Thanks, Mike and Andrew, for welcoming my suggestion about simultaneous pin positions.
A few words of (elderly, conservative) caution about the "zooming up into course overview" thing, though:
- from a course designers point of view, this would break the spell. From up high, for instance, you get to detect the tiling of textures which are working well on ground level. And if you zoom up from an area close to the edge of the terrain, you get to stare into the gap where the panorama transits with the terrain - and the overall "illusion" of a world view might suffer.
- Also, it could be an unnecessary detour. Suppose I want to fine tune one of my designs and need to move ahead in 15yds increments? Would it make sense, every time I want to do that, to be torn off the ground, ripped half a mile up into the air only to fall crashing down onto a spot nearby? Of course, if free walking and moving is allowed in practice mode, I'd just mosey over instead.
- Also, and this is personal taste more than anything else, I am not a fan of zooming about, gliding through, flipping pages etc just because you can on computers. On my computer I always toggle off all those merry little zoom, glide, page flip effects because they are so… annoying. Most of these things might be okay or even funny the first time around, but if you have to repeat them 100s and 100s of time, they become very irritating (to me).
So, instead of zooming up like, I suppose, simulating the crazy take-off of a jetpack pilot who accidentally hit the thrusters, a simple hard cut into a top view might do the trick better. Also, imo, this top view need not show the whole course. Just a quarter or so of it is enough, and those who wish to shift this view further away could do so with the arrow or WASD keys.
Personally, I could live (and be happy), with the option of staying down on the ground and of teleporting to any spot on my screen on which I click with my mouse.