First, once again, thank you all for the help with my "basic" questions over the past few months. I have "finished" my first course in the sense that I am done with terrain shaping, fairways, greens, etc. Now I am beginning the tree and grass work, then adding stairs, bridge etc. I am really trying to figure out grasses on my own but I'm struggling to come up with a tall fescue/rough that I want to use for the course I'm designing.
To put it all in perspective, I am basically taking my favorite small hometown course and stretching it into a par 72 from a par 61. A lot of the "deep rough" of this course is tall fescue. You can see it from their aerial photos here:
https://www.flickr.c...57623502034872/
I've scanned over speed tree, unity store, and turbo squid for something to buy or find free but a lot of it is PBR high quality wheat/fescue that won't work in this game or simply not "amber" enough. Just messing around tonight I came up with this by duplicating grass #3 and messing around:
As I start to spread it around, it turns dark red/black and I'm not sure if that is the lighting or the grass or what. Basically, I haven't found any good explanation of grasses and billboard 2D objects for course forge and was wondering if someone could give me a decent explanation of how it works, what works, and where I should go from here. I'll probably just start the tree work tonight. Finally, here is a sneak preview of the course, no skybox or lighting work, so I know it looks junky, but if you are looking around the Southers Marsh pictures I first linked to, I basically flooded the bogs and stretched out the course:
Thanks in advance