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Back Spin from fairway bunker


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#1 slouis

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Posted 31 July 2015 - 02:58 AM

I was about 95 yards from the first green on Crystal Pines in a fairway bunker.  I used a 60W.  The ball hit the green and spun back 24 feet.  I play golf and have never seen a shot like that nor have I ever seen that kind of back spin from a shot out of a fairway bunker on any PGA telecasts.

If I am correct,  backspin is possible with a wedge in the game but maybe the coding should be changed so that if the lie is in a bunker there will be no backspin.  I can understand a ball checking up when it is hit out a greenside bunker but not a 95 yard shot out of a fairway bunker.

 


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#2 mebby

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Posted 31 July 2015 - 03:11 AM

While I disagree with the assumption that you shouldn't be able to make a ball check out of a fairway bunker from distance, I DO agree that at times, the spin seems a little out of control.

 

I notice this mostly when I'm using a full iron into a green.  Say (theoretically) that I'm 130 yards out and I have one club that will go 130 yards and my next club will go 140 yards.  If I choose the 130 yard club and hit it full I will almost always see the ball check and back up a good 15 or so feet.  If I choose the 140 yard club and try to hit it 130 yards then I get the desired outcome of it stopping close to the hole.

 

I understand the logic that's built into the game but I sometimes feel that it results in shots that look unrealistic.


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#3 tlvx

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Posted 31 July 2015 - 04:21 AM

There also seems to be excessive backspin from the rough as well, when hitting a full club.

 

There's just too large of a spectrum, between forward roll and backspin, with any given club. There's either too much roll, when a club is not fully hit... or too much backspin, at the upper limit.

 

The hazards do not serve as mitigating factors (for spin) enough, either.



#4 slouis

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Posted 31 July 2015 - 05:01 AM

I agree that a shot out of a fairway bunker can check up but I have been playing golf (real) for 30 years and I have never seen a ball spin back like it does in this game when hit out of a farway bunker.  I also agree with your comment tlvx concerning the rough.  What about flyers when hitting from rough, which they always seem to talk about in PGA telecasts.  From my own experience, when I hit a ball out of heavy rough I cannot always keep my club face square resulting in the ball going left or right.  Regardless, one of the reasons for early access is so that the developers can receive feedback from us the players to make the game more realistic.


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#5 Armand

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Posted 31 July 2015 - 05:39 AM

Hmmmm ... this is interesting, because the only time I've seen backspin in my real game is when I've hit it from a fairway bunker about 80-100 yards out.

 

The game does seem to have much more backspin than I see on TV (and definitely more than in my real game!), but I've assumed it's because I've made better contact with the MS swing than I do in real life - and I would suggest better contact than what the pros do as well.  The game doesn't seem to have variability from the rough like real life and I feel most players would cringe at that type of variability.  I don't know if there is an answer to this, but I know PP will be put a great effort into making it as realistic as possible.



#6 Mike Jones

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Posted 31 July 2015 - 09:08 AM

Interesting to see what peoples perspectives are. Generally a short iron ball hit cleanly from sand will generate more spin than a shot played from the fairway. 

 

We agree there is currently too much spin from the rough and that the hazards and rough are not enough of a deterrent although this falls squarely into the topic of gameplay as opposed to 'realism' We have toughened up the rough a little so that you can no longer simply just loft up a longer club and then hit your normal shot. This has certainly put more of a premium on hitting the fairway.

 

You will see the change in the next update.


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#7 Dazmaniac

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Posted 31 July 2015 - 09:44 AM

One issue I have with bunker shots us there is no way to scull/chunk shots.

We use the same snap as with regular shots so you are almost always guaranteed to make a good strike. Mike has referred to changes that are coming to address bunker/rough play, but the swingmeter will also need a tweak in time.

I'm sure this will be addressed in time and it is something that is stopping me playing, just something that isn't replicating the real game as it needs to.

#8 mebby

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Posted 31 July 2015 - 12:21 PM

McHugh, on 31 Jul 2015 - 05:01 AM, said:

I agree that a shot out of a fairway bunker can check up but I have been playing golf (real) for 30 years and I have never seen a ball spin back like it does in this game when hit out of a farway bunker.  I also agree with your comment tlvx concerning the rough.  What about flyers when hitting from rough, which they always seem to talk about in PGA telecasts.  From my own experience, when I hit a ball out of heavy rough I cannot always keep my club face square resulting in the ball going left or right.  Regardless, one of the reasons for early access is so that the developers can receive feedback from us the players to make the game more realistic.


I agree.

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#9 mebby

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Posted 31 July 2015 - 12:26 PM

Mike Jones, on 31 Jul 2015 - 09:08 AM, said:

Interesting to see what peoples perspectives are. Generally a short iron ball hit cleanly from sand will generate more spin than a shot played from the fairway. 
 
We agree there is currently too much spin from the rough and that the hazards and rough are not enough of a deterrent although this falls squarely into the topic of gameplay as opposed to 'realism' We have toughened up the rough a little so that you can no longer simply just loft up a longer club and then hit your normal shot. This has certainly put more of a premium on hitting the fairway.
 
You will see the change in the next update.


Do you feel like the current amount of spin on wedge shots are a little over baked? It just seems to me that 15-20 feet of backspin is a little excessive. Most other clubs seem ok to me but it's tough to hit a full wedge into any green because it always checks up and spins back a ton.

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#10 flyer01

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Posted 31 July 2015 - 12:29 PM

I'm a little surprised that with all the demand for the game to be like it is IRL that there is no flood of complaints about greenside bunker shots. This is the most unrealistic golf shot in the game right now, IMO. I'm not qualified to discuss spin rates but the reaction the ball has after it hits the green is more like a lob shot than a bunker shot. In U4 the ball used to come out of the bunker and react like a well struck wedge shot, biting then sucking backwards. In U5 it bites then gives you some silly little hop to side and stops. A well played bunker shot should bite and release forward (even going up slope). It's the release forward that is missing in this game. You can watch bunker shots in the PGA week after week and not see the ball react like it does in PG. You would be hard pressed to find any bunker shots (landing on the green) that don't release forward. Really, judging that roll out is what a bunker shot is all about IMO.


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#11 mebby

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Posted 31 July 2015 - 12:45 PM

flyer01, on 31 Jul 2015 - 12:29 PM, said:

I'm a little surprised that with all the demand for the game to be like it is IRL that there is no flood of complaints about greenside bunker shots. This is the most unrealistic golf shot in the game right now, IMO. I'm not qualified to discuss spin rates but the reaction the ball has after it hits the green is more like a lob shot than a bunker shot. In U4 the ball used to come out of the bunker and react like a well struck wedge shot, biting then sucking backwards. In U5 it bites then gives you some silly little hop to side and stops. A well played bunker shot should bite and release forward (even going up slope). It's the release forward that is missing in this game. You can watch bunker shots in the PGA week after week and not see the ball react like it does in PG. You would be hard pressed to find any bunker shots (landing on the green) that don't release forward. Really, judging that roll out is what a bunker shot is all about IMO.


Yes. I agree on this point too. Most of the time, if I feel I can't get to the green very easily I'll just aim for the bunker because I KNOW I can get up and down from there quite easily. I know that many pros do this as well but I think the splash shot is too easy and it should release some.
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#12 Dazmaniac

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Posted 31 July 2015 - 01:42 PM

The Devs acknowledged that greenside bunker shots were gripping too much and would be looked at.

Trouble is every tweak needed can't always be made No. 1 priority as it arises, so I guess it is still be looked at.

#13 flyer01

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Posted 31 July 2015 - 02:49 PM

Dazmaniac, on 31 Jul 2015 - 1:42 PM, said:

The Devs acknowledged that greenside bunker shots were gripping too much and would be looked at.

Trouble is every tweak needed can't always be made No. 1 priority as it arises, so I guess it is still be looked at.

Nobody asked for it to be a priority even though it is a very important shot for PG to get correct for overall game play. IMO.


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#14 Dazmaniac

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Posted 31 July 2015 - 08:37 PM

.



#15 jt83

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Posted 01 August 2015 - 12:12 AM

mebby, on 31 Jul 2015 - 12:26 PM, said:

Do you feel like the current amount of spin on wedge shots are a little over baked? It just seems to me that 15-20 feet of backspin is a little excessive. Most other clubs seem ok to me but it's tough to hit a full wedge into any green because it always checks up and spins back a ton.

Interesting, I thought that's the way an older build used to play, with the huge amounts of backspin from wedges.  Currently, I think I only get a lot of spin when I hit into a green with an upslope and the ball rolls back after checking.  I might be hitting into the wind too.  I agree that greenside bunker shots need tweaking, but approach shots haven't been too bad imo...



#16 mebby

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Posted 01 August 2015 - 12:27 AM

jt83, on 01 Aug 2015 - 12:12 AM, said:

Interesting, I thought that's the way an older build used to play, with the huge amounts of backspin from wedges.  Currently, I think I only get a lot of spin when I hit into a green with an upslope and the ball rolls back after checking.  I might be hitting into the wind too.  I agree that greenside bunker shots need tweaking, but approach shots haven't been too bad imo...


Hmmmm.... I'll get a video of it soon.

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#17 tlvx

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Posted 01 August 2015 - 06:31 PM

Here's a video of backspin from a fairway bunker, from yesterday:

 



#18 slouis

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Posted 04 August 2015 - 03:14 PM

Interesting, thanks for sharing the video.  It looks the backspin if it hadn't hit the hole might have been 10 feet.  I guess it proves that anything can happen in golf but my point is that it happens regularly in PG and the last example I experienced was where it spun back 24 feet. 

Similarly, shots from greenside bunkers almost always behave like flop shots in PG.  Again from what I've seen and done in real golf plus what I've seen on PGA telecasts almost every greenside bunker shot rolls when it lands.

Regardless, I look forward to future updates as I think the goal of the developers is to have the most realistic computer golf game available.


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#19 mebby

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Posted 04 August 2015 - 04:44 PM

McHugh, on 04 Aug 2015 - 3:14 PM, said:

Interesting, thanks for sharing the video.  It looks the backspin if it hadn't hit the hole might have been 10 feet.  I guess it proves that anything can happen in golf but my point is that it happens regularly in PG and the last example I experienced was where it spun back 24 feet. 

Similarly, shots from greenside bunkers almost always behave like flop shots in PG.  Again from what I've seen and done in real golf plus what I've seen on PGA telecasts almost every greenside bunker shot rolls when it lands.

Regardless, I look forward to future updates as I think the goal of the developers is to have the most realistic computer golf game available.

I agree with this.  I think the issue is that the dramatic backspin in PG is the rule not the exception.


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#20 Mike Jones

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Posted 04 August 2015 - 06:12 PM

Consider this - pros don't necessarily hit their wedges with full power. - why? Spin control.

 

It's extremely easy to avoid the 'excessive' backspin that you sometimes see but you have to use some brainpower as well as co-ordination. :)


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