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My First Tee Markers


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#1 axe360

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Posted 01 June 2017 - 12:09 AM

Ok, I know I sound like a little kid but I don't care. With DPRoberts excellent Tee Marker Package and tuts to go with it, I have made my first set of tee markers for my first (with CF) real course.

 

Ooops I got ahead of myself. I didn't build these markers, Matt did, I just colored them and put the Logo on. Which still was a milestone for me.

Since I seem to have chosen a course, so popular (not) that I can't find an image of the courses tee markers, so I put the logo on these. Thanks a bunch, Matt. Otherwise, I would be using the same old same old. This helps a lot. Plus all those that do fictional courses should take advantage of this.

 

One day I may be able to build my own from scratch but this helps out big time.

 

Thank you Matt!

 

picture001.jpg

 

picture002.jpg


Edited by axe360, 01 June 2017 - 01:08 AM.

  • Dazmaniac, ✠ davef ✠, RobC and 3 others like this

Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#2 cajuncapgun

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Posted 01 June 2017 - 01:06 AM

That looks nice Larry, good job buddy


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#3 DPRoberts

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Posted 01 June 2017 - 01:42 AM

It's the simple things in life Larry! Looks great. From your heightmap you sent me, Amana looks like one hilly layout. Looking forward to it.
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#4 Kablammo11

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Posted 01 June 2017 - 01:05 PM

Every long journey begins with a tiny little step, Larry. And you are on the way! Now about normal maps for 3D objects... Ah bah, that can wait! 

Well done, Sir: Tip of the proverbial hat and one Ka-boom Voucher to you. 


  • axe360 likes this

>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

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#5 Richard

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Posted 01 June 2017 - 01:50 PM

Every long journey begins with a tiny little step, Larry. And you are on the way! Now about normal maps for 3D objects... Ah bah, that can wait! 

Well done, Sir: Tip of the proverbial hat and one Ka-boom Voucher to you

 

I have it on from a very reliable source that Larry would really appreciate any kittens that may have survived. Like you, he also needs a tension reliever.  :D


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#6 axe360

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Posted 01 June 2017 - 01:53 PM

So now I have to investigate this "normal maps for 3d objects" I thought I caught something on one of those vids for markers but ignored it.

Note to self, don't ignore stuff. lol


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#7 DPRoberts

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Posted 01 June 2017 - 02:42 PM

Normal maps are a bit like a heightmap for your texture. The neat thing about a normal is that it can provide bevels and contours without requiring the user to model all the geometry. So, you can model with less vertices and still get a good looking result. As far as using it for a smooth marble texture like you have above, I am not sure it will add tremendous depth. However, an excellent usage of the normal is in this thread where K11 shows his skills - http://www.perfectpa...all#entry135000



#8 axe360

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Posted 01 June 2017 - 02:44 PM

Thanks M8! I just did the Diffuse thing you talked about. Should be goof for now. Thanks for the K11 link.

I will check that out.


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#9 Kablammo11

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Posted 01 June 2017 - 03:44 PM

On the tee marker in question, a normal map might add a little something to the polished marble and make the Logo look less pasted on but instead chiselled into the marble. Light generally gives any object with any normal map a different (and less blocky, less "too perfect" and less mathematically flat) look. 

 

Rendering_with_normal_mapping.gif

 

 

To learn more about the anim above:

https://en.wikipedia.org/wiki/Normal_mapping


  • DPRoberts likes this

>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#10 axe360

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Posted 01 June 2017 - 06:10 PM

Ok so here is a Normal Map on the markers.

 

Interesting indeed. Doesn't look like marble anymore, looks like stone/granite.

 

picture001.jpg

 

This more like the marble look.

 

 

picture002.jpg


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#11 Kablammo11

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Posted 02 June 2017 - 12:12 PM

There is a "Bumpiness" setting in the Inspector of your normal map. You need to reduce it to around 0.05 to get a less ugly effect - leave them way up or at default (1), and they will overwhelm your objects. Also try and play with the Shininess setting of your material, a bit of gleam can increase the marbliness of your markers. That, too, requires a light touch - a few pixels to the side can have huge consequences (I blame Unity for that, btw).

 

Or just go with what you think is best. Normal maps are very hard to predict and I get more misses than hits with them myself. Kudos to you for reacting so quickly and giving it a go. No disgrace at all in aborting the experiment... normal maps are optional in our cozy little CF realm, not mandatory.


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>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#12 DPRoberts

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Posted 02 June 2017 - 01:32 PM

Thanks for the insight K11. As I'm trying to package modular type builds for the masses, it has been a little challenging to get just right normal maps.

I think the last hurdle to clear to really make the House Builder to shine would be a good set of normals to go with my base textures. I think I'll look at it this weekend for both of my asset packages.

#13 axe360

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Posted 02 June 2017 - 06:14 PM

I think I have done it. Was having trouble with the markers looking the way I wanted on my practice CF but when exporting over to Amanas CF they didn't look the same but I think I can see it in the game. Anyway, I like it now. Thanks all.

 

picture006.jpg

 

picture007.jpg


  • TheBigYin519, RobC, Justin9926 and 1 other like this

Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#14 DPRoberts

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Posted 02 June 2017 - 06:47 PM

Looks great!
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#15 Kablammo11

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Posted 02 June 2017 - 09:17 PM

Excellent! It's not a big difference, just a tiny little something on top that makes it look a smidgen more real. Less is more. I'll shut up now...


>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#16 axe360

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Posted 02 June 2017 - 10:06 PM

Thanks Mr. Ka-Boom, it's the details that always make a difference. Glad you noticed and made the very helpful suggestions. BOOM!!

 

Not to forget the big dawg who made this all possible. Thanks Matt.

 

Man, you would think I must finished Trump National or something. lol

Lot's "O" fun though!


  • TheBigYin519 likes this

Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   





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