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Kinloch GC Virginia WIP


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#1 Justin9926

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Posted 21 March 2020 - 06:41 PM

Here's Kinloch GC that I've been working on. Figured I'd throw up a few screenshots so hopefully it keeps me motivated to keep going. I have all 18 holes laid out and playable. I'm just now going back through adding the 3-D grass and planting plus some objects. I have the front nine almost completed. So it will still be a while until I have it finished.

 
 
First hole from the RoughCY3HbGh.jpg
First hole greenside
dONYaOm.jpg
Second hole championship T
G1AkBoY.jpg
Second hole from the start of the fairway
mJ8WGuN.jpg
Third holes from the Rough 
d0ioXZ6.jpg
Fourth hole championship T drivable par 4 with a tail wind
NFqHcfL.jpg
Fifth hole championship T par 3 194 yards
egcwmBz.jpg
Sixth championship T
HUpSH6i.jpg
Sixth approach shot
o7pbPwr.jpg
Seventh championship T par 3 237 yards
1RKYLmn.jpg

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#2 Justin9926

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Posted 21 March 2020 - 06:44 PM

Eighth championship T
fdR7G5g.jpg
Eighth approach shot
geodfot.jpg
Eighth green
7DjWlPl.jpg
Looking up to the ninth green
d2sPqnu.jpg

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#3 KenR

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Posted 21 March 2020 - 06:51 PM

Nice work!  :)


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Ken

#4 slouis

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Posted 21 March 2020 - 08:36 PM

Justin, I always look forward to your courses.  Looks spectacular!


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#5 DPRoberts

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Posted 21 March 2020 - 11:08 PM

Can't wait! Love that air circulator!

 

Side note - Do you have anti-aliasing turned off? Bunkers, water and cart paths in the distance are jittered like something from the 90s.


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#6 Joe Habiger

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Posted 21 March 2020 - 11:27 PM

Very nice, look forward to playing it.


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#7 nmgator1949

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Posted 21 March 2020 - 11:56 PM

the Course

look Great love the wide fairway


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#8 jurgie

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Posted 22 March 2020 - 02:41 AM

I have always thought that when screenshots of designed courses look like actual photographs of real scenery, is work that has to be applauded. Very very nice work on this project.


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#9 NoPutt

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Posted 22 March 2020 - 09:04 AM

Quad meshing around the bunkers is awesome. Keep that grass planting set, it's a winner.

Yep, I like to have anti-aliasing off while working in Unity, and often forget to turn it back

on before building.


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Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#10 RobC

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Posted 22 March 2020 - 09:48 AM

About time you got round to finishing it  :D

Looking good mate


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#11 Justin9926

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Posted 22 March 2020 - 04:48 PM

Thanks guys

 

Can't wait! Love that air circulator!

 

Side note - Do you have anti-aliasing turned off? Bunkers, water and cart paths in the distance are jittered like something from the 90s.

Well I did check in unity and it is on but only 2x multi sampling. But however when I checked the settings in PG I had anti-aliasing disabled for some reason. I do know I turn off the Vignetting & Bloom. So I may have accidentally unchecked the anti-aliasing by mistake. It's back on now.
 
By the way DP what setting do you use in unity 2x,4x or 8x when building the course.
 
Another question I always turn cast shadows to 2 cascade when working in unity to keep from getting that half-moon shadow. Should that be also switch back to 4 cascade when building a course?
 
 
Thanks, Justin

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#12 Justin9926

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Posted 22 March 2020 - 05:00 PM

Quad meshing around the bunkers is awesome. Keep that grass planting set, it's a winner.

Yep, I like to have anti-aliasing off while working in Unity, and often forget to turn it back

on before building.

 

Yes the quad meshing does help the look of the grass around the bunkers. Especially if they are a irregular shape.

 
 
As far as the grass setting that's real simple. Just watch DP's tutorial of Orchard Valley. It's the same settings for the three textured grass. So thanks, DP also for the tutorial on using the quadmesher.  :)

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#13 NoPutt

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Posted 22 March 2020 - 05:09 PM

 

Yes the quad meshing does help the look of the grass around the bunkers. Especially if they are a irregular shape.

 
 
As far as the grass setting that's real simple. Just watch DP's tutorial of Orchard Valley. It's the same settings for the three textured grass. So thanks, DP also for the tutorial on using the quadmesher.  :)

 

I was speaking of the grass planting, looks good. 


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Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#14 Joe Habiger

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Posted 22 March 2020 - 09:06 PM

Quad meshing around the bunkers is awesome. Keep that grass planting set, it's a winner.

Yep, I like to have anti-aliasing off while working in Unity, and often forget to turn it back

on before building.

 

Are you talking about turning off AA on your video card when designing or actually using a component inside Unity? If so you just confused me. Maybe many more people use more components that I though. I think Mike has many of them in his unitytutorial plot that people use but I think I delete them all because I have no clue why they are there. Maybe that is why some or all of the stock paid courses like Devils Island is so damn crisp when looking around.


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#15 Justin9926

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Posted 22 March 2020 - 11:01 PM

He's talking about inside of unity

B8dY3B6.jpg


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#16 slammin

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Posted 23 March 2020 - 02:23 PM

I agree with Neal. Fantastic job of planting around the course. It all blends together in a nice seamless manner which renders a very realistic look. Beautiful work Justin. Will look forward to playing the final version.


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#17 SJude

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Posted 23 March 2020 - 03:18 PM

Looking Great Justin !!!!!!!!!!!


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#18 Mike Jones

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Posted 23 March 2020 - 08:30 PM

FYI,  AA build settings have no impact on the game which uses a separate set of quality settings for all courses. Very nice work!


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#19 BSilvernail

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Posted 26 March 2020 - 02:30 PM

FYI,  AA build settings have no impact on the game which uses a separate set of quality settings for all courses. Very nice work!

 

Thanks for the info Mike. Not to derail the thread or take away from Justin's beautiful golf design, but I'm curious to know what other Unity settings are superseded by game settings. One particular interest are SpeedTree objects and their LOD's.



#20 Mike Jones

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Posted 26 March 2020 - 03:48 PM

Thanks for the info Mike. Not to derail the thread or take away from Justin's beautiful golf design, but I'm curious to know what other Unity settings are superseded by game settings. One particular interest are SpeedTree objects and their LOD's.

Hi Brian, the individual speedtree LOD settings in the editor stand as the base from the which the global LOD quality setting works. The global settings can be adjustable with the tree detail slider inside the game.

I don't think it matters which global quality setting LOD you build with as it will be superceded by the game settings but you can easily test this if you want by ramping the editor LOD quality settings to perhaps 5 before building the course and see whether your FPS hits the dirt in game!


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