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Building Spline 2


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#1 axe360

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Posted 17 April 2019 - 03:02 PM

Sup yall. Question. When I calculate fairways/semi rough and roughs, individually or all at the same time, I get stuck on Building Spline 2. It usually takes maybe 1 minute, which to me is an eternity to sit there and wait before I can move on. I believe it was the same thing on my last course.

Anyone else have this issue?

 

Thanks

 

8xQkNfC.png


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#2 DPRoberts

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Posted 17 April 2019 - 03:08 PM

Use debug to check out what spline that is.

Your largest spline or spline with most Tris will typically take the longest. You are now using some larger outer spline for terrain overlay? My spline 313 takes a good 3 minutes to calculate.

I would draw the very outer most spline last.

#3 axe360

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Posted 17 April 2019 - 03:12 PM

Ahh ok. Yes using Outer Spline for terrain overlay.

Wow 3 mins. I'll check that out.

Thanks bud.


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

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#4 axe360

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Posted 17 April 2019 - 03:44 PM

Ok still same but I did find an overlapping of roughs, so good deal.

1 more.

 

I just went over all of these tears, recalculated and there back.

Any advice is welcomed. Thanks

 

nR6lwK7.png


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#5 Stingreye

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Posted 17 April 2019 - 03:50 PM

Spline tears come back after being rebuilt........ although, if oyu are using the overlay method......there was a great tip provided in the other thread:

 

1) Turn off terrain draw on the terrain with splines

2) add second terrain for surrounding area

3) Drop second terrain down until tears are gone.

That worked for me and would have saved me tons of time.


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#6 axe360

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Posted 17 April 2019 - 03:54 PM

Ahh , remember Justin mention this method. I will definitely look into that!

Thanks man.


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Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#7 DPRoberts

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Posted 17 April 2019 - 03:55 PM

Totally agree on second terrain being a must for this method. It's better for FPS and no worries about tears. It can be same dimensions as current terrain but at 513 heightmap resolution. It takes 5 minutes to add it.
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#8 Stingreye

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Posted 17 April 2019 - 04:10 PM

Totally agree on second terrain being a must for this method. It's better for FPS and no worries about tears. It can be same dimensions as current terrain but at 513 heightmap resolution. It takes 5 minutes to add it.

I will have to hit you up about adjusting heightmap resolutions etc.... I have broken enough things I was afraid of changing those types of settings.


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#9 jspirate

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Posted 17 April 2019 - 05:28 PM

Ok still same but I did find an overlapping of roughs, so good deal.

1 more.

 

I just went over all of these tears, recalculated and there back.

Any advice is welcomed. Thanks

 

nR6lwK7.png

 

Axe... in the screen shot you are fairly far back.  I assume the tears are still there up close?

 

Sometimes my heart skips a beat when I am back off from the terrain by some distance.  It gets really ugly!

 

Interesting related note... one of the nifty tips I picked up from the unity forum is to reset your camera periodically by double clicking on an item in your hierarchy.  The camera zooms to the item and all is good until you bork something again.  Its been like an AED for me a couple times - lol


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#10 axe360

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Posted 17 April 2019 - 05:54 PM

JS, yes they sure are. But now I have the fix.

 

Sorry, I meant,  if the camera is going under the terrain, when trying to zoom in,  first hit the Paint brush, then with a small brush, mouse clik anywhere on the terrain, then hit the "F" button on keyboard, that will reset cam.


Edited by axe360, 17 April 2019 - 08:18 PM.

Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#11 clubcaptain

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Posted 17 April 2019 - 06:19 PM

Totally agree on second terrain being a must for this method. It's better for FPS and no worries about tears. It can be same dimensions as current terrain but at 513 heightmap resolution. It takes 5 minutes to add it.

How is it done Matt ?


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#12 jspirate

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Posted 17 April 2019 - 07:22 PM

JS, yes they sure are. But now I have the fix.

 

Yes, I hit the paint brush and the "F" button on keyboard to reset cam.

Thanks though.

Peace

 

Hmmmm, gonna give the paint brush and "F" button a try.  I might like that better...


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i7-8700K
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Win 10 Home Premium on 1TB SSD

 

Courses:

Bradford Links - released

Ironwood - released

Cypress Landing - released (also available in a 3DG version)

Crow's Nest - released


#13 Birdie

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Posted 17 April 2019 - 07:53 PM

Hmmmm, gonna give the paint brush and "F" button a try. I might like that better...


I often klick/highlight "terrain" in hirachie and then "f". Same result as paint brush I think. I do it when zooming with scrollwheel gets too slow for example. Then all is good again.

#14 Birdie

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Posted 17 April 2019 - 07:56 PM

Spline tears come back after being rebuilt........ although, if oyu are using the overlay method......there was a great tip provided in the other thread:

1) Turn off terrain draw on the terrain with splines
2) add second terrain for surrounding area
3) Drop second terrain down until tears are gone.
That worked for me and would have saved me tons of time.


Me too interested in but afraid of these actions to execute...

#15 DPRoberts

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Posted 17 April 2019 - 09:07 PM

Hopefully, this will not lead too many astray. Please watch the whole video. Make sure to save your project before adventuring along. I have never added a second terrain and screwed up my project. I am sure somebody will show us how to do that.

 

http://www.perfectpa...rlay-technique/



#16 jspirate

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Posted 17 April 2019 - 09:36 PM

I often klick/highlight "terrain" in hirachie and then "f". Same result as paint brush I think. I do it when zooming with scrollwheel gets too slow for example. Then all is good again.

 

So, I just tried this.  It does the same as double clicking an item in the hierarchy.

 

I am not sure if its personal preference or me not wanting to change my habit, but I prefer the double clicking the item in the hierarchy.  Its all mouse click driven.  I just click on an item in my scene, it gets highlighted in my hierarchy and dbl click it there.  This keeps me in the area I am working in.  You can also double click any item in the hierarchy and your camera goes to that item.  That is useful in other ways... like transporting the view/camera to the other side of the course.

 

Anyway, thanks for sharing.  Its always good to know different methods etc...


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Courses:

Bradford Links - released

Ironwood - released

Cypress Landing - released (also available in a 3DG version)

Crow's Nest - released


#17 axe360

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Posted 17 April 2019 - 09:46 PM

yup if you want to get taken straight to a particular item, then yes, the hierarchy is the way. I was just speaking about doing terrain work, which is what I was doing.

All good, glad to share my wealth of knowledge, lol.

 

Peace


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   





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