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Got a message is this a problem


Best Answer garynorman , 30 December 2016 - 12:12 AM

It's not an issue, it relates to terrain painting I believe (meaning that you you can't undo the painting, that's all) Go to the full post


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#1 J.H.Buchanan

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Posted 29 December 2016 - 11:48 PM

Hi does this mean anything important 

 

Object%20undo_zpsdvke7xnu.png

 

thanks 


Little known fact when King Arthur was trying to make a golf course and he ran into some conflict. King Arthur: There's a peace only to be found on the other side of war. If that war should come I will fight it!    Other important fact. Read the Book of John in the Holy Bible. 


#2 garynorman

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Posted 30 December 2016 - 12:12 AM   Best Answer

It's not an issue, it relates to terrain painting I believe (meaning that you you can't undo the painting, that's all)

#3 J.H.Buchanan

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Posted 30 December 2016 - 02:01 AM

Thanks I lumbered on -- got another error message later when restarted unity but then got out of the program and defragged the harddrive its installed too was 18 % fragmented everything is working fine now whoo hoo 


Little known fact when King Arthur was trying to make a golf course and he ran into some conflict. King Arthur: There's a peace only to be found on the other side of war. If that war should come I will fight it!    Other important fact. Read the Book of John in the Holy Bible. 


#4 J.H.Buchanan

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Posted 30 December 2016 - 04:38 AM

Another Question how do we improve on this - to many verticles in one mesh - happens when the mesh is made big such as the deep rough around everything ... any tricks to do ... ??

 

Thanks 

 

 

to_many_veritcles.png

 


Little known fact when King Arthur was trying to make a golf course and he ran into some conflict. King Arthur: There's a peace only to be found on the other side of war. If that war should come I will fight it!    Other important fact. Read the Book of John in the Holy Bible. 


#5 Kablammo11

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Posted 30 December 2016 - 09:33 AM

There is a 64K cap on meshes - Anything larger will not work. Lot's you can do, pick one.

 

Redraw your rough and make it smaller (I wouldn't, might mess with the design).

Change the grid size of your rough mesh in the layers library. (I might do that, but it's dangerous).

Draw child meshes inside your big rough meshes: Smaller rough meshes of the same material, like little islands in a river, covering the largest free areas of the big rough mesh. This should reduce the vertex count of the big mesh and bring it below 64K. (Try this!)


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#6 clubcaptain

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Posted 30 December 2016 - 10:55 AM

Something to watch out for.

 

I'd had this problem a few times and my get out has always been drawing smaller shapes within a larger shape. The other day it didn't work which was kind of frazzling. The answer was that the spline creation tool was active and it was set to draw a bunker. I didn't clear that and for some reason I can't remember I had highlighted the rough shape which turned it into a massive bunker. All I had to do was change the rough back to rough.

 

Moral of the story is to de-activate the spline creation tool after you've used it then re-activate it later when needed again.


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#7 J.H.Buchanan

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Posted 30 December 2016 - 07:59 PM

Thanks Club and Kablam ... 

 

 



 

Draw child meshes inside your big rough meshes: Smaller rough meshes of the same material, like little islands in a river, covering the largest free areas of the big rough mesh. This should reduce the vertex count of the big mesh and bring it below 64K. (Try this!)

 

so Kablammy  uh let me be redundant please - are you saying if I want this huge area of for example deep rough that will not lay down correctly due to the 64K cap then instead of having this one big mesh that covers this large area use the same mesh the same exact mesh but make for example 3 meshes that cover this area ???  I was thinking of doing that but then it forms an area that is not covered where the two mesh borders lay next to each other but then are you saying I just need to take the time to move the control point things to where these meshes are side by side and that will work ??

 

This is what I have in a lot of places  (A) is where they do not meet...  B is where they are even further apart  -  my current solution is to do massive plantings to hide the boundaries  most golfers so far on my course think they are at a nursery 

 

I saw a tutorial video and got the impression that the mesh sides the spline things can't be to close to each other but maybe they can in this instance. 

 

so should I just make smaller meshes of the same thing ... deep rough .. and then put the boundaries real close to each other .... ???

mesh%20fusion_zpsa56o7lph.png

 


Little known fact when King Arthur was trying to make a golf course and he ran into some conflict. King Arthur: There's a peace only to be found on the other side of war. If that war should come I will fight it!    Other important fact. Read the Book of John in the Holy Bible. 


#8 RobC

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Posted 30 December 2016 - 08:34 PM

No...what he is saying is just draw shapes INSIDE your rough shape as below

This is St Andrews but the fairway covers several holes so I had to do the same:-

kEfR6qp.jpg

The Red arrows point out the outside fairway shape that was over 65K so I drew in smaller fairway shapes..Green Arrows...to reduce the overall count

You cannot have splines too close together but also splines do not have to cover the whole course 

Hope this helps

Cheers RobC



#9 J.H.Buchanan

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Posted 31 December 2016 - 12:23 AM

Yes it does immensely I was thinking I had it right and had I done that I would have wasted hours ok I got it make sense now what a help !!!

 

Ok Great I tried it and it worked I have a massive Deep Rough and with sub deep roughs in it all of this I can tweak as needed this is great 


Little known fact when King Arthur was trying to make a golf course and he ran into some conflict. King Arthur: There's a peace only to be found on the other side of war. If that war should come I will fight it!    Other important fact. Read the Book of John in the Holy Bible. 


#10 J.H.Buchanan

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Posted 09 June 2020 - 04:25 AM

Another great tweak regarding this is the video that tells one what to do to get things to mesh together which I took the time to watch but did not pay attention to it now I use it and its vital !!! It prevents one from having to draw and refresh a bunch of meshes withing meshes the video called EDGE BLENDING !!! the videos in the tutorials  You can get to for example semi roughs next to each other so your entire course looks like semi rough (the areas that are not fairway greens and Tees .. then because ya cant just do one giant semi rough around the entire course cause of memory issues you can usually do a semi rough around each hole then you put the semi rough hexes of each hole near each other then use the Edge Blending video info to paint it the underlying terrain and WHAM the naked eye can hardly tell the difference in addition if you want to do it like a Boss and assuming you are putting in trees and plants in your course you can put the semi rough meshes together edge blend them and then put down some plants etc where the edge blending occurs and WHAM no one sees anything its like a babe on a scale of 1 to 10 that's a 3 but she has a professional make up job and comes across as an 8 !!!


Little known fact when King Arthur was trying to make a golf course and he ran into some conflict. King Arthur: There's a peace only to be found on the other side of war. If that war should come I will fight it!    Other important fact. Read the Book of John in the Holy Bible. 





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