So I have been scouring the internet trying to find stuff to make my course look better. I found this forum post.
If you scrole down quite a ways you will find this post
The shown grass looks pretty realistic but i don't have a clue what he is talking about. Further down he gives a link to the shader he made, but I don't know how to use it. Does anyone understand what he is talking about and how to use this shader?
<quote>I made a grass with Shader Forge which uses a planar light reprojection rendertexture to illuminate the light shading, which can be blurred to fake the light scattering among the grass. It also have soft transparent edges with (almost) correct depth sorting as opposed to the sharp default cutout which is whats usually used for grass, and it uses a single pass to do everything inlcuding the soft edges.
It's incredibly light on performance since it doesn't do any computing with the grass meshes themselves and uses the terrain lighting as proxy. And even if you have large shadows or multiple lights coming around you will see them on the grass even though the grass don't cast or recieve shadows.</quote>