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DPR House Builder v1_3 - release


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#201 jmd1235

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Posted 17 January 2019 - 01:28 AM

Typically you can delete extra geometry you don't want in unity by selecting it and deleting it.  

I personally like this user's houses

https://3dwarehouse....wall?nav=models

 

let me know if this helps

 


 



#202 clubcaptain

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Posted 17 January 2019 - 10:05 AM

Don't use blender so no joy there. At Sketchup most of the objects had white backgrounds which didn't show up in the game. Now everyone is using background colours and they do show up in the game so the number of useable objects is very small now.


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#203 clubcaptain

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Posted 17 January 2019 - 10:06 AM

Typically you can delete extra geometry you don't want in unity by selecting it and deleting it.  

I personally like this user's houses

https://3dwarehouse....wall?nav=models

 

let me know if this helps

 

Yep, they are great but all coloured backgrounds.

 

 


PC specs...

Intel core I7 9700k 3.6 GHZ-Turbo 4.9 GHZ
64 GB Corsair vengeance  LPX DDR4 2400 MHZ
Asus PRIME Z390-P 
Nvidea GeForce RTX 2060 6GB
X box 360 wired controller
Windows 10 PRO NA 64 bit


#204 RBarley

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Posted 17 January 2019 - 01:44 PM

You can also copy the object and paste it in a new scene and save with the 2015 version of sketchup.



#205 jmd1235

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Posted 17 January 2019 - 03:24 PM

I don't seem to have the background issue.  I typically save as a collada file .dae.



#206 NoPutt

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Posted 17 January 2019 - 03:45 PM

Hey DP, do you happen to still have the Grandstand Blocks you designed?

Saw a video, but no link to them. Thanks


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#207 DPRoberts

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Posted 17 January 2019 - 04:36 PM

I have a Unity package in my Dropbox that may be it. I'm away from computer for 7 days but I'll put this up and you let me know what's in it.

I had made it at some time so colors could be changed. Might have to use Photoshop file to do that. You could also add logos. I had a blue, green, and white version.

Should also have stackable parts to give some variety.

https://www.dropbox....itypackage?dl=0

#208 NoPutt

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Posted 17 January 2019 - 05:37 PM

That's the one, thanks.


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#209 highfade

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Posted 04 April 2019 - 09:18 AM

Thanks DP this looks very useful. 

 

Off the bat I'm running into trouble. I've never used this before but it's not working for me like in the video. I don't have the layout sheet "All blocks v1_3" in my folder?  I have a "building_blocks_v1_3" but all the items are bunched together in one cluster and not spread out on the neat sheet like in the video?


Intel Core i5-6600 CPU 3.3 GHz       Geforce GTX 1060        16GB  RAM       Windows 10 64 bit

Hazyview  (600m above sea level)    --   Nautilus Bay  (Revamp done)  --  Cape Fear  (TGC  adaptation)  --  Aloe Ridge  --  Nahoon Reef GC  --  Chambers Bay 

Abel's Crossing  --  Solitude Links GC


#210 DPRoberts

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Posted 04 April 2019 - 11:05 AM

Thanks DP this looks very useful.

Off the bat I'm running into trouble. I've never used this before but it's not working for me like in the video. I don't have the layout sheet "All blocks v1_3" in my folder? I have a "building_blocks_v1_3" but all the items are bunched together in one cluster and not spread out on the neat sheet like in the video?


Highfade,

I have not looked at that in Unity in several years as I work with a Blender version. I will need to download the file that's shown here and try it out. Maybe Bortimus can chime in on what he is doing to get going in the right direction.

I know I was a bit of a newbie then and the All Blocks was not zeroed correctly when creating the prefab.

You may have better luck trying to understand the naming of the blocks and drag out the individual blocks you need.

#211 highfade

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Posted 04 April 2019 - 12:09 PM

Thanks, I'll mess around a bit with it and see if I can get something going.


Intel Core i5-6600 CPU 3.3 GHz       Geforce GTX 1060        16GB  RAM       Windows 10 64 bit

Hazyview  (600m above sea level)    --   Nautilus Bay  (Revamp done)  --  Cape Fear  (TGC  adaptation)  --  Aloe Ridge  --  Nahoon Reef GC  --  Chambers Bay 

Abel's Crossing  --  Solitude Links GC


#212 bortimus

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Posted 05 April 2019 - 01:47 AM

Thanks DP this looks very useful. 

 

Off the bat I'm running into trouble. I've never used this before but it's not working for me like in the video. I don't have the layout sheet "All blocks v1_3" in my folder?  I have a "building_blocks_v1_3" but all the items are bunched together in one cluster and not spread out on the neat sheet like in the video?

 

Are you using v1_3 or  v1_3_1?

 

My version of v1_3_1 doesn't have this issue.  I'm not sure what is wrong.  



#213 highfade

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Posted 05 April 2019 - 10:12 AM

I'm using the one in the OP link.  I think I'll try the Blender option, thanks bortimus.


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Intel Core i5-6600 CPU 3.3 GHz       Geforce GTX 1060        16GB  RAM       Windows 10 64 bit

Hazyview  (600m above sea level)    --   Nautilus Bay  (Revamp done)  --  Cape Fear  (TGC  adaptation)  --  Aloe Ridge  --  Nahoon Reef GC  --  Chambers Bay 

Abel's Crossing  --  Solitude Links GC


#214 DPRoberts

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Posted 11 April 2019 - 09:13 PM

Waaaaaaay overdue on this post, like 2 years, haha...but others have told me they couldn't get the House Builder to work in Unity or that the package download was incorrect. Looks like I linked to the Blender files for both links on first page. For those that have tried in past without success, I am sorry. I have fixed the links. So, I believe. May be another 2 years to up date if I am wrong.

 

Unity House Builder Link

https://www.dropbox....itypackage?dl=0



#215 DPRoberts

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Posted 11 April 2019 - 10:56 PM

Video on

#1 - A way to remove overlapping vertices...this should fix flashing issues with JNPG and Dynamic Skies ON

#2 - Creating a prefab of a build in Unity and exporting into another project

 

 

Enjoy!



#216 DPRoberts

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Posted 12 April 2019 - 12:52 AM

If you are crafty in Blender, after joining the object and removing doubles, leave edit mode (Tab) and if you choose Mesh-Transform-Origin to Geometry, your object will have the correct center point in Unity and should drag out correctly with the cursor.

My apologies for not having that in the video.

#217 RobC

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Posted 23 November 2019 - 04:54 PM

DPRoberts can you empty your PM box pls can't send you a message

Cheers 


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