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WIP Bannockburn


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#21 SReesor

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Posted 22 January 2018 - 12:08 PM

My bad...I mean blending textures from the edges of the CF meshes into the surrounding terrain (terrain painting


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#22 NoPutt

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Posted 22 January 2018 - 01:00 PM

You can adjust the width of the rough blend,

try sliding it to 1 and see if that helps.


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#23 drillerman

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Posted 22 January 2018 - 01:12 PM

@NoPutt, Oh right thanks. Will have a look tonight.



#24 SReesor

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Posted 10 February 2018 - 02:44 PM

My first attempt at a video, more to come as I play with the video capture and editing software. Work progresses with the course...albeit slowly now.


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#25 SReesor

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Posted 10 February 2018 - 07:04 PM

Hole 1 approach over front pot bunker...


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#26 SReesor

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Posted 11 February 2018 - 11:31 AM

Hole 2...having some fun with video and the replay function; video, video editing is all new to me so bear with me as I stumble through all the rookie video mistakes. Audio will be next. An entirely different perspective to the course layout and design...the visuals and immersion created with Unity/Course Forge and good audio...some things I have struggled with thus far. Looking back on my first two attempts at course design and following the work of the designers here...still a long way to go! 


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#27 SReesor

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Posted 13 February 2018 - 10:12 AM

Hole 3 a longish Par 3 (~200yds from Championship Tees) with a large dune on the RHS of the green.

Trying some audio intro's, screen fades, and stills. Course is probably another month away based upon my work schedule; but this part is fun. 

Hole 4 is done (video, will post tonight or tomorrow morning).


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#28 SReesor

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Posted 14 February 2018 - 10:29 AM

Hole 4 Par 4 393 yds

Split fairway similar to Hole 1 in that respect. 


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#29 Acrilix

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Posted 14 February 2018 - 11:00 AM

This is looking very nice.


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#30 SReesor

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Posted 15 February 2018 - 10:17 AM

Hole 5 Par 5 573 yds

Blind tee shot over old dunes/bluff down to Oceanside fairway. Generous fairway, slightly elevated green complex protected by pot bunkers and deep collection swales. Wind direction and course firmness will dictate course management on this hole.


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#31 SReesor

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Posted 16 February 2018 - 10:00 PM

Hole 6 Par 3 114 yds

Short Par 3 glancing over the ocean framed by large dunes.


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#32 SReesor

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Posted 18 February 2018 - 12:01 PM

Hole 7 Par 4 384 yds

Straight par 4 uphill from ocean level inland. Main trouble to the left at driving distance off the Champ Tee's; slight ravine/bushes & shrubs are in play with colliders. Blind approach to green. With practice...a birdie hole. Played a complete round last night on the course; Champ tees, low winds, medium pins, no mulligans, totally bare...ctl/alt/U no use of green cams. Shot +5; doesn't really mean much as I don't really play tournaments anymore, but when I did at Pro...I struggled to shoot Par most rounds. So this course should yield some low scores. 

I learned from my mistakes on my first two courses and reduced the length of this course and incorporated Champ thru to Forward Tee's. Working on greens, smoothing (overall), and FPS on certain holes. This will be a large file, probably >400MB, FPS 'will' challenge low end machines so I understand well in advance that many will not either enjoy or play this course because of that. 

Certainly those of us without years of golf course design experience or abilities in other graphics based design software will have to rely on either purchased assets or downloaded 3D objects and go through a long learning curve to optimize course design for optimal FPS considerations. 

I hope you enjoy the video of Hole 7 and the rest of the front 9 to come. Back 9 is done, working on sounds.


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#33 SReesor

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Posted 18 February 2018 - 06:16 PM

Hole 8 Par 4 at 401 yds.

Large fairway, lots of room for the grip-it crowd. Large green, subtle breaks. Another birdie hole. Second of three short Par 4's closing out the Front 9.


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#34 SReesor

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Posted 25 February 2018 - 06:09 PM

Hole 9 Par 4 407 yds.

Uphill hole requires a precise Tee shot to avoid fairway bunkers; short iron approach to a sloping green (back to front) provides another real birdie opportunity. The Castle on the course, visible from at least 1/2 of the holes is not the clubhouse; that is located over/behind the hills behind the starters tent visible from the 9th green.


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#35 gravedodger

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Posted 28 February 2018 - 10:15 AM

Fabulous looking course :)






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