- Fixed excessive release in the bunkers
- Fixed animation not rotating at all when slope he was standing on was very steep
- Fixed the Stimp Meter value selection in the UI
- Fixed shot total for players in the hole
Posted 03 February 2015 - 10:29 PM
Posted 03 February 2015 - 10:36 PM
Posted 03 February 2015 - 10:39 PM
Excellent, thanks for your diligent work.
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Posted 03 February 2015 - 10:45 PM
ASUS G750jx Laptop🚩Quad i7-4700🚩16 GB🚩Nvidia GTX 770m🚩256 SSD + 1 TB HD🚩17" 1080p🚩Win 10 pro
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JohnDalyOGT
Posted 03 February 2015 - 11:00 PM
Plus a new course, correct?
Posted 03 February 2015 - 11:07 PM
Plus a new course, correct?
Illinois was the new course. It was rolled out yesterday to everybody, while the remainder of build 1.2.1.3 was till being tested (mainly the networking and MOP functionality). With AJ's post above, all the 'testers' and PG community are now all on the same build.
Also the existing courses have had a bit of TLC ad look a little sharper and give slight increases in FPS in some cases.
Posted 03 February 2015 - 11:33 PM
*sigh* I still cannot connect to chat server...........
Posted 04 February 2015 - 12:42 AM
Feels like there is a bit more delay between the club making contact and the ball leaving than before this patch? Also hit the hole the few times putting and the ball reacts really weird, gets stuck and then suddenly spins off.
Posted 04 February 2015 - 01:13 AM
I noticed the same thing. On putts the putter is almost pass the ball before it moves.
Posted 04 February 2015 - 02:25 AM
Posted 04 February 2015 - 02:30 AM
Ironically the improved performance has resulted in the animation playing smoother and quicker. Right now we delay the ball by X seconds and with the animation now playing faster on more systems the ball is delayed too long.
We really need to get the ball launch tied in to an animation key frame, but we want to change the animation so its a bit of wasted effort
Posted 04 February 2015 - 03:13 AM
Ironically the improved performance has resulted in the animation playing smoother and quicker. Right now we delay the ball by X seconds and with the animation now playing faster on more systems the ball is delayed too long.
We really need to get the ball launch tied in to an animation key frame, but we want to change the animation so its a bit of wasted effort
No worries!
Get Rory in to do some mo-cap! haha
Posted 04 February 2015 - 03:47 AM
Seems to be a nice update... Good work guys !
M Swing // N Assists
Posted 04 February 2015 - 06:35 AM
Posted 04 February 2015 - 07:27 AM
merci pour le travail !!!
Posted 04 February 2015 - 10:04 AM
great update, gameplay is smoother and the bunkers now have sand
Posted 04 February 2015 - 03:34 PM
Super update - Lots of "little things" feel, look and work better to my eye
Posted 04 February 2015 - 05:42 PM
Thanx for the update
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