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Cloning "Spline Types" and then use excisting texture


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#1 olazaboll

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Posted 16 October 2017 - 04:59 PM

Ok .... This is a bit of an odd one since I think I found the solution to the problem myself, but still need/want to know why it happened.

My goal was to create bunkers pretty much like Gary N made on the first version of Wells Hollow ...

I tried cutting out terrain and then paint , but that didnt work 100%

Then I made a clone of one of the semi rough in the layers library and then change the texture 2 to the same as the ones that are used to paint. BINGO !!! ... I thought ... All looked well at start , but after closing Unity / Reopen / Recalculating the spline the texture dissapeared and turned white ...

Got me puzzled , but in the end I made a copy of the texture , named it pebdeep 1 ... moved that to the folder : "PP Librarys/Custom/Custom Content"...and then it was all well agin ... Questions  is ...Why did that happen ?  ... As a designer I feel I just asseble stuff without understaning much what CF and Unity does ... and I thought I could wider my knowledge by asking this here ... 

 

Rough.jpg



#2 NoPutt

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Posted 16 October 2017 - 05:10 PM

Check the video in post #2 for your answer.

http://www.perfectpa...stom-layers-eh/


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Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

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#3 olazaboll

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Posted 16 October 2017 - 06:28 PM

Thanks Neal ...and DP R 






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