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Unity 5 EA Release Update


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#21 AlanR54NC

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Posted 09 June 2015 - 12:17 PM

Thanks for the update Andrew.

Really looking forward to seeing the results of everyone's hard work.


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#22 Jimmy

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Posted 09 June 2015 - 12:35 PM

Brilliant guys. That is quite an amount of changes there. Patience really does pay in the end. I really cannot wait to see this first hand. All the screenshots look excellent and the tree collisions are a great welcome. Thanks so much for the update on your progress and i look very much forward to its release. Top job PP;-)
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#23 mistajam

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Posted 09 June 2015 - 12:56 PM

That's fantastic news :) thanks for sharing this with us Andrew ;)

... and kudos to everyone @ PP who is involved in making this THE Golfgame ... keep up the good work! :)



#24 T Bone

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Posted 09 June 2015 - 03:23 PM

The update sounds great with many of the needed fixes being addressed.  I join the others in thanking you for the hard work and for communicating with us along the way.

I do have one comment ... you said " The lob shot has an added difficulty to it in that missing the snap early will result in under hitting the shot and late will see it come out lower and faster than intended"

I believe that is the opposite of what it should be... an early snap is basically a hook, and a late snap is a slice. Given that, you should reverse what you said above....   early snap should be lower and faster as the club face is closed, and late snap the face is open resulting in a shorter, higher and right of target result.   Thanks!


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#25 zmax - sim

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Posted 09 June 2015 - 03:57 PM

T Bone, on 09 Jun 2015 - 3:23 PM, said:

 

I believe that is the opposite of what it should be... an early snap is basically a hook, and a late snap is a slice. Given that, you should reverse what you said above....   early snap should be lower and faster as the club face is closed, and late snap the face is open resulting in a shorter, higher and right of target result.   Thanks!

That is true for normal shots but not for flop shots.  With flop shots, the club face is already open and you're not turning your wrist over at impact.  Goal is distance control.  The Devs have it right.  Early snap for a flop should simulate a fat shot while late release shot simulate thin shots.


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#26 HeavySwinger

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Posted 10 June 2015 - 03:06 AM

Awesome guys, just Awesome!  :D



#27 Armand

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Posted 10 June 2015 - 03:08 AM

Teddy_Ball, on 09 Jun 2015 - 05:12 AM, said:

Yes great news and a watershed moment in the Perfect Golf story. Now I'm going back to watch Ilona for another half hour.

:lol: :lol:



#28 3199E5kennetharry

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Posted 10 June 2015 - 08:10 AM

Ditto to all that.  It's just going to get better & better .  Now I want immortality so I don't miss anything new.


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#29 highfade

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Posted 10 June 2015 - 08:27 AM

I must have played more rounds these past 2 weeks on this new release than any time before. I just can't stop, it's not playing a PC golf game, it's more like playing real golf on my PC. :)

 

This is a great update! :wub:


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#30 Dazmaniac

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Posted 10 June 2015 - 09:11 AM

Like Highfade I have given the recent U5 update a good playing, whilst in the preceding weeks I hadn't really touched the old build all that much.

I think it was due to knowing an updated version was coming I couldn't muster up the enthusiasm to play the old one.

Like Highfade says, the new build is a great update. Yes there are still some issues and these will be worked on (it's Early Access, lol) but the game and project as a whole is making great strides.

We will hopefully see other elements of the project picking up pace once the Devs are happy with how the U5 game play is performing, as this had been the main area of work these past months and other bolt ons were left on the back burner.

The future is bright, the future is PG.
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#31 Andrew

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Posted 10 June 2015 - 12:09 PM

Minor Update:

 

We have one more course to update, and there are still a couple of camera bugs in the offline mode we cant get to the bottom of yet.  


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#32 Guest_deena_golf_*

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Posted 10 June 2015 - 02:23 PM

Andrew,

 

You have stated the situation quite clearly to my mind, please do not feel in any way 'pressured' to release any news other than at the times YOU (the devs) think it relevant to do so, and if THEY don't like it, well........ here's a skipping rope......

60002-8-Skipping-rope-cropped-560x419.jp

And if any of you speak to the team in anyway that I sense it with a lack of respect - that skipping rope in MY HANDS doubles up as a whip.

 

- I will not see this forum descend in to WGT and my intellect and my manner is 100% behind that.

 

edit - 

 

.....and I would urge you all to follow my stance - up a drainpipe and in to the party  :lol:

 

we will protect the team at a most fundamental level.

 

edit 2 - 

 

they are under a lot of pressure we don't see, just remwember that - imagine if it was your job.


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#33 nightowl

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Posted 10 June 2015 - 03:43 PM

Personally, I'm fine with not having the one course that is not yet replanted until later.  If the camera glitches can be fixed soon, go ahead and release the update.  I wouldn't mind.  ;)



#34 Carnoustie

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Posted 10 June 2015 - 04:30 PM

wow,that's not an update,it's a complete revamp,a new video card and monitor depend on this :)


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#35 Tresclub

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Posted 10 June 2015 - 07:46 PM

Carnoustie, on 10 Jun 2015 - 4:30 PM, said:

wow,that's not an update,it's a complete revamp,a new video card and monitor depend on this :)

With this huge upgrade in mind, I'm wondering if it will change the minimum system requirements?  Right now, the game runs fine on my current system (see in my signature).


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#36 AlanBernardo

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Posted 10 June 2015 - 07:56 PM

nightowl, on 10 Jun 2015 - 3:43 PM, said:

Personally, I'm fine with not having the one course that is not yet replanted until later.  If the camera glitches can be fixed soon, go ahead and release the update.  I wouldn't mind.  ;)

I wouldn't mind, either.  If the past is any indication, to do what is left might take another month.

 

Alan



#37 Arsam

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Posted 10 June 2015 - 07:56 PM

With Windows 10 coming out shortly, has anyone tested a beta version with PG? I'm debating on whether to upgrade or not.

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#38 Buck

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Posted 10 June 2015 - 09:02 PM

Arsam, on 10 Jun 2015 - 7:56 PM, said:

With Windows 10 coming out shortly, has anyone tested a beta version with PG? I'm debating on whether to upgrade or not.

 

I did, but ended up back on Windows 8.1 (due to 980 Ti drivers not being out for w10) - Worked fine, but some of the UI stuff wasn't showing up right (arrows/scrollbars, etc).



#39 JOHNDALY91

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Posted 10 June 2015 - 10:09 PM

I concur with Buck, gameplay is fine on Windows 10  good fps. There are issues with UI items in settings menu, club selection, arrows etc..


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#40 Andrew

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Posted 10 June 2015 - 11:11 PM

AlanBernardo, on 10 Jun 2015 - 7:56 PM, said:

I wouldn't mind, either.  If the past is any indication, to do what is left might take another month.

 

Alan

I added you to the Steam "Wont mind waiting another month list before update appears"  :P


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