Anyone else have guesses as to why they wouldn't be using 3DG all over?
From what I can see from the BMWTrackman Coverage and YouTube videos they are....you just can't see it from flyover distance....Simple
Posted 24 May 2020 - 09:26 AM
Anyone else have guesses as to why they wouldn't be using 3DG all over?
From what I can see from the BMWTrackman Coverage and YouTube videos they are....you just can't see it from flyover distance....Simple
Posted 24 May 2020 - 02:58 PM
From what I can see from the BMWTrackman Coverage and YouTube videos they are....you just can't see it from flyover distance....Simple
Thx - I think you're likely right after watching very closely a few more videos.
It is quite hard to pick out with the types of videos they've showcased.
It really seems aggressive with how quick it appears to fade out / turn off.
I'm surprised by this as I thought Turf Effects were supposed to be very performant.
GTX 1070+ GPUs should be more than enough horsepower to have a lot more grass I would have thought.
Posted 24 May 2020 - 03:08 PM
Yeah on that screenshot you can see the grass cuts out after about 5 feet or something, questions why the grass was even used if you can't show it off more. It still comes down to performance really and if customers are complaining about performance than they either need to take it out of the course or cut down the density it shows.
Posted 24 May 2020 - 03:13 PM
Yeah on that screenshot you can see the grass cuts out after about 5 feet or something, questions why the grass was even used if you can't show it off more. It still comes down to performance really and if customers are complaining about performance than they either need to take it out of the course or cut down the density it shows.
Posted 24 May 2020 - 03:41 PM
Posted 24 May 2020 - 03:59 PM
Then, the UI isn't set to take course updates or is it? If a lot is manual delete and loading of courses, users will make mistakes and cost the help line time and money.
From what I've seen, I think there is 1 course completed in the overlay style.
Posted 24 May 2020 - 04:50 PM
Posted 24 May 2020 - 06:42 PM
Here's a HQ video from their Facebook in Feb 2020
Nice and easy to see the grass with the better quality vid
Posted 24 May 2020 - 11:33 PM
Skunky can churn out 9 iterations of a course, add panos and 3DG without worrying about the impact on the user end.
Honestly I thought that was funny but at the same time very true, this is why we love Skunky!
I wish I had the drive he has, hell i'm lucky to release a course every two years and I have some great damn designs on my drive already imported. I am redoing Hazeltine slowly and I would like to do 3d grass and raised cart paths but I am taking one step at a time and even if that means just redoing textures, recoloring the trees and adding lots of rough buffer shapes so I can keep all the rough consistent looking from hole to hole then I will do that for now but I still want to release an update because I love that course so much.
Posted 24 May 2020 - 11:36 PM
Here's a HQ video from their Facebook in Feb 2020
Nice and easy to see the grass with the better quality vid
Yes nice to see grass but you barely see it as it only extends maybe 5 feet before it fades out. That is not even worth my fricken time to add it if your going to do that crap. Again though it could be they were getting feedback that it was to hard on peoples $15 thousand dollar systems that they had to make some adjustments...lol
Posted 23 October 2020 - 04:37 PM
This has turned into one hell of a course list!
I've also noticed 3DG on some of the originals (like Crystal Pines) - jealous..
• Abel's Crossing
Posted 23 October 2020 - 08:41 PM
Maybe we'll be thrown a few crumbs from the top table in the future Buck. I'm a fairly optimistic guy and I definitely haven't given up hope of some sort of standalone PC release.
Come on Mike/Andrew give us something to cling on to
System Spec
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Win10 / Core i7 - 4820k 3.7Ghz / 16GB Ram / GeForce GTX780 / Corsair M95 Wired Mouse / Asus PB287Q 28in 4k Monitor
Posted 24 October 2020 - 08:24 AM
Maybe we'll be thrown a few crumbs from the top table in the future Buck. I'm a fairly optimistic guy and I definitely haven't given up hope of some sort of standalone PC release.
Come on Mike/Andrew give us something to cling on to
I doubt that very much. I noticed Mike was looking at this thread yesterday but didn’t take the trouble to comment.
Posted 24 October 2020 - 06:05 PM
Would definitely love a look at the Sea Island courses, but oh well.
Posted 25 October 2020 - 07:58 PM
Would definitely love a look at the Sea Island courses, but oh well.
The YouTube channel Swing Golf Lounge has uploaded fly by videos of all 18 holes of the Sea Island Seaside course on VG2.
Posted 26 October 2020 - 06:35 PM
A bit underwhelming!
Posted 26 October 2020 - 06:37 PM
A bit underwhelming!
What is?
Posted 26 October 2020 - 06:40 PM
What is?
The videos of Sea Island GC.
Posted 26 October 2020 - 06:43 PM
The videos of Sea Island GC.
Oh - Not sure about that one in particular, but on the whole, I vastly prefer PG courses to TGC variants.
The variety and uniqueness of different tracks can be captured so much more interestly and realistically thanks to Course Forge - at least in my opinion.
TGC courses always sort of look like "TGC courses", no matter the exact design, etc
Posted 26 October 2020 - 06:48 PM
I also prefer the look of PG courses but these videos don’t seem to show much improvement over the unfinished game we are all stuck with.
I think TGC have missed a trick with their CA. If only it was possible to import textures, object, backgrounds etc. into the game that would have been a game changer. With the ease of use and the ability to play your design immediately it would have been fantastic.
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