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Compilation issue.


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#1 clubcaptain

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Posted 02 June 2019 - 10:48 AM

I have a course ready for beta release and the coursefile name is taiga4-even and I've been using this for a while - no problems. Now, when in CF, if I do a "save as"  to taiga-beta1 the course appears to compile properly in that visually, the progress bar looks right and it takes the same amount of time to go through the process.

However, it will not load past 30% in the game and if I double click on the file in Windows Explorer there is no Unity file in the folder.

Build settings are for PC, Mac and Linux standalone and target platform is Windows X 86.

Anyone know what's happening please.


PC specs...

Intel core I73770k 3.5 GHZ
16 Gb Corsair vengeance DDR3 1600MHZ/PC12800
Asus mobo PB8277-V Lx
Nvidea GeForce GTX970 4GB
X box 360 wired controller
Windows 10 home  64 bit


#2 NoPutt

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Posted 02 June 2019 - 12:46 PM

A wrongly typed name with capitals or spaces usually

will stop loading at 50%, I suspect a rogue pin or tee assignment.


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               

 


#3 axe360

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Posted 02 June 2019 - 02:08 PM

LarryK's pin and tee tool comes in real handy. And it looks like he updated it to give an error message if you used capital letters in the course name. Just remember, if you used custom tee textures, the tool will see them as errors. But I just ignore that when I use them.

http://www.perfectpa...ed/#entry140794


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Working on Inverness Toledo, Ohio

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

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#4 RobC

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Posted 02 June 2019 - 05:39 PM

Have you used Easy Roads...The Easy Roads folder needs to be removed before compiling



#5 clubcaptain

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Posted 02 June 2019 - 06:52 PM

Have you used Easy Roads...The Easy Roads folder needs to be removed before compiling

No.


PC specs...

Intel core I73770k 3.5 GHZ
16 Gb Corsair vengeance DDR3 1600MHZ/PC12800
Asus mobo PB8277-V Lx
Nvidea GeForce GTX970 4GB
X box 360 wired controller
Windows 10 home  64 bit


#6 Stingreye

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Posted 02 June 2019 - 07:09 PM

Have you used Easy Roads...The Easy Roads folder needs to be removed before compiling


Only if using the version prior to 3.0. 3.0 does not conflict with CF. All the 2.x versions don believe.

#7 clubcaptain

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Posted 08 June 2019 - 11:05 AM

It was indeed a rogue pin thanks.


PC specs...

Intel core I73770k 3.5 GHZ
16 Gb Corsair vengeance DDR3 1600MHZ/PC12800
Asus mobo PB8277-V Lx
Nvidea GeForce GTX970 4GB
X box 360 wired controller
Windows 10 home  64 bit





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