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Question regarding fairway and rough slope at the player's feet.


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#1 stancomputergolfer

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Posted 20 May 2019 - 11:50 PM

New to JNPG. Sorry about the dumb questions. If I leave the grid on, when I'm hitting from a bunker, rough, or fairway, there is a box around my feet showing the slope. Today, I hit a 12/6 snap on a shot I  aimed directly to the bottom of the pin. It went offline by 34 feet in calm wind of 1 mph. Those who have helped me learn the game have always indicated that those slopes are immaterial to a shot. I suspect that may not always be the case. Can someone elaborate on them? Are shots affected by slope at my feet? If so, always? Or, under what conditions?

Thanks,

SCG


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#2 Armand

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Posted 21 May 2019 - 04:28 AM

SCG,

I can't really elaborate on your situation much as I have only played one round in the last year (I played it last week!).  I'm getting back to the game, so I'll be mentally noting the effects as I start playing more shots (using RTSH).

 

In my experience, the ball flight from a side-hill lie has always been affected.  It was once more pronounced than in the last few iterations of the game, but it still has some affect.  In my opinion, it should be closer to how it was, but it's not going to change.   I will suggest that it is more pronounced at Tour Pro level than at the other skill levels, but I'm not certain of that as I haven't played the other levels.

<_<



#3 stancomputergolfer

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Posted 21 May 2019 - 04:32 AM

Are you saying the developers are finished developing this game?


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#4 Armand

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Posted 21 May 2019 - 04:48 AM

That is the $64,000 question (I know, I'm dating myself with that comment!).  PG1 (or JNPG or PG) is done - there are no more developments being made, as far as any of us are aware.  Perfect Parallel was bought by Trackman about a year or so ago; and we've only been told that PG2 is being worked on:

http://www.perfectpa...hlist/?p=166024



#5 Buck

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Posted 21 May 2019 - 04:54 AM

Just to sharpen it up a bit...

TM bought PP in the fall of 2017, so it changed hands more like a year and a half ago, getting closer to 2 years here before much longer.

Smart money would say it’s all done here.

Thank goodness for the 3rd party course designers who are expanding what we have here, now even including this amazing stuff with 3D grass of late.
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#6 Ian

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Posted 21 May 2019 - 05:44 AM

SCG, if you're playing 3C, go to the driving range and hit 10 shots. You'll see that the "Perfect Snap" is almost impossible because the game calculates the "snap" to 6 decimal places (I think it's 6?) So nearly every shot will be a small push or pull. If you hit a slight pull off a R to L slope it will move R to L. How much it moves depends on the level you're playing and any wind that comes into the equation. 



#7 hiltonwelford

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Posted 21 May 2019 - 06:50 AM

New to JNPG. Sorry about the dumb questions. If I leave the grid on, when I'm hitting from a bunker, rough, or fairway, there is a box around my feet showing the slope. Today, I hit a 12/6 snap on a shot I  aimed directly to the bottom of the pin. It went offline by 34 feet in calm wind of 1 mph. Those who have helped me learn the game have always indicated that those slopes are immaterial to a shot. I suspect that may not always be the case. Can someone elaborate on them? Are shots affected by slope at my feet? If so, always? Or, under what conditions?

Thanks,

SCG

yes it can,i always ajust a little for it depending on how steep,more so on steep slopes.but it is one of the factors i use when playing a shot.  


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#8 Abe

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Posted 21 May 2019 - 02:36 PM

In my experience the slope on which the ball sits has little effect on how the ball will fade or draw. If you compare this to Links 2k3, the slope in that game had a major influence on the ball curving left or right.



#9 tanman05851

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Posted 22 May 2019 - 12:13 PM

In my experience the slope on which the ball sits has little effect on how the ball will fade or draw. If you compare this to Links 2k3, the slope in that game had a major influence on the ball curving left or right.

  I feel the same way.In the feature request forum is a similar topic.We appear to be in the minority.


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#10 DoGgs

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Posted 22 May 2019 - 03:29 PM

Someone else posed this question the other week, in my experience the longer the club the more lie does appear to come into play, bear in mind that i'm talking tour pro here and i have no idea if beginner or tour pro are exposed to the same amount of effect.  On tour pro, hit a 3W from a sharp side hill lie and you will def see an effect, on short irons i don't really notice it.  It prob could and should be a bit more pronounced but nothing will change now as this game is over in terms of development.

    With the minor things that seem slightly off in this game maybe it would be worth creating a poll to see if people would like something like side hill lies to have more effect on the shot.  Even though they are finished with this i'm sure a minor tweak could be made by the devs if it was minimal work on their part and not impact them on their current ventures, call it a favour to the community....too much to ask?


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#11 Wirenut48

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Posted 22 May 2019 - 07:01 PM

I think people have gotten use to the arcadish basic math formulas of previous golf games where X amount slope = X amount deviation. I find this game prides itself in using realistic equations for their physic models. So I would guess that the effects of the slope in this game is probably closer to what you would see in real life.


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#12 Buck

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Posted 22 May 2019 - 07:15 PM

Regarding physics and such..

 

I just wish we could get jmk59's wind model into PG1!



#13 Rackme32

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Posted 22 May 2019 - 08:13 PM

So, among all this talk re: "no further development", I start the game up a few minutes ago, and... there's a smallish update!  Not tiny, tho...  Took a couple minutes to DL on my broadband connection.

 

I don't see anything obvious...  Anyone else figure out what this update was?


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#14 Abe

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Posted 23 May 2019 - 01:44 AM

So, among all this talk re: "no further development", I start the game up a few minutes ago, and... there's a smallish update!  Not tiny, tho...  Took a couple minutes to DL on my broadband connection.

 

I don't see anything obvious...  Anyone else figure out what this update was?

 

I played a PGLS four player 9 hole stroke round.  It appeared to be smoother in terms of no stuttering and no lag, even when one of the players had a latency of 230ms throughout the round. Maybe the sync was improved on Steam servers.



#15 RobV

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Posted 23 May 2019 - 11:13 AM

  I feel the same way.In the feature request forum is a similar topic.We appear to be in the minority.

I am with you guys....  in my opinion, slope has little to no effect on ball direction, left or right.   Trust me, I know... I have been in the strangest situations due to my poor driving on some days.  Not really complaining though because for most situations, it is pretty easy to scramble in this game.   No matter where you are or type of slope, aim where you want your ball to go and hit.  

 

Any version of Links had it right and pretty "realistic"... not sure why this game didn't though.    


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#16 Buck

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Posted 23 May 2019 - 02:36 PM

@RobV:  I agree - if it's "there" in this game, it's too subtle and underdone I think.


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#17 JoeF

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Posted 23 May 2019 - 03:33 PM

I don't remember when or why they changed the effect of sidehill lies but originally, at least during beta testing, the effect was pretty much spot on.  I would aim in the game as I would on the golf course and get the results I expected.  There was a reason they tamed it down - possibly a technical issue.


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#18 Armand

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Posted 24 May 2019 - 01:06 AM

In my experience, the ball flight from a side-hill lie has always been affected.  It was once more pronounced than in the last few iterations of the game, but it still has some affect.  In my opinion, it should be closer to how it was, but it's not going to change.   I will suggest that it is more pronounced at Tour Pro level than at the other skill levels, but I'm not certain of that as I haven't played the other levels.

<_<

 

I've quoted myself only so that I can retract what I said.    :(

 

I ran into a a couple of situations in the past 2 nights where the severe side-slope should had an affect on ball flight, but it didn't have much, if any.  I know it was there originally, and I was pretty sure it was tamed down .... but wasn't aware it was "tamed down" to being non-existent!


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#19 3199E5kennetharry

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Posted 24 May 2019 - 07:32 AM

It does have an effect, but you just have to hit the snap dead on to see it .  Hitting the snap a hair off the other way you wouldn't notice it but hitting the snap the way the slope is, it is exaggerated. same with the wind in that direction. Well i find it so. 


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#20 RobV

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Posted 24 May 2019 - 11:37 AM

I've quoted myself only so that I can retract what I said.    :(

 

I ran into a a couple of situations in the past 2 nights where the severe side-slope should had an affect on ball flight, but it didn't have much, if any.  I know it was there originally, and I was pretty sure it was tamed down .... but wasn't aware it was "tamed down" to being non-existent!

I'm telling you...  In the rough, fairway, bunkers... doesn't matter.    I don't recall slope impact has ever being in this game, to be honest.   In Links, you had the challenge of wind, lie and ground (rough, fairway, sand, etc)... where to aim, where to aim?     In PG, just the wind and ground.    Scrambling in this game is pretty easy.   


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