1. Uneven Ball Lies
Will sidehill, uphill and downhill lies affect a shot or a putt?
2. 1st Cut & Rough (Sand)
How do you plan to implement rough penalties? Distance loss? Smaller sweet spots and increased mishit penalties?
(Quite often, on tv, I see pros playing shots out of the rough that are as good as those from the fairway...)
Sand Hazards: Will there be a special "Explosion" shot type for them?
3. Individual Shot Types?
In Links (All hail Links, THE golf game) players were allowed to set up their own shot types by placing the ball closer to their left or right heel and changing the angle of the swing plane. Will that be the case in PG as well.
4. Default Shot Types?
Apart from the full swing, will we also get to select: Punch? 3/4 Swing? Pitch? Chip? Flop? Others (putting with a 3wood from the rough edge, blading a SW, Texas Wedge? - And will we get to fine tune these shot types as asked in question 3?
5. Post-Shot Analysis?
In Links (All hail Links, THE golf game) players were given a post-shot analysis (or shot summary) after their shot was played: How far it flew in the air, how much it bounced and rolled etc... will PG provide the same (very vital) service?
6. Which golf courses?
This question was asked by fellow member dr-nix in the "New Gallery Images" thread, but I add it here because I think at this stage it needs to be asked and deserves to be answered:
I know this is off topic but talking about courses. When the game comes out it will feature real courses right? I'm sure it's been mentioned before and you have gallery images of actual courses but just for ease of mind i would love a confirmation on that part.
Community, you are welcome to comment or add your questions, but I'd like some response from the Devs sooner or later. And have a nice Sunday and a good start into the new week.