The stats over at OGT speak for themselves:
The best players on tour pro average 24-25 putts per round (4-5 strokes better than the best players on the PGA tour). And the best in the game putt 0.25-0.30 putts/GIR better than the best putter in the world - Jordan Spieth.
As we are in early access, for me this part of the game needs serious work, when we want to have a sim down the line on the highest difficulty level.
As all shots putting has to be divided into preparation and execution. That is very important, because it would be rather lazy to get the stats in line with only changing one of these elements.
Preparation: You have to read the line and you have to get a feeling how much power is needed to get the ball to the hole. In real life you look at the conturs of the green, the grain and you go around the putt to get an idea how much the putt is uphill or downhill.
In the game we have the BLI or the Grid ...... and both have way, way too much information. Both have every "pimple" of the green layed out in front of you. So there never ever is a uncertainty about the break. In real life even the top pros sometimes misread a putt, especially when it is longer than 10 feet.
Possible solution: Taking away the Grid or the BLI and the uphill/downhill information on tour pro would be a possible solution. But then we would have less information than in real life because on a 2d monitor and with the current grass textures it is not easy to see the lines (especially on shorter putts).
Some other options to discuss:
- a special green cam with better grass textures (nvidia turf?)
- a special green cam without any grass. Just the terrain.
- a "fuzzy" green reading. Grid cells farher away from another. BLI information only every 2 feet.
- thermo/coloured green reading. Severe breaks are red (uphill) and blue (downhill). Subtle breaks would be in a greyish colour. This way it would be more difficult and sometimes a little guessing game (as in real life) to read the exact break.
Execution:
I am a mouse swinger and can say: It isn't easy at all to get the ball away from the blade on a straight line. Mike stated that they will implement a timing factor into the putting (probably with a ratio like in the long game). Of course i will try it out but i believe that a lot of putts will not be played straight then. I don't know if this is a realistic represenation of a a golf pro. I can of course not give an exact number, but i don't think that pros push or pull 50% of their putts. I would try a timimg factor because it represents the putting motion better than the current implementation but the penalty for mistiming it slightly or missing a straight line with the motion should be reduced then.
For me the biggest problem is the abundance of 100 % information in reading the putt. The difficulty of execution is absolutely okay at the current state of the game.