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Too many vertices in one mesh.


Best Answer Mike Jones , 01 November 2016 - 10:59 PM

That's a wide fairway and an even bigger rough/semi rough shape! Just draw a few fairway shapes inside the main fairway and rough shapes inside the big rough spline to break up the one big mesh and it should calculate after that. It won't affect the way the shapes looks or plays at all. If I had to guess I would say the outer rough spline being too big is your problem.

 

You have a vert limit per shape of 65k verts so if you exceed it you will get the error message. Try my solution it will work.

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#1 clubcaptain

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Posted 01 November 2016 - 09:05 PM

Drew a fairway with click click method so not too many adjustment points but Unity comes up with the above error. Deleted that fairway and re-drew with continuous draw method but error persists.


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#2 Crow357

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Posted 01 November 2016 - 09:22 PM

What color is the fairway spline?


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#3 DPRoberts

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Posted 01 November 2016 - 09:24 PM

Can you measure the dimensions of your attempted fairway? With the default library, you are probably making the fairway too large or accidentally building it with something like the bunker layer. Sometimes when you build, if you forget to deselect your spline and think you are building a new bunker, you actually just changed the selected spline to a bunker. Then, when regenerating splines, your fairway becomes a bunker or has too many points error. The too many points error is a Unity thing, not a CF limitation.

#4 clubcaptain

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Posted 01 November 2016 - 09:36 PM

What color is the fairway spline?

It's yellow.

 

The fairway is 317 yards long by 38 yards wide, 


PC specs...

Intel core I7 9700k 3.6 GHZ-Turbo 4.9 GHZ
64 GB Corsair vengeance  LPX DDR4 2400 MHZ
Asus PRIME Z390-P 
Nvidea GeForce RTX 2060 6GB
X box 360 wired controller
Windows 10 PRO NA 64 bit


#5 Dazmaniac

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Posted 01 November 2016 - 09:41 PM

Yellow spline is for the bunker. This will be why you are getting the error. CF thinks you are creating a giant bunker, based on your measurements you have given.

 

IIRC, fairway spline is Orange.



#6 clubcaptain

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Posted 01 November 2016 - 10:09 PM

It looked yellow to me but maybe it's orange. Here's a pic showing the fairway in question.

 

fairwayspline_zpskssstppc.jpg


PC specs...

Intel core I7 9700k 3.6 GHZ-Turbo 4.9 GHZ
64 GB Corsair vengeance  LPX DDR4 2400 MHZ
Asus PRIME Z390-P 
Nvidea GeForce RTX 2060 6GB
X box 360 wired controller
Windows 10 PRO NA 64 bit


#7 DoGgs

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Posted 01 November 2016 - 10:25 PM

Try smoothing the area and redraw


Qaaa8vE.jpg


#8 Crow357

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Posted 01 November 2016 - 10:26 PM

If you shift click drag that green shape out of the fairway shape, does it calculate?


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#9 Mike Jones

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Posted 01 November 2016 - 10:59 PM   Best Answer

That's a wide fairway and an even bigger rough/semi rough shape! Just draw a few fairway shapes inside the main fairway and rough shapes inside the big rough spline to break up the one big mesh and it should calculate after that. It won't affect the way the shapes looks or plays at all. If I had to guess I would say the outer rough spline being too big is your problem.

 

You have a vert limit per shape of 65k verts so if you exceed it you will get the error message. Try my solution it will work.



#10 clubcaptain

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Posted 02 November 2016 - 12:56 AM

Even better to reduce the size of the semi-rough ?


PC specs...

Intel core I7 9700k 3.6 GHZ-Turbo 4.9 GHZ
64 GB Corsair vengeance  LPX DDR4 2400 MHZ
Asus PRIME Z390-P 
Nvidea GeForce RTX 2060 6GB
X box 360 wired controller
Windows 10 PRO NA 64 bit


#11 Mike Jones

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Posted 02 November 2016 - 10:44 AM

Even better to reduce the size of the semi-rough ?

Yes, probably a good idea.



#12 clubcaptain

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Posted 02 November 2016 - 05:39 PM

Before I try the solutions mentioned I saw two strange patches of terrain. In this image there is one at the bottom left of the fairway and the other is below the fairway as you look at the image. Neither have been drawn as there is no spline visible. Does this have an effect on the issue.

 

terrainleaks_zps97asw2bo.jpg


PC specs...

Intel core I7 9700k 3.6 GHZ-Turbo 4.9 GHZ
64 GB Corsair vengeance  LPX DDR4 2400 MHZ
Asus PRIME Z390-P 
Nvidea GeForce RTX 2060 6GB
X box 360 wired controller
Windows 10 PRO NA 64 bit


#13 Mike Jones

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Posted 02 November 2016 - 09:53 PM

Lets deal with one issue at a time  :P



#14 clubcaptain

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Posted 04 November 2016 - 09:02 PM

Problem solved thanks with a mixture of shrinking the rough and drawing some shapes inside the fairway shape.


PC specs...

Intel core I7 9700k 3.6 GHZ-Turbo 4.9 GHZ
64 GB Corsair vengeance  LPX DDR4 2400 MHZ
Asus PRIME Z390-P 
Nvidea GeForce RTX 2060 6GB
X box 360 wired controller
Windows 10 PRO NA 64 bit


#15 djlbacon

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Posted 27 November 2016 - 01:00 AM

Greetings, all.  Happy Holiday season to you and your families.  I've been attempting to draw a bunker that runs all the way down one side of a hole that begins at the tips and ends just about 15 yards short of the green.  Obviously getting the "Too many vertices in one mesh" error as I'm trying to draw a huge trap, but is there a way to accomplish this?

First time user of Unity and CF and this is all new to me, but really enjoying it.

Mike Jones, thanks so very much for all the video tutorials, they are an invaluable resource.

Any help appreciated.  Thanks in advance.

- Dave



#16 clubcaptain

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Posted 27 November 2016 - 01:04 AM

Did you try what was mentioned above ?


PC specs...

Intel core I7 9700k 3.6 GHZ-Turbo 4.9 GHZ
64 GB Corsair vengeance  LPX DDR4 2400 MHZ
Asus PRIME Z390-P 
Nvidea GeForce RTX 2060 6GB
X box 360 wired controller
Windows 10 PRO NA 64 bit





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