Jump to content


Photo

New Patch 4 for Real Time Swing, SLI and low-power GPUs


  • Please log in to reply
45 replies to this topic

#41 Mailman

Mailman

    Advanced Member

  • Members
  • PipPipPip
  • 462 posts
  • LocationCounty Durham, UK

Posted 22 December 2019 - 05:49 PM

I fixed the following issues.
  My pause render system on Real Time Swing doesn't stop in rare situations by fixing the previous issue(Doesn't increase the framerate in specific directions of view).
  After hitting a ball, rendering by another camera for outside 100 meters starts at the moment that main camera position and direction of view are fixed.

The new version "Assembly-CSharp.dll" can be downloaded from
https://mega.nz/#!8k...S7Q0fvnjJhmQ6S0

 

I tried to break the patched patch (using this latest dll file) and can confirm that I now no longer see this hitching effect.  Staggeringly I can now play the game with all the sliders turned up to max if I want to.  Good job and thanks for taking the time to ensure that the patched patch should work with all courses and probably all settings.  For me it will lessen the number of courses which I dread playing because of the graphics having to be dumbed way down to billboard etc to play them.


Intel i5 4690K (OC to 4.4GHz), Arctic i32 CPU cooler, 16GB DDR3 RAM @2400MHz, Nvidia Inno 3D iChill 1060 (6GB)

 
 

#42 Buck

Buck

    Advanced Member

  • Members
  • PipPipPip
  • 7,530 posts

Posted 22 December 2019 - 06:37 PM

Is the original download link updated with all the latest files that one should use at this time?

 

(Or perhaps we can get a fresh post in here that summarizes the situation at this time and which files to use/why/for which situation)



#43 slouis

slouis

    Advanced Member

  • Members
  • PipPipPip
  • 746 posts
  • LocationCalgary

Posted 22 December 2019 - 07:51 PM

I have installed patches #1, #3 (Assembly-CSharp.dll) and #4 (Assembly-CSharp.dll)

I only turn pause rendering on when I have an upcoming shot that shows low FPS.  I then turn it off after taking the shot.  I don't think you ever need pause render on when putting because it is usually acceptable FPS on the green.

Still not sure about patch #2 (mainData) as there was an issue when I hit the Windows key to get back to the Steam screen.  As mentioned I have my resolution set at 1920 X 1080 and there are no borders.  It appears I don't need this patch.

Regardless, this patch really does smooth the swing when faced with a low FPS shot.


RTSM - Pro


#44 Buck

Buck

    Advanced Member

  • Members
  • PipPipPip
  • 7,530 posts

Posted 22 December 2019 - 07:56 PM

I don't think you ever need pause render on when putting because it is usually acceptable FPS on the green.

 

Not sure I agree on that one.

 

From a FPS perspective, being on the green is not distinct from being anywhere else on the course.  The FPS there is just all about what’s in the view of the camera, like anywhere else on the course.

 

I’d actually argue that the FPS and sensitivity to it is the *most* important on the green where the shot power is a finely nuanced thing and really benefits from a smooth animation.



#45 Mailman

Mailman

    Advanced Member

  • Members
  • PipPipPip
  • 462 posts
  • LocationCounty Durham, UK

Posted 22 December 2019 - 10:33 PM

Now that the patch works, I now envisage playing this with graphics settings pretty well maxed out (with the possible exception of shadows slider) on almost all courses with VSync set to on (my monitor is a 60Hz Dell).  I should never see the side show when I activate my RTS swing with all shots now being a steady 60 fps.  And if there is the odd course where I cannot achieve 60 fps then I will probably end up giving it a miss.


Intel i5 4690K (OC to 4.4GHz), Arctic i32 CPU cooler, 16GB DDR3 RAM @2400MHz, Nvidia Inno 3D iChill 1060 (6GB)

 
 

#46 Buck

Buck

    Advanced Member

  • Members
  • PipPipPip
  • 7,530 posts

Posted 15 April 2020 - 07:15 PM

Tamuchan - are you possibly around to help with the FPS and/or reflective water patches both no longer working?

Thank you in advance if so






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users