planting set
#1
Posted 29 November 2018 - 07:39 PM
In unity, can a second terrain be added next to the primary terrain, and the planting set (with all settings, colors etc)from the first terrain be transferred to the second one?
Rob
#2
Posted 29 November 2018 - 09:38 PM
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
#3
Posted 30 November 2018 - 01:08 PM
I know you can manually transfer each object, but cvan you just transfer the entire set?
3d trees
2d grass
textures
with all the settings for color, size, etc?
Rob
#4
Posted 30 November 2018 - 02:47 PM
Oh, I don't think so, but there may be a way
to do it externally in the projects folder, but I haven't
tried.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
#5
Posted 01 December 2018 - 01:56 AM
I think if you have another project with the planting set, you can just re-use that one.
#6
Posted 01 December 2018 - 06:08 AM
#7
Posted 01 December 2018 - 09:32 AM
On an old project I duplicated the terrain to create a second terrain with identical textures and planting set.
I changed the resolution and dimensions of the second terrain to save triangles (knowing it would flatten the second terrain but I planned to resculpt it anyway)
Problem was it flattened BOTH terrains! Ah!
I think because both terrains were using the same heightmap. Maybe if you copy the original terrain and change the name of the second terrain’s heightmap before changing any of the terrain settings you would prevent this from happening.
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