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First crawl - Character update - Golf Dev Blog - News - Articles - Perfect Parallel

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First crawl - Character update


With a bit more colour in his cheeks, our golfer is slowly coming to life. Mike pointed out that this guy looks a bit squat, which is an interesting observation and brings up a good point.
With a bit more colour in his cheeks, our golfer is slowly coming to life. Mike pointed out that this guy looks a bit squat, which is an interesting observation and brings up a good point. Our game will definitely have different sized people with different swings. I'd like users to choose their proportions to match their 'Ideal golfer' or to replicate themselves.

There are still issues to resolve, further work painting the textures ( behind the ear for example ) , and contact shadows to add ( in between shirt and skin ) But I like to share the process with you throughout.

Once the whole character is finished, I normally colour balance everything. Making sure it looks good on PC monitors, TV's. Basically the target platforms. It's important this step isn't overlooked as while I might have colour correct monitors, most players will not. It's better it looks fantastic for 99% of players.

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An early skinning test shows us a few areas that need work, and others that are looking really good. It's important to do skinning tests throughout the animation process to test the rig and character are deforming in an accurate and anatomically correct way. One of the limitations we have developing for games is bone count, and the inability to add muscles that deform the skin like developing for films. There are tricks we can employ such as corrective morphs and twist bones though, and that is the next stage in the process.


559 Comments

Nice work Joe. Great colors and textures.
Wow, this looks great. Will there be a chance to edit the golfer, so that he might look like my twin brother?
Daz Webb (Dazmaniac)
Sep 03 2012 07:22 PM
Personally I can only be impressed by what is being turned out so far. Loving the evolution of the character animation. Impressed by even the small details like the Under Armour belt buckle, and embroidered effect Footjoy 'FJ' logo on the glove. What level of character editing will you be looking at Joe? Appreciate this is early days, but just wondered what you had in mind. Also, I'm sure the characters will also be getting appropriately sized golf clubs, so that not all the irons are the same length and the woods, hybrid's and rescue's all have the appropriate shaft length and club head size. Look forward to future updates. Blog on.
Thanks Lasse, Volker, Daz. To answer your questions. Absolutely there will be a chance to edit the golfer. The first stage is to build two characters, a male and a female. That way everyone can enjoy the game, then piece by piece we start adding in things like character customization. That's not to say it's not primarily in my mind whilst creating him. I have made the shoes customizable in that it's very easy to change colors, logos, and still have all the nice shading. Same with the glove and outfit. You will be able to swap out pants, shirt, shorts and much more. For the face customization,I have a few ideas that I'm toying with. I will share more in a few weeks when I've done the first steps towards that system. For now, think Eve Online / Fifa 12. As this game is developed with the community though, If someone has a particular type of beard, or facial hair. Perhaps even a particular type of glasses that without it they could not recreate themself, I'd hope we could build those in on a request basis. Eventually having a large library and characters that are really distinct.
It looks really awesome. I am really curious to see the customization you will be able to add especially with clothing and accessories. That is one thing Links lacked. Even though you could edit them it took a lot of work and knowledge that many didnt have. Are you limited to what products you can show? For example are you limited to just Titleist and Under Armour or will you be able to show all brands?
Daz Webb (Dazmaniac)
Sep 03 2012 10:54 PM
Just had a quick thought about changing shoe colour. Something along the lines of the Footjoy 'MyJoy' shoe designer would be as cool as. Being able to apply different colours to certain parts of he shoe give the option of both stylish and also wacky design schemes, lol.
Looks awesome to me. In Links 2003 we were able to add team and player names to the back of the shirts. This would be a great add if possible. Depends what kind of format the shirts and pants have, but this would be great to personalize the player. You guys really do a great job!
Amazing Joe, absolutely amazing.
I don't understand all the techno talk but I know that the golfer and his motions through the swing look aboslutely terrific.
great job joe looks good
The LPGA tour is gaining in popularity. The set of animations for Links 2003 does not offer many female or LPGA players. I think it would be good if this new game made some progress.
Hi,How do i get started and play?
You cant yet. Our kickstarter will launch on Friday (Fingers Crossed) and when the kickstarter funding period ends we will be releasing an initial alpha build... At least that is the plan.
What was the Links 2003 animation for Annika Sorenstam then? I appreciate she has now retired, but when the game was launched, she was on tour.
AJ, How long are you initially looking at for the Kickstarter period?
Cool, all looks the goods so far. Looking forward to throwing a few $$ your way even if its just for keeping the dream of a new good golf game going
Well I´m impressed,I´ve pledged some dough,now amaze me.......please
Photo
☠InDaSkies☠
May 21 2013 02:52 PM

Wow that looks awesome......Can't wait to try it!


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