So, here I am. Free version of Unity 4.6 installed on Ye Olde Computing Machine (heretofore referred to as The Dinosaur). I am starting this thread so that I and others can learn the fine art of golf course design. What better way to learn than from a 'hands-on" approach with the guidance of the many skilled course builders that frequent this forum. I am sure that this thread will be of use to any and all that pursue this hobby. But enough of all that...let's get started!
I am going to try and closely replicate a real golf course located very near to where I live. It is called Timberline Golf Club. It is a semi-private course open to the public near Calera, AL. Here is a link to it's website.
And here is a link that will give you a virtual course tour.
http://timberlinegc.com/golf/course-tour/
I will be calling the course Tymberlyne, much as "Florida Glades" was used by PP. I have already begun working on my course map texture for the base texture in Unity. I am using a very old, but efficient and sufficient, version of Photoshop to create it. I will go more in depth about that in my next post.
I want to encourage all manner of advice, critique, and any other helpful comments from the folks that read along and share the ride that I am about to start. Updates will be as often as real life permits, and I will tell you ahead of time, they won't be at breakneck speed. See ya soon...