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Don't want to get bitten by water problems.


Best Answer Crow357 , 07 November 2016 - 12:57 AM

You could resize the water plane using the Unity resize button on the upper left of the window. Go to the full post


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#1 clubcaptain

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Posted 07 November 2016 - 12:44 AM

Created a smallish lake at the turn of one hole. Everything fine.

 

On a subsequent hole I dug down again and the excavation filled with water automatically. No doubt due to the water table created on the other hole. I could of course keep doing this on other holes but is it going to bite me in the end.


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Intel core I7 9700k 3.6 GHZ-Turbo 4.9 GHZ
64 GB Corsair vengeance  LPX DDR4 2400 MHZ
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Nvidea GeForce RTX 2060 6GB
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#2 Crow357

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Posted 07 November 2016 - 12:57 AM   Best Answer

You could resize the water plane using the Unity resize button on the upper left of the window.
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#3 clubcaptain

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Posted 07 November 2016 - 10:15 AM

Agreed but if I dig a hole and it automatically fills with water it saves some time...unless it's a false move in the long run. 


PC specs...

Intel core I7 9700k 3.6 GHZ-Turbo 4.9 GHZ
64 GB Corsair vengeance  LPX DDR4 2400 MHZ
Asus PRIME Z390-P 
Nvidea GeForce RTX 2060 6GB
X box 360 wired controller
Windows 10 PRO NA 64 bit


#4 Acrilix

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Posted 07 November 2016 - 12:44 PM

The main issues you are likely to have with using just one vast water plane is when you need to create dry areas that are below this level. For instance, cutting bunkers can often be a problem if the land is just above water level, and land fractionally above the water plane can sometimes cause problems in PG where the ball still registers as hitting water when it actually hits land fractionally above the plane. Apart from these design problems I don't think there is any technical reason that you can't have one water plane covering your entire plot. In fact, I may have done this with Abbotsley, I can't remember. I know I did initially, but I may have later split up the water into several planes.


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#5 Mike Jones

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Posted 07 November 2016 - 03:33 PM

The main issues you are likely to have with using just one vast water plane is when you need to create dry areas that are below this level. For instance, cutting bunkers can often be a problem if the land is just above water level, and land fractionally above the water plane can sometimes cause problems in PG where the ball still registers as hitting water when it actually hits land fractionally above the plane. Apart from these design problems I don't think there is any technical reason that you can't have one water plane covering your entire plot. In fact, I may have done this with Abbotsley, I can't remember. I know I did initially, but I may have later split up the water into several planes.

 

Yes, Florida Glades has a single water plane because it's built in a swamp!



#6 clubcaptain

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Posted 07 November 2016 - 09:07 PM

Ok thanks. I'll persist and see howthings go.


PC specs...

Intel core I7 9700k 3.6 GHZ-Turbo 4.9 GHZ
64 GB Corsair vengeance  LPX DDR4 2400 MHZ
Asus PRIME Z390-P 
Nvidea GeForce RTX 2060 6GB
X box 360 wired controller
Windows 10 PRO NA 64 bit


#7 Great_White_Shark

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Posted 14 November 2016 - 01:48 AM

Dig deeper....



#8 clubcaptain

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Posted 14 November 2016 - 01:54 PM

Dig deeper....

What !


PC specs...

Intel core I7 9700k 3.6 GHZ-Turbo 4.9 GHZ
64 GB Corsair vengeance  LPX DDR4 2400 MHZ
Asus PRIME Z390-P 
Nvidea GeForce RTX 2060 6GB
X box 360 wired controller
Windows 10 PRO NA 64 bit





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