Thanks Andrew, and appreciate the reply as always. Part of the discussion, is mostly from our side regarding the 'unknown'. We have little to go on, and hence many thoughts will generate various suggestions that you've likely already considered and implemented. However, there remains a few that are still 'out there' obviously. I appreciate you can't lay your cards for everyone to see, it's simply a hopeful inclusion of things we (or is it simply I lol) seek to become optional. Even if that option isn't in the here and now, could there become a possability it maybe something patched later (or improved....hate the patch terminology).
Most discussions surrounding this (and Ball physics), appear to relate to greens. This isn't what I'm seeking at all, although it's a place to start if better understood.
A simply slider... excellent. Sliders (without basic increments) are a great inclusion. It allows more 'feel', rather than simply determining 'firm'. What you've described though is the fastest speed the ball will have contact with, regarding a texture. So... is it possible to introduce a different texture to the green property and use it as a fairway? Unlikely.. due to the nature of how the Golfer will interact with the surface and defaul club selection etc etc.
We've not spoken about fairways.. which is where the crux of most of my determined approach was for. You have outlined the 4 or 5 texture property sets for the rough, so I'd be extremely interested to hear of what similar sets will be available regarding other texture properties.
Fairways
These can include several types, but it does focus upon grasses, in either the cut or the style. Bermuda, Rye, Bent etc.. each of these will certainly impact upon how the ball will react when rolling. Are there considerations being made for these or similar ?
Or are we simply defining things in 'other' design terms regarding first cut/fringe etc..?
You may have also read some of the posts regarding the degree of variation within the texture properties too. Introducing them perhaps not to the extent it would cause complications to gameplay, but allowing them to create a different 'feel' of the course during that particular round. If the physics were allowed (by Design in the CourseForge) a variance of x % maximum, to ensure no gameplay impact then we may see an ever so slight introduction of realism (others call it randomness or luck lol) in our game of golf.
Is this a possability?