Rough tiling...need normal 2d texture?
#1
Posted 07 February 2019 - 02:13 AM
Anyone have a fix such as a rough second texture normal2d (blue one) that I can use to help mask some tiling issues.
I know some are used for mow lines etc like in merion
Or is the answer a much higher resolution texture with variations via photoshop? What’s the highest resolution we can use in unity?
thanks Rob
#2
Posted 07 February 2019 - 04:13 AM
The Texture lets you change the "size' of the texture so it tiles less. Is that what you are asking?
If you increase these numbers, that makes the texture bigger and there be less tiling. If you make these numbers smaller it makes the texture scaling smaller and have more tiling.
FOr the overlay image that is really just a texture that happens to be a google image or bing image of your entire course. You set that image to the same dimensions as your terrain in the terrain. So in that case that texture will only tile once because the size is that same as the terrain. So if I make it a smaller number the image will be smaller and tile more.
Here is an example of reducing that overlay to be 100 by 100, you can see it will just tile the image. Hope that helps and hope that was your question.
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#3
Posted 07 February 2019 - 11:09 AM
Create a plain grey texture and pair it with any normal map (preferably something with a lot of different shapes)
I used a copy of Colonial CC overhead Image, scaled it down to 1024 and saved it as a normal map.
Cranking up the bumpiness will allow you to paint at a low target strength and minimize the color impact of the grey, only showing the normal map effect.
It may take some experimenting with the bumpiness, target strength, and shades of grey to find what blends best with your particular terrain textures.
You can also distort the normal map tiling, using uneven XY values to achieve different effects underneath your terrain textures.
This can work with mow line normals as well
Experimenting with two different normals applied under a tiling grass texture
This picture is exaggerated to show the normals.
If the effect is too strong you can lower the target strength and/or adjust the bumpiness/filtering import settings.
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#4
Posted 07 February 2019 - 11:35 AM
Hmmmmm, very interesting. Thanks for sharing.
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#5
Posted 07 February 2019 - 12:50 PM
yup Bort, thats what im looking for,..can yoiu share that norml texture?
also, how did you open that inspector window for the yesnormal inport settings?
a nice solution was I took my 2048 rough texture,...imported to photoshop, cloned times four into a 4096 texture,...offset, made variations on the edges,..impoted into unity and using in areas that have tiling. the grass blade/ resotioon matches up match up with 2048 texture,..problem solved
bot the normal would help
thanks
rob
#6
Posted 07 February 2019 - 01:29 PM
My practice mow lines image (hard to see for some reason)
Single clicking on a texture in your assets should bring up an inspector window somewhere on your screen.
#7
Posted 07 February 2019 - 03:41 PM
thanks,..will play around with..
R
#8
Posted 07 February 2019 - 04:33 PM
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#9
Posted 07 February 2019 - 08:02 PM
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#10
Posted 08 February 2019 - 01:45 PM
Mailbox full DPRoberts?
#11
Posted 08 February 2019 - 03:16 PM
anyone have a grey scale image? is that one of the photoshop layers?
Rob
#12
Posted 08 February 2019 - 06:31 PM
Take any image, load it into photoshop or any other image processing program and use the built-in grayscale conversion.
#13
Posted 10 February 2019 - 05:48 PM
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