I've spent a bit of time trying out the Unity terrain editor. To be fair, it takes a bit of time and effort to master - and I haven't come anywhere remotely near mastering it!!
It's spending this time with the OOB - not Out Of Bounds - but Out Of the Box - tools and adding a few textures to come up with this image of 1 green and a practice fairway/chipping area ... Capture 3 (note, no planting of trees and grasses in this view - yet).
It's by doing this test project and comparing it against the videos of CF in action, that we can gain a true appreciation of what CF will do for course designers. In particular, I see the benefits of creating the splines for each mesh/texture, the automatic and customisable blending between textures (e.g. dirt lip in bunkers), automatic green fringe, and many more...
Hopefully, at some point the Terrain Converter will be able to convert Civil3d surfaces into heightmaps ready to import into Unity/CF.
BTW, looking at the price of some of the Unity tools on the Assets Store - if CF sells for anything under $125, it will be ... insert appropriate word here!! Some simple tools are selling for between $40 and $125!! And, CF promises so much more on so many different levels than many of these other tools.
Anyway, that's my 2 cents...
Can't wait.
Cheers
Scott