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Make the base terrain = Sand


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#1 lords8n

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Posted 21 October 2018 - 06:30 AM

I have a LOT of sand in my course.
In fact it's nearly ALL beach sand.
I changed the terrain's Material property to Sand, but is there no way to make it so whenever someone lands on it the little window that pops up after a shot says you're in Sand and acts accordingly on next shot?



#2 BrianZ111

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Posted 12 November 2018 - 08:51 PM

For my contest course The Sand Slopes I achieved sand properties on the height map by drawing "cut out" shapes.  This works even if you are outside all of your other shapes.  That is you don't have to actually be cutting out of another shape when drawing these.  So essentially the cut out shape allows you to have a shape with any properties you want that has an invisible texture so it looks like the height map below it.  You can't just draw one big cut out shape around your entire plot though because shapes can only contain a certain number of vertices.  You'll have to break it down to a few holes per shape and only include area far enough out to where you think it is still in play.



#3 bortimus

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Posted 12 November 2018 - 11:07 PM

A while back I wondered if you could work around this issue by using a “Terrain to Mesh” asset.

After finalizing all the splines (and saving the heightmap) one could to turn the terrain into a mesh, name it “Spline terrain” or something, and assign it the sand or deep rough physics material.

I assumed there were too many potential drawbacks with losing the quality/resolution of terrain painting or some performance issues so I never tried.

Hopefully CF2 will simply allow us to change the terrain material to something other than rough.

#4 Mike Jones

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Posted 13 November 2018 - 04:55 PM

A while back I wondered if you could work around this issue by using a “Terrain to Mesh” asset.

After finalizing all the splines (and saving the heightmap) one could to turn the terrain into a mesh, name it “Spline terrain” or something, and assign it the sand or deep rough physics material.

I assumed there were too many potential drawbacks with losing the quality/resolution of terrain painting or some performance issues so I never tried.

Hopefully CF2 will simply allow us to change the terrain material to something other than rough.

 

The biggest issue is not that it's set to rough but the limitation of being just one physics material. There are workarounds as BrianZ mentioned but it's hardly ideal. It's something we are looking into for PG2.


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