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Smoothing Around Bunkers


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#1 axe360

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Posted 06 March 2018 - 05:29 PM

I'm really starting to believe it's damn near impossible to smooth out all the creases around bunkers. I mean, I'm not even getting close.

Unless someone has a method that would share?

 

I mean, I have looked at other designers areas around their bunkers and I basically see the same things so maybe when/if we get grass, that will cover the imperfections?

 

I'm on approx. 13 for smoothing and don't want to go further as to lose my moundings.


Done with designing.

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Amana Colonies Iowa

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#2 Kablammo11

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Posted 06 March 2018 - 05:51 PM

What do you mean you are on approx. 13?  Are you referring to the smooth brush strength?

I can't really help you unless you provide an image of the problem, preferably also a shot of your terrain settings and of the layers library settings of the mesh that creases most. 

 

In very general terms, the finer the desired detail is, the more CF/Unity struggle with it. The resolution of the terrain and the grid spacing inside the mesh can easily clash: If you want to create some really minute stuff, you need to fine-tune your CF layers to allow for it. 


>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

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#3 axe360

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Posted 06 March 2018 - 05:54 PM

Yes "smooth brush strength". Will get those pics for ya.


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#4 axe360

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Posted 06 March 2018 - 06:19 PM

Ok Chris. These are the creases that always happen around the bunkers, at least for me and they are stubborn for me.

Thank you for any help.

 

Note: In the TW's CA, you got the same creases but they were pretty much hidden with blades of grass but since we don't have that, I was hoping to get these as smooth as a babies behind.

 

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zPJFNWm.png


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#5 axe360

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Posted 06 March 2018 - 06:30 PM

I just smoothed this on opacity of 13. The light maybe bright, I have it turned up.

 

0zabaeH.png


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#6 Kablammo11

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Posted 06 March 2018 - 06:43 PM

Thanks for the images and letting everybody know my first name, Larry.

 

With 1.5m your rough grid width actually should be tight enough. Your terrain measures 1700m for a density of 2049, meaning that you get one height information every 82 cms. This ought to work as well...

I don't think that smoothing more or less is an issue here, this looks more like some sort of strange mesh alchemy.

If you get these exclusively around your bunkers, perhaps these are at fault? I'm struggling for something helpful here, to be honest... you seem do be doing everything right at first glance.

 

1. Try and set your rough grid to 1m, recalculate and see if things improve. 

2. Try to reduce the Meters per point value of of your bunker layer - it's usually quite low, leading to a sh*tload of control points around them. You can go up to 1 if it is lower than that (I usually set it to 2). Recalculate, see if there's any change.

3. Grasping for straws: Some of your tears don't look to me like tears, but instead like flat bits of texture seen from a very sideways angle, which usually makes the texture details look blurry and separate from the rest. Perhaps quickly painting the terrain underneath with a different brush might make it easier to make out a little better where the tear exactly is.

4. If there were a tear, it probably would show up if you switch on the "shaded wireframe" view - by a disruption in the grid pattern.

 

And that's all I've got, unfortunately. Hope either this helps or somebody else can contribute an idea.


>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#7 axe360

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Posted 06 March 2018 - 06:47 PM

Lol, K11/Chris, everyone knows you buddy.

Thanks bud, will give some of those suggestions a try. I most appreciate the help.

Axe, lol.


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#8 axe360

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Posted 06 March 2018 - 07:01 PM

Changed the "grid fill" from 1.5 to 1 and get this. Also had an error message that say's "Too many vertices in 1 mesh".

Should just go back to 1.5 or ?

 

WcGkHJu.png


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#9 axe360

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Posted 06 March 2018 - 07:05 PM

Went back to 1. all good. will try the "meters per point" mine are at 1 will go to 2 report back later.


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#10 Kablammo11

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Posted 06 March 2018 - 07:18 PM

I'll check back in the morning, dude. Europe goes slowly night-night on this side of the globe...


>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#11 axe360

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Posted 06 March 2018 - 07:19 PM

Thanks man, I think changing mpp in the bunker settings, to 2 is looking much better. You are wise.


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#12 Kablammo11

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Posted 07 March 2018 - 09:16 AM

I think that would mean you would have to re-draw your bunkers for this change to actually take effect...? Anyway, glad if I could be of service.


>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#13 axe360

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Posted 07 March 2018 - 02:27 PM

No, I recalculated them all and it seems to have taken effect but since my brand new computer is down again, it will be at least a week before I can comment further.

Thanks again for your help, I think we are on to something here.


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   





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