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#41 HeavySwinger

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Posted 03 September 2013 - 07:53 PM

In Links 2003 it is too easy to putt.  I think it is mainly due to the ability to use the grid or the bli to see the exact green slope with little doubt.  My suggestion is to replace those tools with two things, an implementation of holding up the putter as a pendulum to see the overall slant of the green, and a light source you can move with the mouse to see the humps and bumps in the green.

Larry



#42 Davefevs

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Posted 03 September 2013 - 09:15 PM

In Links 2003 it is too easy to putt.  I think it is mainly due to the ability to use the grid or the bli to see the exact green slope with little doubt.  My suggestion is to replace those tools with two things, an implementation of holding up the putter as a pendulum to see the overall slant of the green, and a light source you can move with the mouse to see the humps and bumps in the green.
Larry


I've never got my head around the plumb-bob pendulum method of reading a green, so the above doesn't work for me.

The graphics will determine how easily it s to see the breaks with the naked eye....coupled with the ability to view from different places. In the majority of cases IRL, a golfer will look at putts from 3 generic positions, ball to cup, cup to ball and finally, side on. Those could be default views, e.g. View1, View2 etc. you should ado be able to wander around too. From any of the views you should be able to raise or lower the 'camera'.

#43 Dazmaniac

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Posted 04 September 2013 - 05:14 PM

I've never got my head around the plumb-bob pendulum method of reading a green, so the above doesn't work for me.

The graphics will determine how easily it s to see the breaks with the naked eye....coupled with the ability to view from different places. In the majority of cases IRL, a golfer will look at putts from 3 generic positions, ball to cup, cup to ball and finally, side on. Those could be default views, e.g. View1, View2 etc. you should ado be able to wander around too. From any of the views you should be able to raise or lower the 'camera'.

 

That makes two of us Dave. I once asked someone why he plumb-bobbed to line up his putts and what it was he was doing to read the green and he basically said he showed him the slope. I asked him to go in to more detail and he couldn't. I think he basically did it because he had seen them do it on the TV. Suffice to say, it didn't help him too much as he barely holed anything and appeared to misread several greens, lol.

 

;)



#44 Davefevs

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Posted 04 September 2013 - 05:57 PM

That makes two of us Dave. I once asked someone why he plumb-bobbed to line up his putts and what it was he was doing to read the green and he basically said he showed him the slope. I asked him to go in to more detail and he couldn't. I think he basically did it because he had seen them do it on the TV. Suffice to say, it didn't help him too much as he barely holed anything and appeared to misread several greens, lol.
 
;)


I can misread a green using any method!!

I do think the graphics will determine what is feasible. If the graphics are good enough to highlight slopes from the various viewpoints then for some of us, a grid becomes obsolete (albeit an option).

If not, then a grid or some other tool is needed.

#45 Brucey Mc

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Posted 04 September 2013 - 06:35 PM

I usually climb onto my desk like camilo villegas and read my line that way. Have broken a few coffee cups and keyboards though 😜
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#46 highfade

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Posted 05 September 2013 - 06:38 AM

The only use of the plumb-bob for me is to map out the line I'm aiming at. If I think I need to aim 3 cups left then you can use the straight line to determent a spot closer to me. (not that it helps  :wacko: )

I don't think graphics will ever be enough because it's only 2D, and some greens won't have the grid mow pattern and you won't see any slope if the sun is at high noon. I like the BLI in Links but it is just because you get so use to it and you miss the overall picture especially on long putts.


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#47 Acrilix

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Posted 05 September 2013 - 07:51 AM

All that plumb-bobbing the green does is give you a rough idea of the general tilt of the green. This is only relevant if the green is very consistent. A few different borrows in the green will make this operation pointless. Check out this video: 

Highfade is correct, you really need stereoscopic (natural human) vision to read putts accurately, and without game aids, this is not possible to simulate at this time in a video game/simulation. The human eye can also pick up billions of subtle variations of colour/light to give information to a putt that a game with limited resolution and colours will never properly simulate. I'm afraid that unless you want putting to become a lottery, some sort of guide to reading the green is a necessity. I do think though that golf games in the past have tended to offer too much accurate information, allowing good players to perform far in excess of the best human putters in the real world. Hopefully a way will be found to address and remedy this in Perfect Golf.


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#48 Dazmaniac

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Posted 05 September 2013 - 05:37 PM

All that plumb-bobbing the green does is give you a rough idea of the general tilt of the green. This is only relevant if the green is very consistent. A few different borrows in the green will make this operation pointless. Check out this video: 

Highfade is correct, you really need stereoscopic (natural human) vision to read putts accurately, and without game aids, this is not possible to simulate at this time in a video game/simulation. The human eye can also pick up billions of subtle variations of colour/light to give information to a putt that a game with limited resolution and colours will never properly simulate. I'm afraid that unless you want putting to become a lottery, some sort of guide to reading the green is a necessity. I do think though that golf games in the past have tended to offer too much accurate information, allowing good players to perform far in excess of the best human putters in the real world. Hopefully a way will be found to address and remedy this in Perfect Golf.

 

That's sorted it then. Perfect Golf needs Oculus Rift.

 

;)



#49 vackillers

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Posted 18 September 2013 - 07:52 AM

lol that would be pretty awesome if it did get on the Oculus. 

 

Back on topic though, the putting, good topic to discuss really as there are definitely several  putting systems PP can possibly choose from. I do have comparing games to other games because people have a tendency of almost trying to convert one game into another, but WGT does have a good putting mechanic. Lines which depending on their colour tell how fast the green is along with the grid layout to show you the lay of the green, its simple but rather effective. Which ever PP choose though I'm sure it'll be just as good....Its a simulation, not some arcade mess.... I have faith ;)






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