Jump to content


Photo

Something different for design


  • Please log in to reply
6 replies to this topic

#1 DoGgs

DoGgs

    Advanced Member

  • Members
  • PipPipPip
  • 2,688 posts
  • Locationcaerphilly

Posted 12 October 2018 - 11:00 AM

BIg thanks to DPRoberts for setting up this grid for photoshop and making a tutorial for me to follow, having fun using this method.  Matt, if you would like to add that tutorial video here feel free :)


  • Dazmaniac, axe360, bortimus and 1 other like this

Qaaa8vE.jpg


#2 NoPutt

NoPutt

    Advanced Member

  • Members
  • PipPipPip
  • 2,902 posts
  • LocationSouth Carolina

Posted 12 October 2018 - 11:40 AM

Cool idea, should be fun, Thanks.


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#3 DPRoberts

DPRoberts

    Advanced Member

  • Members
  • PipPipPip
  • 1,610 posts

Posted 12 October 2018 - 12:29 PM

Looking great DoGgs!

This was one way of helping DoGgs scale a satellite image of a hole and piece together several holes in Photoshop. Many ways to do this. I tried to keep it simple and minimize the back and forth between Unity and Photoshop. Same concept can be developed with Gimp. I'm using Photoshop CC 2018.

You can even do this with heightmaps linked to the satellites images but that takes a bit more work.

Gridlines file you will need for import into Unity - https://www.dropbox....dlines.psd?dl=0

If for some reason you would like to make your terrain a different size than 2048x2048, let me know. It can be done but then the numbers we work with are not 1:1 so we have to make adjustments for that. Only bummer was my Bandicam did not record my mouse cursor. I'm too busy to redo it at this time.

Enjoy!

#4 DPRoberts

DPRoberts

    Advanced Member

  • Members
  • PipPipPip
  • 1,610 posts

Posted 12 October 2018 - 12:32 PM


  • Dazmaniac and Justin9926 like this

#5 pingzing

pingzing

    Advanced Member

  • Members
  • PipPipPip
  • 954 posts
  • LocationQld Australia

Posted 19 October 2018 - 09:48 AM

Good idea Dogs, thanks for sharing and well done to Dp for the help

I used to take tons of pics of holes and landscapes etc - still have them around of holes for ideas and then add my bit

Appreciate the videos and sharing boys

 

Thanks Dog man and Dp



#6 jspirate

jspirate

    Advanced Member

  • Members
  • PipPipPip
  • 487 posts

Posted 11 July 2021 - 09:58 PM

DPR if you are still around...  I decided to mess around in Unity to see if I can get the itch fired back up.  I loaded the grid in and then plotted a rough spline and I got the dreaded flashing on its mesh.  I then tried changing the texture in slot 1 to see if that helped, but it didn't. 

 

I've had the flashing various times in my previous builds and was able to fix it, but the regular fixes don't seem to apply here.  Any ideas?

 

I apologize or such an open ended question, but it didn't start until I resized to 2048 X 2048 and used the grid in slot 1.  Now, I can't seem to get rid of it...


i7-8700K
GIGABYTE Z390 AORUS Pro
64 GB DDR4 3200
MSI GeForce GTX 1080 Ti Gaming X
LG 32GK850G
Win 10 Home Premium on 1TB SSD

 

Courses:

Bradford Links - released

Ironwood - released

Cypress Landing - released (also available in a 3DG version)

Crow's Nest - released


#7 DPRoberts

DPRoberts

    Advanced Member

  • Members
  • PipPipPip
  • 1,610 posts

Posted 12 July 2021 - 02:45 PM

Can you post an image of the mesh in shaded wireframe view? It sounds like the mesh is corrupting. Random question as well - check the cog wheel in the PP menu and verify that the mesh height setting is 0.15. Meaning that it’s planting the meshes 0.15m above the Terrain.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users