I've been using AC3D to make tee markers and export them as collada files. I'd export different colored versions of the same model, and Unity would give each one its own individual shader.
My free trial ran out, so I had to obtain another version of the program. I've been doing everything the same way I was before, but now in Unity, it only creates one shader and every single one is the same (default) color, even if I export six different models.
I'm trying to find way to make multiple color shaders but there doesn't seem to be any way to assign the objects to the ones I want to use.