Announcing my first attempt at recreating a real life course in CF. I present Mill Green GC, my favourite local golf course here in Welwyn Garden City, Hertfordshire, England, Europe, Earth.
For this I laid down a stitched together google maps texture scaled correctly and sculpted my own terrain elevations from the course guide book and memory with reference to World Composer data (I didn't use the heightmap from WC as I could not get it right) which for this region is not precise anyway.
Meshes were added and textures painted over the google underlay. In a few hidden places the underlay is still visible, though I am slowly going back over the course filling it in appropriately.
The course is an interesting mix of fairly open terrain with areas of dense woodland which the holes have been carved through. There are seven lakes/ponds on the course in which I have lost many balls IRL but in PG they are not likely to come into play too much. (I hack around the course with a 5 iron in real life lol)
Trees are fairly accurately planted, as I planted the trees before painting over the underlay, so the tree positions were clearly visible. Obviously the tree species are not totally accurate but that is something I hope to change in the future.
The terrain size was 3500x2000 which I didn't think worked...but it does
I hope to add the sound of cars along the A414 running alongside the 1st and 5th holes at some point.
Not gonna lie, the course is quite demanding graphically due to the trees but it plays fine on my GTX860m system with PRoS on.
Here are a few pics: