The shot point quandary:
In real golf, the shot points are set to measure the length of a golf hole. They are placed wherever the fairway makes a major bend and always in the middle of the fairway. With an additional "Center of Green" measurement point added into the mix.
In CF, the shot points also double as aiming helps for players, both human and artificial. They are oriented towards them by default.
Catch22: Either designers set shot points as real life regulations tell them to, in which case they might confuse the players. Or they set shot points to suit the players, in which case they break the rules.
The solution: Have two sets of shot points in CF, one for distances and one for players. Additional: Set shot points for each tee category - the same shot point that makes sense from the back tees is sometimes utterly ludicrous for players playing from the forward tees. It would be best to have Shot Points for distance measurement and individual Aim Points for each tee. APCD had this, if I remember correctly. Suggestions and requests to this effect have been made to the devs for the last two years, but have not been met with enthusiasm, let alone any answer.
Regarding your problem, olazaboll, that means that you can basically do what you want. Use your best honest judgment, it will most certainly turn out wrong for some and right for others - but that will be a systemic blemish and nothing that you can do anything about. You have not been given the tools to please everybody.