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Andrew, can we get an update on PG2?


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#121 Abe

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Posted 27 July 2019 - 06:17 PM

Feeling philosophical today...

 

The incredible thing about the Internet is that anyone who can read and write has the ability to make money hand-over-fist and make great contributions to the world. If they don't know how to read and write the Internet and computers can help them learn very quickly.

 

The world hasn't even scratched the tip of the iceberg of opportunities due to the Internet.  Opportunities galore for people who want to change their lives and livelihood. We are in the preschool era of the Internet's influence on peoples lives.

 

Pretty amazing stuff!



#122 jt83

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Posted 28 July 2019 - 01:01 AM

I'm not really sure why these chats always devolve down to "Best $20 I ever spent!"

 

Yep, it's the same straw-man discussion again and again.  No-one is saying PG isn't great value.  Some of us are simply disappointed (some more than others) that a game that began with a lot of developer input now has very little.  Most games are probably abandoned by developers soon after they're released, but most games don't start with the sort of communication we had here, which some of us just expected would continue.

 

Personally I've moved on from excitement to mild interest re: the game's future.


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#123 granite00

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Posted 28 July 2019 - 03:49 AM

I'm not happy the devs have left, but I can live with it.  However, I cannot abide the possibility that they shut the servers down thus depriving me of what I paid for in the first place.  They should have sold this as a stand-alone game from day 1.


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#124 DennisHarris

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Posted 28 July 2019 - 07:38 AM

I'll ride PG until the game (server) goes dark.  I was here for early access and shall remain here until PG2 is released.  :D  To hell with you doom and gloom dudes. ;)


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#125 maxie

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Posted 28 July 2019 - 08:26 AM

BUCK on the amount of forum posts never mind even playing you got your 40 BUCKS worth 😂😂
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#126 mcthommo

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Posted 28 July 2019 - 10:36 AM

I just cannot understand, NDA or no NDA why some common courtesy cant be given either way.

Would it really affect the existing PG1 product if the developers stated that there is no plan for PG2 as most of the diehards will continue until the servers have been taken down which is also another statement that could/should be made in light of the above one as well.

Most of us here are adults- there are the exception and you know who you are ;) :P  and I think that it would, either way, gain a lot of merit and traction with the community


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#127 jspirate

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Posted 28 July 2019 - 11:01 AM

I burn $10 a month to Adobe to use Photoshop and Lightroom.

 

 

Now this is something to get ruffled feathers over.  Freakin subscription based software.  Crap pisses me off... I pay it because I do like the software, but I prefer buying a stand alone license and upgrading if I choose to.  I purchased CS and used it for almost 10 years before getting CS5.  Now I have the subscription based version and every time I get the monthly reminder/statement I curse Adobe...

 

Sorry for the off topic rant...


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#128 Buck

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Posted 28 July 2019 - 03:11 PM

BUCK on the amount of forum posts never mind even playing you got your 40 BUCKS worth


Way more than $40!

#129 Buck

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Posted 28 July 2019 - 03:11 PM

I'll ride PG until the game (server) goes dark.  I was here for early access and shall remain here until PG2 is released.


Yep. Agree
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#130 Krotus

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Posted 29 July 2019 - 01:48 AM

I'm not going to say people shouldn't be posting their feelings about the software but from what I am reading, there seems to be a lot of speculation that can better be described as "wild guessing" because there are facts not in evidence.

 

I am a novice game designer and am trying to get my own game company started and, as a developer of software, I am going to side with the developers on the issue of PG2.

 

I was not a Steam user when JNPG was initially presented and released (or even "promised") and I am not going to go back and read through 4-5 years of posts. But one of the recurring things I see posted is that JNPG is "unfinished". Number one, almost every piece of software ever created is "unfinished". Number everything else, where is it written that a golf game has to have "X" feature(s) to be considered a "complete" or "finished" game? At some point, if software is going to have any chance at making money, it has to be released at some point and decisions have to be made as to what features are available for initial release and what features will be added later if sales can support future development. If you can drive, pitch, putt and receive a score for your round, that's pretty a complete golf game in my book.

 

A common complaint about JNPG is no Career Mode. How long would it have taken to implement, debug and support vs how many more units would JNPG have sold if career Mode had been available? No one can know for certain but it's a question that a development team has to consider.

 

In this thread it was postulated that 3-click is so old school that it shouldn't be developed and supported or even an option in the game. What would be the difference in sales if JNPG had Career Mode and no 3-Click vs 3-Click and no Career Mode? Personally, I'd pass on the game if there was no 3-Click.

 

What is probably the most common theme for games, especially mobile games? In-app purchases. For some games, Like Animation Throwdown:  The Quest for Cards, ridiculous sums up to $99.99 US. Some of the players have to be spending thousands of dollars for them to have the decks they have.  The common complaint I see for in-app purchases is that people can pay to be the "best" player and that skill has very little to do with it. I play several games on my phone and it's obvious that most of them are coded to penalize players for not spending money on in-app purchases. I have one, a top down space shooter, where the top ships and top upgrades, require hundreds of crystals. I won't spend money on them but I am not even allowed to earn them - I have earned 99 crystals and that's all the developers allow - I have to pay a subscription to be allowed even to earn the crystals.

 

I plan on releasing games where the focus is on developing skill, not "buying" skill. Is this a bad idea? I don't know. if I released a game for $1 US that had no in-app purchases and required skill to be the best player, would it make any real money? Do people simply prefer to download "free" games and ignore in-app purchases and would pass over my game because it isn't free? I guess I'll find out. Maybe in this world of "instant gratification", no one cares about skill and all that really matters is how much you're willing to spend to "level up". Maybe instead of a High Score board I should implement in-app purchases and "pay to win" and have a Biggest Spender board.

 

If the developers started talking about PG2, what do you think would happen? There would likely be all kinds of demands/suggestions. All kinds of complaining that this or that isn't being discussed as a feature and threats of not upgrading. Accusations of false advertising if the game didn't have "promised" or "hinted" at features. Etc. Very discouraging for a developer.

 

I spent $35 a couple of months ago for JNPG and I'm happy with it. I looked long and hard at The Golf Club but in the end, I didn't like the look of the game. I like the look and feel of JNPG - sometimes I can almost feel and smell the environment.

 

I hope we see PG2. But I'm not going to speculate on it or complain about any lack of information from the developers. In the meantime, I'll keep playing JNPG.


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#131 Buck

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Posted 29 July 2019 - 02:07 AM

I don’t really know why any of us would expect PG2 anyhow.
This isn’t a standalone company anymore.

They are owned by Trackman - I presume that includes all the IP for PG1.

If another game comes - who knows what it might be or what it would offer or be called or really - anything about it.

#132 J_Schollmeyer

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Posted 29 July 2019 - 06:49 AM

Hi Krotus, I'm 100% with you. I bought PG1 for $19,99. I like PG1 as it is. And the course designers add wonderful new courses time after time. Certainly I hope for PG2.

What's the name of your game? I would lik to try it when it's released. Good Luck for the future.


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#133 Buck

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Posted 29 July 2019 - 04:08 PM

It's so frustrating to see comments saying things similar to:

"best $20 I've ever spent! - NUFF SAID"

Guys - that's the biggest straw man I've ever seen.
Other than GoldenBear in the past, I can't recall anyone here arguing that the value they've gotten from PG1 hasn't been *amazing*.

It's a totally different topic than PG1 and its future (or not) and the prospects of PG2 (hope and dreams - barring new information from TM).

#134 Joe Habiger

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Posted 30 July 2019 - 12:44 AM

I am a novice game designer and am trying to get my own game company started and, as a developer of software, I am going to side with the developers on the issue of PG2.

If the developers started talking about PG2, what do you think would happen? There would likely be all kinds of demands/suggestions. All kinds of complaining that this or that isn't being discussed as a feature and threats of not upgrading. Accusations of false advertising if the game didn't have "promised" or "hinted" at features. Etc. Very discouraging for a developer.

 

I am also somewhat of a developer and i'll just keep it at that.

 

Your job as a developer is to show your product to prospective buyers, after all the whole point in developing I think anyways is to make some sort of profit even if you loved just developing your product. If you spend all your free time developing a game only to give it away from free something is seriously wrong with you.

 

Your job as a developer is to continue talks with your user base, listen to them even if you don't fulfill their wishes. If it's discouraging to listen to people ask for things then so be it but it comes with the job. If you don't like it you should have never made a forum, and should have never made a game.


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#135 Krotus

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Posted 30 July 2019 - 03:21 AM

Your job as a developer is to continue talks with your user base, listen to them even if you don't fulfill their wishes. If it's discouraging to listen to people ask for things then so be it but it comes with the job. If you don't like it you should have never made a forum, and should have never made a game.

 

To clarify, I meant it's discouraging when potential users/buyers start calling crap on your software while it's being developed. I've seen it happen in other forums.






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