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Sick of accidentally ' apparently' clicking the flatten button and losing my project


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#1 Adam T1

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Posted 26 September 2015 - 02:09 PM

I'm wondering if I'd be able to get into the course forge / terrain forge private testing. I have a ton of free time on my hands and could rattle off some great real courses in just a few hours. Unfortunately, because my unity project that I was about 9 holes into sculpting is now completely flat, I have no proof of my efforts. Help please? MJ has not read my personal message yet, so I'd figure I'd give him and the devs another chance to see my request. Thanks!



#2 Kablammo11

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Posted 26 September 2015 - 04:31 PM

Sorry, Adam, but no: You simply can't rattle off some great real courses in just a few hours. Nobody can, it's not that quick. Also, speed is not really a virtue at all in this particular design environment. There is no added value whatsoever to a course just because it has been finished faster than others - at worst, there is a malus for slipshoddiness.

CF clocks run in days, weeks, and months - not hours.

 

Hitting the flatten button is a rather rare accident. You don't lose your project, though, you lose all your elevation sculpting and the hours of work you invested into this task. That's why I, after all major sculpting works, always export the height map with all the elevation data in it, to protect my investment. In the terrain engine settings, find the spot at the bottom where it says "Export Raw". Just pick a storage location and click on all the obvious buttons and Unity will create a Raw file which contains all your elevations - If after that you accidentally flatten your terrain, you can perform "Import Raw" to recover all or most of your lost elevation work.


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#3 Adam T1

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Posted 26 September 2015 - 06:16 PM

Sorry, Adam, but no: You simply can't rattle off some great real courses in just a few hours. Nobody can, it's not that quick. Also, speed is not really a virtue at all in this particular design environment. There is no added value whatsoever to a course just because it has been finished faster than others - at worst, there is a malus for slipshoddiness.

CF clocks run in days, weeks, and months - not hours.

 

Hitting the flatten button is a rather rare accident. You don't lose your project, though, you lose all your elevation sculpting and the hours of work you invested into this task. That's why I, after all major sculpting works, always export the height map with all the elevation data in it, to protect my investment. In the terrain engine settings, find the spot at the bottom where it says "Export Raw". Just pick a storage location and click on all the obvious buttons and Unity will create a Raw file which contains all your elevations - If after that you accidentally flatten your terrain, you can perform "Import Raw" to recover all or most of your lost elevation work.

Thanks for the export trick. I'm expecting a few hours per hole for local courses that I know extremely well, and even then there's all the subtle tweaking afterwards.



#4 shimonko

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Posted 27 September 2015 - 12:22 AM

Usually it's pretty noticeable soon after one accidentally flattens the terrain - just ctrl-Z one or more times to restore it.

 

You may not have pressed the 'flatten' button either - changing the heightmap resolution will also flatten the terrain. Ctrl-z will also restore it.

 

But it's still a good idea to back up your terrain after making changes to it.


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#5 Adam T1

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Posted 27 September 2015 - 01:02 AM

I didn't realize but I must have clicked flatten right before saving it. Now it's back to the pencil and paper to get 18 great, cohesive golf holes together by the time I have CF access.



#6 shimonko

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Posted 27 September 2015 - 02:03 AM

Unlike many programs, saving doesn't lose you the ability to undo in Unity. However Unity is a bit weird in other ways with regard to saving, so maybe something else happened.



#7 Adam T1

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Posted 27 September 2015 - 03:04 PM

Could be. Besides, I'm bringing paper with me today to take notes on green contours for a real course.






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