Say I have a plane animated fine and I want to change the flight path. Up to now I would have deleted the plane and the associated anim and controller files and started over from scratch. Is there a way to edit the existing anim and controller files instead of having to start over.
Animations
#1
Posted 26 December 2019 - 02:19 PM
PC specs...
Intel core I7 9700k 3.6 GHZ-Turbo 4.9 GHZ
64 GB Corsair vengeance LPX DDR4 2400 MHZ
Asus PRIME Z390-P
Nvidea GeForce RTX 2060 6GB
X box 360 wired controller
Windows 10 PRO NA 64 bit
#2
Posted 26 December 2019 - 10:05 PM
You can resume editing the animation. Click on the
animation in hierarchy to highlight, then click Window at top and Animation
to bring up the keyframes.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
#3
Posted 27 December 2019 - 12:56 AM
It's a shame no-one's done an animation tutorial. Maybe it's one of those things that fall under the 'It's Unity, you'll figure it out' banner?
#4
Posted 27 December 2019 - 09:56 AM
Youtube: Animating in Unity
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
#5
Posted 27 December 2019 - 11:58 AM
i7-8700K
GIGABYTE Z390 AORUS Pro
64 GB DDR4 3200
MSI GeForce GTX 1080 Ti Gaming X
LG 32GK850G
Win 10 Home Premium on 1TB SSD
Courses:
Bradford Links - released
Ironwood - released
Cypress Landing - released (also available in a 3DG version)
Crow's Nest - released
#6
Posted 30 December 2019 - 07:22 AM
We have had animated trains, boats, animals, cars and even a half naked woman leading a horse. Has anyone figured out how to add animated golfers on adjacent holes? I suggested this to PP at least two years ago since it would add to the immersion. After all has anyone ever played a round of golf when they were the only one on the course?
RTSM - Pro
#7
Posted 30 December 2019 - 11:54 AM
It's possible to have players on adjacent holes. Trouble
is that when you get to that hole they are still there
and won't let you play through. Sites such as Turbosquid
have some game ready anis but they are a bit expensive; like
this one for $90...
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
#8
Posted 30 December 2019 - 07:27 PM
It's possible to have players on adjacent holes. Trouble
is that when you get to that hole they are still there
and won't let you play through. Sites such as Turbosquid
have some game ready anis but they are a bit expensive; like
this one for $90...
Thanks, so it comes down to PP programming in animated golfers that disappear when you start play on that hole. When you look at Hacker Harry in a reverse camera replay when he is hitting from some distance away, that would in my opinion be appropriate. To date there hasn't been one computer golf game to have this feature.
RTSM - Pro
#9
Posted 30 December 2019 - 08:09 PM
This is a good one to start with:
I saw this but found it difficult to follow as it was ouside of CF. There is a jimbobh video somewhere that takes place inside of CF which was much easier to follow. After watching it several times even i was able to animate planes and boats but only in a straight line. What I'd like to be able to do now is get the plane/boat to turn SMOOTHLY within the animation and to have planes change altitude.
PC specs...
Intel core I7 9700k 3.6 GHZ-Turbo 4.9 GHZ
64 GB Corsair vengeance LPX DDR4 2400 MHZ
Asus PRIME Z390-P
Nvidea GeForce RTX 2060 6GB
X box 360 wired controller
Windows 10 PRO NA 64 bit
#10
Posted 31 December 2019 - 12:13 AM
Youtube: Animating in Unity
This is a good one to start with:
I'll check them out. I'm interested to see how the animation is triggered, like how it will only start when a player gets to hole 8 for instance.
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