I get excited when some action happens on the forum. It's a bit like the Vegas craps table...minus the booze, women, big money chips, and the "Yo" man. So, maybe, it's just the table. But, man, what a nice table it is with the sides and the fuzzy felt top.
Anyhow, I am in search of some assistance to continue improving our 3D golfing experience. It is possible an incomplete sentence from Mike, such as, "Can't happen" will burst my bubble. BUT, let me show you something I'm jazzed about.
5 minutes ago in the land of prehistoric grass shaders with horrific cutout textures (Unity Editor View)
Fast forward to present day with a quick swap out of the default Unity grass shader with a free shader online (Unity Editor View) ***No grass planting was altered between this image and the above image
I had been experimenting with placing quads for grass meshes with the Alpha Blended particle shader for my Material when I stumbled across this free download. It instantly changes all of your Unity grass after a quick refresh to having a slight blending around the edges of the grass billboards. NET EFFECT- Realistic goodness.
PROBLEM - when I compile a course build, it is not showing in game. Is it not possible for me to replace the Unity grass shader and have it show in game? Do I require some form of tamuchan Reflective patch trickery with the dll files?
If it can be done, I have no idea on the net effect on FPS. The creator of the shader reports minimal. However, if it can be done, it is something simple (less than 5 minutes) that everyone could do as an update to their course and we instantly make a 5 year jump in graphics quality.
Here is the link to the shader - https://github.com/N...ityTerrainGrass
Any input would be appreciated. Thanks!