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#21 frank70

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Posted 14 February 2018 - 11:34 AM

For me it's all about online tournaments, i don't play multiplayer. I played the tourneys religiously at OGT for over 2 years.

 

Then TGC2 came out and i found a great site where over 1200 players are active, playing in ~10 different divisions.

 

It's probably my competitive nature. I love to play virtually against other players. And it is simply more fun playing against 1200 as playing against 30 at OGT (Tour Pro).

 

The game itself, TGC2, isn't as realistic as JNPG (gameplay). But it looks more attractive. And the real-time swing is immersive. I play TGC2 with the controller and JNPG with RTS-M.

 

I would love PG2 making the next step with the animations and the overall look of the game. And hopefully we get more players into the game (tournaments). Then i will be back for sure.


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#22 Carl Lapin

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Posted 14 February 2018 - 12:42 PM

As Frank say I love to play virtually against other players, but it's so laggy at multiplayer and the meter slip than I prefer to play solo this way the meter is smoother.


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#23 Riddler

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Posted 14 February 2018 - 12:53 PM

I have a friend and we play daily and have for years.  I don't play lobby games because most are any level and that usually means less than Pro and since I only play Tour Pro that is boring for me.  Most lobby games that are Pro and above are usually locked.  Best golf around and don't ever plan on stopping.


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#24 Dazmaniac

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Posted 14 February 2018 - 12:56 PM

Why do some folks think people don't play a game, just because they don't play it online? Don't ever remember PG being an online only multiplayer golf sim.

I din't play online, just offline at PGLS or OGT whenever the urge takes me.

Spend too much time online with other games and sims at the moment anyway so just play golf at my leisure, at my own pace and in my own time.

I still find PG to be a very good golf sim when I play it, so much so that I personally stopped playing Links 2003, but the game at present has just got a bit stale, hence me spending my time away from PG with other games.
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#25 RobV

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Posted 14 February 2018 - 01:34 PM

Well for me, my forum name and steam name are different.  I see some familiar names in the lobby, but mine wouldn't be the same as it is here.   Second, I don't play online..  tried it, really didn't like it.   A full round of 18 holes takes way too long for my liking..  players taking their sweet time, measuring, calculating, always wanting to hit the "perfect" shot... especially when putting.   I get it that players want to play that way, but it is just not what I do.    Me?  I like to grip and rip... I don't really put much stock into sizing up each and every shot, I don't always have to win, in fact that is nowhere near my goal when it comes to video games...  The main reason why I play this game, Links, or any other game is purely for the fun factor.    When I played multiplayer, it deviated from that and got turned off by it.   So, I created a few AI players with their own strengths, weaknesses, some better, some worse than I am.   Coupled with the notion of checking out newly released courses, I am content.  


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#26 DoGgs

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Posted 14 February 2018 - 02:04 PM

Agree Rob, i find MP takes too long also... i'm a quickfire player, i have played it enough now to pretty much know my next shot after the first one has landed and don't need to hang about once my turn comes up.  I'm also not knocking the guys who do take their time, each to their own.  Am i correct in thinking that PG2 will accommodate simultaneous play?  that was one thing i enjoyed with the TW and PGA series.  As for PG gameplay, i still play and enjoy it for the most part.  I have had a few breaks from playing recently because i found it getting a bit stale, but a short break from playing usually does the trick.

Question to Jcat... Why do you think PG controller would benefit from a tempo swing?  did you ever master the current swing at TP level?  Using a legit conttroller as i do, my experience with the swing can see me on fire one day and totally off kilter the next.  I have never mastered it to a point where i can play great every day of every week, you only have to look at my tour rounds to see that.  What i also find with the controller players here is that we tend to post scores that are very close to realistic, judging by the tours its only the MS and 3C experts who are ripping it up from time to time.  PG does not need a tempo element for controller, credit to PP for creating a controller swing that is very hard to master consistently.  The tempo in TGC is most def frame rate dependent and unless you are churning out constant high frames with an i7 and a 1080 card ( i'm not ) your experience with the tempo in TGC can leave you hindered on certain courses, and that can never be a good thing.


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#27 ✠ davef ✠

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Posted 14 February 2018 - 02:27 PM

grip it and rip it player here also, but however i do spend a bunch of time in  mp

i really only like to set team alt shot or skins, both seem to move along in a timely manner

stroke just takes to long.

 tourneys all done solo so i can set the pace i like.


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#28 DennisHarris

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Posted 14 February 2018 - 03:28 PM

What is not going on.  Depends on how you like to play.  For those who play Career mode "not at all" is going on.  For those who play offline I have no idea what is or is not going on.  But I will say probably not much.   So until further development of JNPG is made players who prefer Career Mode or offline play you folks are stuck.  

Now for the folks who play multiplayer - a lot is going on.   I play mp a lot, primarily alt. shot.  I play out of OGT - member Discord Lobby.  I sometimes have even played rounds with Zmax (funner for me/Tour round for Z) while he is on his TM simulator using real clubs.  A bunch of other JNPG players, and I mean a huge amount use multiplayer who never come to this forum.   And we need to remember the Simulator side has it going on too.  Who purchased PP - Track Man.  Need I say more.

To conclude.  Things are kind of stagnant (now I consider the wind change as a tweak) as far as development goes for the mouse/controller side but JNPG has a bunch to offer the Tournament only and multiplayer golfers. 


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#29 JCat04

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Posted 15 February 2018 - 01:12 AM

Question to Jcat... Why do you think PG controller would benefit from a tempo swing?  did you ever master the current swing at TP level?  Using a legit conttroller as i do, my experience with the swing can see me on fire one day and totally off kilter the next.  I have never mastered it to a point where i can play great every day of every week, you only have to look at my tour rounds to see that.  What i also find with the controller players here is that we tend to post scores that are very close to realistic, judging by the tours its only the MS and 3C experts who are ripping it up from time to time.  PG does not need a tempo element for controller, credit to PP for creating a controller swing that is very hard to master consistently.  The tempo in TGC is most def frame rate dependent and unless you are churning out constant high frames with an i7 and a 1080 card ( i'm not ) your experience with the tempo in TGC can leave you hindered on certain courses, and that can never be a good thing.

 

Great question... for me it's not a matter of difficulty, because I certainly hadn't mastered JNPG's controller swing at Tour Pro level when I quit playing it regularly.  It's more a matter of having another dynamic in the swing interface other than trying to maintain the swing path faithfully.  I get more of a visceral connection to TGC 2's swing because it requires me to also factor in a tempo component.

 

TGC 2's tempo element could hit the mark so much better if the backswing/downswing ratio was more along the lines of 1:4 or 1:5, like JNPG's real time mouse swing is 1:4, I think.   I'll take it at its current 1:1 because I still have to get a feel for it, and it's easy to go Perfect/Fast, which winds up being pretty punitive.  TGC 2's swing interface appeals to me more than JNPG's at this point, but I don't expect everyone to find it more appealing for the same reasons as me, as I recognize that my tastes generally tend to stray from the norm.

 

I do see your point about the frame rate dependence of TGC 2's swing... as I see the same relationship.  I play the game much better on the PC version because of the fact that I consistently see 60 to 70 FPS on it.  However, I'm playing the game mostly now on my XBox One X because I have a lot of friends who play TGC 2 on the XBox.  The XBox One X has about 25 to 30% better frame rates than the stock XBox, but it is harder to hit tempos as consistently, even on the "X" because it still dips into the upper 20's, on occasion, although I'd say it's mostly in the mid 30's to lower 40's.  I take that part of it as a challenge, but I also know that everyone else playing on the XBox is facing that same frame rate dependent temp challenge.  It works for me, but I also recognize that it could be soooo much better, especially if they coded the game with the XBox One X's enhanced capabilities in mind.


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#30 mebby

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Posted 15 February 2018 - 02:24 AM

You could not be more correct.  I too have posted this exact same comment in the past.


You guys should play some rounds together. Your comments and views are remarkably similar so you'd be sure to enjoy each other's company!

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#31 Ted_Ball

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Posted 15 February 2018 - 02:52 AM

GB...where is the post where you said that there are people here who don't like you? Where did it go?

 

I just wanted to say...how could anyone not like you?


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#32 gravedodger

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Posted 15 February 2018 - 01:09 PM

I don't play as often as I used to, which was 95% solo anyways so my recent lack of input wouldn't affect the current MP lobby experience that's for sure.

Strange thing is I didn't deliberately plan out to reduce the amount of playtime in JNPG but it sorta just happened after the FOV change / update.  I started up the game and noticed the change straightaway and found it quite odd to play with, hard to put my finger on it except to say it makes me feel a bit disconnected from the game somehow.   I've tried to love the new view but it hasn't grown on me yet unfortunately,  I'm hoping in time it will or it becomes a settings option ... we'll see :mellow:



 



#33 Buck

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Posted 15 February 2018 - 05:19 PM

Strange thing is I didn't deliberately plan out to reduce the amount of playtime in JNPG but it sorta just happened after the FOV change / update.  I started up the game and noticed the change straightaway and found it quite odd to play with, hard to put my finger on it except to say it makes me feel a bit disconnected from the game somehow.   I've tried to love the new view but it hasn't grown on me yet unfortunately,  I'm hoping in time it will or it becomes a settings option ... we'll see :mellow:

 

Yep..

Sadly, it would seem we can work backwards to figure out that the forced wider FOV is likely a result of a request or something with the Trackman collaboration/ownership.

 

I'm less hopeful than ever that we'll ever get even just a setting for the older way at this point.



#34 Ted_Ball

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Posted 15 February 2018 - 10:32 PM

Excellent post maxie.
 
It has inspired me to reply in spite of my sensing an ever so slight bellicosity on your part. But that is my problem and I am certainly not lashing you in spite of my sensing an ever so slight hostility from your good self.
 
In some ways you are answering your own questions. It could also be said that you have engineered a sort of self-fulfilling prophecy by asking the questions about people using the lobby to disagree with game physics. By asking those questions you have opened up further opportunities to b... the b...s of the ex-developers. (I'm censoring myself to try to avoid being frog-marched off to the dungeon or being erased again by Crow.)
 
I am supposing you have read through the posts in reply. If you have then let me suggest you ask a follow-up up question...
 
"Why, specifically, are some of you disenchanted, bored or feeling that PG is kind of stagnant?" I'd be very interested in hearing the reasons as well.
 
But to answer your questions in my own case - I last hosted an online game in the lobby about two months ago. I don't know why. It was probably prompted by something that was said in the forum and I may have been trying some experiment but I sat there for about half an hour without a bite. (The fishing analogy is apt don't you think. I gave up fishing as a six year old for that same reason.) Anyway I sat there and dozed off a couple of times - little micro-sleeps. My mind started wandering to many subjects. The thing was that I couldn't get up and make a drink or go to the dunny because PP haven't applied an alarm system if someone joins your game. Ah!! That's another thing I have to put on the list. (See below) Anyway, I gave it up as a bad joke. Look, admittedly there was only about 65 people in the lobby and the hordes that swamp the place later when the lobby swells to 103 players hadn't arrived.
 
Nevertheless, in the good ol' days I played quite a bit. I even entered tournaments at OGT before the price went up. I have been coming here since May 2014. The game hadn't been early released yet of course but when it did I enthusiastically played - a lot. I started forum tournaments (encouraged by Mike) when OGT was a twinkle in Z's eye. I've got a sticky post called "Ted Ball's Swing Clinic and Golf Tuition" visited 18,000 times. I've raised questions and stimulated conversation numerous times over the years. I've praised the development of one of the greatest innovations in PC golf - the RTS-M.  Slowly but surely the novelty wore off. Boredom, stagnation, disenchantment. It hit me a lot earlier than other original 'members'. I was actually surprised when well known old enthusiasts started admitting their own lack of regular play. Recently there has been more and more discussion about TGC and people are actually saying they prefer playing there. What is this telling you maxie?
 
You see PP doesn't need people b...... their b.... on the forum. Their lack of significant development over a long period would attract criticism if there wasn't a forum. I was amused by the statement here that 'neither game is perfect, but only one is broken'. The amusing part is that PG has never been fully-formed or finished. Therefore, you couldn't actually say it's not broken when it wasn't whole in the first place. Let me just remind you of how unfinished it is.
 
no career mode, no female avatars, no left-handed golfer, no elo ladder in the lobby, non-realistic wind, no 21st century graphics, a dodgy 3C meter, stupid AI, childlike UI, un-realistic difficulty, no unplayable lie relief, non-regular development updates, slow upgrades, non-regular lobby tournaments, no crowd ambience, the inability to disappear the dude, the inability to disappear the HUD as a setting, all GB's multiplayer concerns, recorded round problems, no fixed personalised cams,  no fixed personalised FOV, no real-time Real Time Swing, an unfinished game....and no lobby alarm!!
 
I've said this before...PP knew how to make a playable golf game (that's almost the easy part you could say with the greatest of respect) but they couldn't or wouldn't make a game that was compelling and held people's interest.
 
Your last question is the best one maxie.
 
Yes, it has become a hobby to hang around the forum. I see it as more of an education in forum writing. Learning how to deflect the slings and arrows from irate forum members and the ability to insult without appearing to be insulting. This is the first place I come to every morning. A rich source of humour, pathos, bathos and varying opinions. Hopefully it will continue for a long time.
 
Oh, by the way...I would also like to know the point you proved and how you proved it. Just asking.
 
OK. I'll be in the dungeon.


#35 maxie

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Posted 17 February 2018 - 02:03 AM

Forum regulars tournament opened ladies tees and beginner level :D



#36 JCat04

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Posted 17 February 2018 - 03:03 AM

Forum regulars tournament opened ladies tees and beginner level :D

 

That ought to be a real crowd pleaser  :)


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#37 shimonko

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Posted 17 February 2018 - 03:04 AM

@ted, PP never wanted to finish PG from the start, so of course it's unfinished. There indeed is no defined condition called 'finished' and any game calling itself finished I could pick on and say it's not, from my point of view. It's also why web sites stopped putting "Under construction" pages up - they're always under construction.

They made a good decision in my mind to implement a very capable tournament API so others could expand the game, others that are playing hours every day and who can hear the issues from the many they play with. Yet you say you played a lot before the price at OGT went up. Given it's only $20/6 months now, how little do you value your entertainment?



#38 Buck

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Posted 17 February 2018 - 03:04 AM

Forum regulars tournament opened ladies tees and beginner level :D

 

Ladies tees in a game with no female avatars it should be noted... 

:mellow:



#39 Buck

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Posted 17 February 2018 - 03:05 AM

PP never wanted to finish PG from the start


They didn't?
Surely they had aspirations beyond where we are right now though, no?

At one point they were specifically talking about a Season Pass model to support ongoing development (as one example of where the heads were at)

#40 shimonko

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Posted 17 February 2018 - 03:17 AM

They didn't?
Surely they had aspirations beyond where we are right now though, no?

At one point they were specifically talking about a Season Pass model to support ongoing development (as one example of where the heads were at)

You can see from here: http://www.perfectpa...age-2#entry8707

It's an ongoing thing - it's a passion - why would they wish to finish it.

They would have had aspirations to be further along on the game side, but commercial realities hit. You employ more staff and productivity stops while the others train them up. Then they leave. Unity updates and everything breaks. Money runs out or production has to be diverted to attract interest for more funds. There's also a lot of trial and error in this stuff, a lot of features that really have to be tried and then evalulated, a lot of promising leads that just fade away.


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