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#261 RobC

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Posted 24 May 2020 - 09:26 AM

 

 

Anyone else have guesses as to why they wouldn't be using 3DG all over?

 

 

From what I can see from the BMWTrackman Coverage and YouTube videos they are....you just can't see it from flyover distance....Simple



#262 Buck

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Posted 24 May 2020 - 02:58 PM

From what I can see from the BMWTrackman Coverage and YouTube videos they are....you just can't see it from flyover distance....Simple

 

Thx - I think you're likely right after watching very closely a few more videos.

It is quite hard to pick out with the types of videos they've showcased.

 

It really seems aggressive with how quick it appears to fade out / turn off.

I'm surprised by this as I thought Turf Effects were supposed to be very performant.

 

GTX 1070+ GPUs should be more than enough horsepower to have a lot more grass I would have thought.

 

t5RboCE.png


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#263 Joe Habiger

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Posted 24 May 2020 - 03:08 PM

Yeah on that screenshot you can see the grass cuts out after about 5 feet or something, questions why the grass was even used if you can't show it off more. It still comes down to performance really and if customers are complaining about performance than they either need to take it out of the course or cut down the density it shows.


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#264 Buck

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Posted 24 May 2020 - 03:13 PM

Yeah on that screenshot you can see the grass cuts out after about 5 feet or something, questions why the grass was even used if you can't show it off more. It still comes down to performance really and if customers are complaining about performance than they either need to take it out of the course or cut down the density it shows.

 
I agree..
 
It also seems like in many sim setups, the user is probably barely even able to make out the 3DG from the distance they are at, and with the various ambient lighting and resolution combos in use.
 
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#265 DPRoberts

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Posted 24 May 2020 - 03:41 PM

I don't think TM or TGC are capable of making significant graphical changes once something new, like the grass, is discovered/available.

They have to wait for the next cycle if they do it at all. They also seem content not to take risks. From what I've seen, I think there is 1 course completed in the overlay style. If they put out an impressive looking 3DG course, would they go back and modify all existing courses?

TM is likely not a large development team is my guess. Probably 3 designers, including Mike.

Then, the UI isn't set to take course updates or is it? If a lot is manual delete and loading of courses, users will make mistakes and cost the help line time and money.

Looking back on the first grass tests, you guys helped push it to improve. Some have been able to incorporate it better than others.

We can test out on the masses without fear of mistakes. We have the luxury of a sandbox approach to design. Skunky can churn out 9 iterations of a course, add panos and 3DG without worrying about the impact on the user end.

They have to put out a consistent product with the thought of release and move on.
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#266 Buck

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Posted 24 May 2020 - 03:59 PM

Then, the UI isn't set to take course updates or is it? If a lot is manual delete and loading of courses, users will make mistakes and cost the help line time and money.

 
I think it's totally hands off and self updating, just as our stock installs (and courses) are.


From what I've seen, I think there is 1 course completed in the overlay style.


Which is that, just out of curiosity?

#267 DPRoberts

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Posted 24 May 2020 - 04:50 PM

Hillwood CC. It was on a video with like 4 other courses. On the flyover, it has fairways that are colored like Winged Foot with half the fairway cut toward the tee and halfway away from the tee.
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#268 Buck

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Posted 24 May 2020 - 06:42 PM

Here's a HQ video from their Facebook in Feb 2020

 

Nice and easy to see the grass with the better quality vid

 

zl6phWY.png



#269 Joe Habiger

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Posted 24 May 2020 - 11:33 PM

 

 

Skunky can churn out 9 iterations of a course, add panos and 3DG without worrying about the impact on the user end.

 

Honestly I thought that was funny but at the same time very true, this is why we love Skunky!

I wish I had the drive he has, hell i'm lucky to release a course every two years and I have some great damn designs on my drive already imported. I am redoing Hazeltine slowly and I would like to do 3d grass and raised cart paths but I am taking one step at a time and even if that means just redoing textures, recoloring the trees and adding lots of rough buffer shapes so I can keep all the rough consistent looking from hole to hole then I will do that for now but I still want to release an update because I love that course so much.


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#270 Joe Habiger

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Posted 24 May 2020 - 11:36 PM

Here's a HQ video from their Facebook in Feb 2020

 

Nice and easy to see the grass with the better quality vid

 

zl6phWY.png

 

Yes nice to see grass but you barely see it as it only extends maybe 5 feet before it fades out. That is not even worth my fricken time to add it if your going to do that crap. Again though it could be they were getting feedback that it was to hard on peoples $15 thousand dollar systems that they had to make some adjustments...lol


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#271 Buck

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Posted 23 October 2020 - 04:37 PM

This has turned into one hell of a course list!

 

I've also noticed 3DG on some of the originals (like Crystal Pines) - jealous..

 

 

Abel's Crossing

Adare Manor
Albany GC
Bellerive CC
Bethesda CC
Black Desert Resort
Club de Golf Chapultepec
Country Club of Jackson
Crystal Pines
Devil's Island
Donalda Club
Eniwa CC: Akan and Mashu
Eniwa CC: Mashu and Shikotsu
Eniwa CC: Shikotsu and Akan
Falmouth CC
Franklin Hills CC
GC Budersand
GC München Eichenried
GKG Golf Club
Glen Abbey GC
Glen Oaks Club - Tournament Course
Golf Club Herzogenaurach
Hidden Canyon
Hillcrest C.C.
Hillcrest Short Course 'The Five'
Hillwood CC
Holzhäusern Golf Park
Hualalai Resort
Hudson National
Innisbrook Copperhead
Interlachen CC
Kempferhof Golf Course
Kettle Brook GC
Kissing Tree
Lahinch GC
Leon De Montana
Lidingö Golf Club
Lostwood Glen
Montecito Club
Muirfield Village
Noboribetsu Country Club
Olympic Golf Course
Paris International G.C.
Park Golf Club
PGA National
Portland Golf Club
Primland - Highland Course
Quail Hollow Club
Real Club Valderrama
Reykjavik Korpa Sjorinn/Ain
Ridgewood CC - Championship Course
Royal Birkdale
Royal Portrush - Dunluce Links
Royal Troon
Rungsted Golf Course
Sand River
Sea Island Plantation
Sea Island Seaside
Sebonack
Senoja Valley
Shadowlands
Shelter Harbor
Silverleaf Club
St Andrews Links Castle Course
St Andrews Links Jubilee Course
St Andrews Links New Course
St Andrews Links Old Course
Sutton Bay
Sutton Bay Short Course
Sweetens Cove GC
Taiheiyo Club Gotemba Course
The Aces Club
The Grove
The Lost Nine
Timberline Golf Club
Trinity Forest Golf Club
Troubadour Golf and Field Club
Wachusett CC
Wentworth West Course
Wilshire CC
Wörthsee


#272 remers

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Posted 23 October 2020 - 08:41 PM

Maybe we'll be thrown a few crumbs from the top table in the future Buck.  I'm a fairly optimistic guy and I definitely haven't given up hope of some sort of standalone PC release.

Come on Mike/Andrew give us something to cling on to :)


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#273 IanK

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Posted 24 October 2020 - 08:24 AM

Maybe we'll be thrown a few crumbs from the top table in the future Buck.  I'm a fairly optimistic guy and I definitely haven't given up hope of some sort of standalone PC release.

Come on Mike/Andrew give us something to cling on to :)

I doubt that very much. I noticed Mike was looking at this thread yesterday but didn’t take the trouble to comment.


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#274 Keith

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Posted 24 October 2020 - 06:05 PM

Would definitely love a look at the Sea Island courses, but oh well.



#275 yesrushdt

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Posted 25 October 2020 - 07:58 PM

Would definitely love a look at the Sea Island courses, but oh well.

 

The YouTube channel Swing Golf Lounge has uploaded fly by videos of all 18 holes of the Sea Island Seaside course on VG2.

 

https://www.youtube....wkWDZxjFcmVY_7C


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#276 IanK

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Posted 26 October 2020 - 06:35 PM

A bit underwhelming!


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#277 Buck

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Posted 26 October 2020 - 06:37 PM

A bit underwhelming!

 

What is?



#278 IanK

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Posted 26 October 2020 - 06:40 PM

What is?

The videos of Sea Island GC.


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#279 Buck

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Posted 26 October 2020 - 06:43 PM

The videos of Sea Island GC.

 

Oh - Not sure about that one in particular, but on the whole, I vastly prefer PG courses to TGC variants.

 

The variety and uniqueness of different tracks can be captured so much more interestly and realistically thanks to Course Forge - at least in my opinion.

 

TGC courses always sort of look like "TGC courses", no matter the exact design, etc



#280 IanK

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Posted 26 October 2020 - 06:48 PM

I also prefer the look of PG courses but these videos don’t seem to show much improvement over the unfinished game we are all stuck with.

 

I think TGC have missed a trick with their CA. If only it was possible to import textures, object, backgrounds etc. into the game that would have been a game changer. With the ease of use and the ability to play your design immediately it would have been fantastic. 


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