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Pot Bunkers Observation


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#1 axe360

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Posted 14 September 2017 - 02:45 PM

Having just started using Pot Bunkers, I noticed that you really have to move the surrounding rough, further out in some cases than when using normal bunkers because you can see underneath the rough spline and see the bunker. Don't know if that can be fixed or not? Sometimes I don't want the rough way out from the bunker.

 

Just sayen.

 

picture003.jpg

 

This is how far out the rough was in the first pic. For some perspective. They do look good though. ;)

 

picture004.jpg


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#2 Kablammo11

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Posted 14 September 2017 - 05:41 PM

It doesn't look like this is a pot bunker issue. Ordinarily, your rough, the outward mesh, should bend down to the terrain and cover up the terrain underneath all meshes within - yet for some reason it does not do that in your images. You probably blame the pot bunkers because the bright fresnel glare of their pot walls sticks out like a sore thumb, yet if you watch closely, there seems to be a uniform strip of nothing along the entire mesh rough - and that is clearly not as it should be.

 

Perhaps you did some elevation work or strong smoothing of the terrain after you calculated the meshes - that would explain this sort of undermining. If I had but the first image without explanations to work with, my guess would be that you changed something on the terrain and did not re-calculate before building the course. But if so, you should be able to spot this in CF before noticing it in the game.

 

Another weird thing are those black lines beyond your rough spline. They do show up in game and are indicative of some weird Unity glitch or so that is described in older posts and that I do not know enough about.

 

I'm sure there must be a fix for this, I'm almost adamant that this is not a pot-bunker issue, yet have no other suggestions about this.

 

Also, the saturation of your rough seems off the chart, compared to all the other meshes. Inverness, eh?


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#3 axe360

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Posted 14 September 2017 - 06:04 PM

Nope, I didn't touch a thing. This   was like the 4th try and I made sure I didn't do anything to it.

I looked at 2 other courses with pot bunkers Chris and if you go to the same spot on the outside of the rough, you can see the same thing as on mine.

 

Yes, those black lines are disturbing me and the fact that I can see under the rough in other places not just around some bunkers.

 

Textures are just temp.

 

If I hadn't went and checked this out on other courses, then I would also think something else is up but I have.

 

The black lines look like zfighting but there is no textures there. I'll search around. I've about had it with this course, nothing is worth this much hassle. Also I use Dyn. Skies but when there is no texture there, you shouldn't see em.

 

Thank you for the reply.

 

Note: Even though I have seen this on other courses I just looked at today. I mean, seeing thru to the bunkers. On mine I also see under the terrain around my rough in other places where there are no bunkers. So I dunno.

I have put in a ticket to whom I got the terrain from and maybe he will know more.


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#4 DPRoberts

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Posted 14 September 2017 - 06:21 PM

I think your outer mesh is not showing its blend correctly. Show a pick of that in the Layers Library. Does that layer include a fringe?

A picture with the spline showing in Shaded Wireframe would help as well.

Basically, the rough mesh is extending out to that weird black line and is invisible for the meter back to the rough. It's where the blend is supposed to be.

#5 axe360

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Posted 14 September 2017 - 06:31 PM

Hmm ok, I did lower my blend for my fairways as they were to big but I looked and seems like I did, set the rough to .1

I will compile and come back and let you know.

 

I think that's what Chris was trying to tell me also but I didn't understand it.

BB in a couple of mins.

Thanks for the help guys.


Edited by axe360, 14 September 2017 - 06:33 PM.

Done with designing.

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#6 axe360

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Posted 14 September 2017 - 06:52 PM

Ok so I put the blend back to 1 I can still see under the bunker and the 2nd pic shows the blend and still have the black lines out past that.

 

image.jpg

 

image.jpg


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#7 axe360

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Posted 14 September 2017 - 08:45 PM

Ok so my theory is, since I have investigated this and found this issue on other courses, it's just the nature of the beast. Should it be fixed, yes. However, I think it was a huge milestone getting pot bunkers into the game, I'm sure there will be plenty of time to fix the issue of having these bunkers in the rough. When they are in the fairway, no problem.

 

Peace


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#8 DPRoberts

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Posted 14 September 2017 - 09:25 PM

And, I think if you terrain paint with a swatch similar to your rough, you won't notice that line as much.

Ola in the past said he had solved it with smoothing. If the surrounding terrain was smoother, it seemed to disappear.

#9 axe360

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Posted 14 September 2017 - 09:35 PM

Thanks Matt. I was also thinking I could do some slight mounding around those areas if need be.

Of course most likely only a renowned beta tester like myself, would ever notice anyway.. ;)


Done with designing.

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The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

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#10 rmoor13

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Posted 14 September 2017 - 09:50 PM

Axe, I think if you raise up the terrain in between the front edge of that rough spline and the edge of the pot bunker you could make that white disappear.  You're seeing the underside of the bunker walls.  Just a tiny elevation spray should do it.



#11 axe360

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Posted 14 September 2017 - 09:52 PM

Hell, let me give that a shot, cause raising it up on the outside of the rough didn't do it.


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#12 axe360

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Posted 14 September 2017 - 09:54 PM

BINGO!!! We have a winner. I think that is going to do it Robert. Thanks bud.

 

picture001.jpg


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#13 axe360

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Posted 14 September 2017 - 09:58 PM

Thanks also to all who helped out. It payed off.


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#14 axe360

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Posted 15 September 2017 - 03:10 PM

Actually using the pot bunkers just made me remember how in the beginning I had commented on how the splines never really sit flat on top of the plot. I went to some stock courses and you can look under the rough. I remember now making that comment because in the TW Course Architect, when you drop a shape/spline it is glued to the terrain. I never really understood why PG aren't?

Also it's the same with cart paths. So I guess, nothing has changed, I just was made aware of it again, do to the pot bunkers.

 

So there you have it. ;)


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#15 Dazmaniac

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Posted 15 September 2017 - 04:02 PM

I'm sure Mike could explain why meshes are not glued to the terrain.

He may have already done so in CF related threads, but not looked.
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