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Adjust the size of your colliders on tree trunks


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#1 crazycorey44

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Posted 01 March 2017 - 12:20 PM

Please take the time to adjust the size of the colliders on your tree trunks. When speed trees are stock, the colliders stick out about 1 1/2 times wider than the trunk of the tree does. All you have to do is click on a tree, then click on the collider sphere in the top part of the tree, then down in the hierarchy it will show the colliders of that tree, select the trunk one and size it down to fit with the 4 arrows X tool up at the top left. You can slide them to make them longer, wider, narrower, pivot them, move them left or right, all that. It makes the game play so much better when you know that you will miss a trunk of a tree on a shot when you are aimed 6 inches right or left of it instead of hitting where you thought was air and it actually hits a dang collider that wasn't sized to fit. 90% of the courses didn't shrink their tree trunk colliders to fit, and it is annoying. Every tree trunk collider on my Dalhousie course is the exact same width as the tree is.


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#2 Crow357

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Posted 01 March 2017 - 02:33 PM

I'll bet 90% of course designers don't have the speedtree modeller.


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#3 Mike Jones

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Posted 01 March 2017 - 03:20 PM

We customise pretty much all of our colliders for that very reason - good point CC!



#4 Dazmaniac

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Posted 01 March 2017 - 04:49 PM

Would certainly explain the 'invisible branch' issue some folks encounter on some courses.
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#5 3199E5kennetharry

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Posted 01 March 2017 - 04:57 PM

So that is what that is, we thought there was a force field from some spaceship.


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#6 axe360

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Posted 01 March 2017 - 05:38 PM

Ok, so I am new but the only way I see to have control over the colliders like you say, is to drag a tree in from my Project. Is that what you mean.

 

Because just opening up my course and clicking on a tree, does nothing.

 

If I drag it into the scene then I can do as you suggest. Also, if you do mean to drag one of the trees into the scene and I resize the trunk, does it do that for all of that type of tree on my course?

 

Thanks


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#7 Buck

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Posted 01 March 2017 - 05:41 PM

So that is what that is, we thought there was a force field from some spaceship.

 

No joke - I forget what course I was playing last weekend but I had a shot that was "batted out of mid-air" literally over the fairway (near a tree, but not even close to visually hitting anything)



#8 QBL_MrCobra

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Posted 01 March 2017 - 05:58 PM

Just to be sure, that mean we need to drag all the tree one by one and resize the colliders of it. Wow, that will make the time to make a course much longer. But with an existing course, we will have to all replant all trees, this will be a very big job. Ok, I will do that on my next course. When I will finish that course I will look to fixe my courses.

Thak you

#9 axe360

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Posted 01 March 2017 - 06:16 PM

I see now, you have to have the SpeedTree Modeller. But good info, can probably adjust the few low hanging ones I have individually though.


Done with designing.

Released Courses: Real

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Aronimink PA

Amana Colonies Iowa

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#10 brokenclub

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Posted 01 March 2017 - 06:55 PM

Is the speedtree modeler needed? I tried it without it, and thought I was able to shrink the green "force field" around the trunk of the tree.



#11 crazycorey44

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Posted 01 March 2017 - 08:54 PM

Just to be sure, that mean we need to drag all the tree one by one and resize the colliders of it. Wow, that will make the time to make a course much longer. But with an existing course, we will have to all replant all trees, this will be a very big job. Ok, I will do that on my next course. When I will finish that course I will look to fixe my courses.

Thak you

 

What I did to SAVE TIME was, installed some trees on my course from the start of my project, and on the first 5 or 6 trees i adjusted the colliders to fit the trunk, then i clicked on those trees and duplicated them, and then drug the duplicate trees to wherever i needed to place one, that way the collider on the tree trunk was already set for every duplicated tree on my course. I only had to adjust the first 5 or 6 tree trunk colliders, all the duplicates were already adjusted.


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#12 crazycorey44

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Posted 01 March 2017 - 09:01 PM

Ok, so I am new but the only way I see to have control over the colliders like you say, is to drag a tree in from my Project. Is that what you mean.

 

Because just opening up my course and clicking on a tree, does nothing.

 

If I drag it into the scene then I can do as you suggest. Also, if you do mean to drag one of the trees into the scene and I resize the trunk, does it do that for all of that type of tree on my course?

 

Thanks

 

No, it won't resize all the colliders on trees that were already planted, I adjusted the colliders on the first 5 or 6 trees i installed on my course and then duplicated those 5 or 6 trees and drug them to wherever i needed to place another tree to save time on collider adjusting, the duplicate trees will have the same adjusted colliders. Any trees you already have planted will not be adjusted.


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#13 crazycorey44

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Posted 01 March 2017 - 09:07 PM

I see now, you have to have the SpeedTree Modeller. But good info, can probably adjust the few low hanging ones I have individually though.

 

I was mostly referring to the trunks of the tree on getting the collider the same width as the tree, because the stock collider sticks out about a foot or 2 outside the trunk on each side, but you can adjust the colliders in the top of the trees to fit better as well.


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#14 axe360

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Posted 01 March 2017 - 10:07 PM

Gotcha, good deal and thank you for the explanation.. :)


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#15 Major FAIL

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Posted 02 March 2017 - 05:10 AM

This sounds really time consuming... But I guess the only ones that will need it will be the ones in possible play.

Wonder if there is a way to do this globally?

For example, the tree has a collision scale of 1, would 0.5 reduce it enough, too much? Any thoughts?

<Name>Proxy Collision:Scale</Name>
<Value>1</Value>
 
Or... would it turn into a complete disaster...?

I'm going to try it and see...

 

edit: Or...not, $19 a month for speedtree modeler? ...a month?


Edited by Major FAIL, 02 March 2017 - 05:53 AM.

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#16 Mike Jones

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Posted 02 March 2017 - 08:42 AM

If you change the collider on a prefab it will change them all globally.



#17 Mike Jones

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Posted 02 March 2017 - 08:43 AM

This sounds really time consuming... But I guess the only ones that will need it will be the ones in possible play.

Wonder if there is a way to do this globally?

For example, the tree has a collision scale of 1, would 0.5 reduce it enough, too much? Any thoughts?

<Name>Proxy Collision:Scale</Name>
<Value>1</Value>
 
Or... would it turn into a complete disaster...?

I'm going to try it and see...

 

edit: Or...not, $19 a month for speedtree modeler? ...a month?

Yes but you can make an keep as many trees as you want as well as getting at least 3 bonus speedtree items each month.



#18 johnmeyer

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Posted 02 March 2017 - 11:18 AM

Been playing about with this and can be done quite easily I think, example below is for the Conifer_Desktop2.spm tree included in the CFpackage. The colliders for this tree are OK actually but just using it as an example. Video showing it in action at the bottom of the post.

 

So say you want to modify Conifer_Desktop2

 

If you drag a single version of Conifer_Desktop2.spm into the scene from the project pane, then adjust its colliders by clicking on them in the heirarchy as described you will then up with a single Conifer_Desktop2.spm that is all OK. I then rename that singe to Conifer_Desktop2fixed

 

If you then drag that Conifer_Desktop2fixed from the Hierarchy back into the Project window it will create a new Conifer_Desktop2fixed.prefab in the Project Window.

 

Now if you got back to Terrain - Tree Planting tool and then select your current Conifer_Desktop2.spm, and select EDIT Trees, you can replace the current Conifer_Desktop2.spm model being used with the new Conifer_Desktop2fixed.prefab you just created and it will replace all the version of the Conifer_Desktop2.spm with the bad colliders with the  Conifer_Desktop2fixed.prefab with  the fixed colliders across your entire course

 

The LODs and all that stuff should all still work... I think :) It does seem that you will lose some of the Speedtree customisation options though such as the colour and specular changes etc. Ive not fully tested it all out as of yet.

 


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