No grief at all for not quoting me, axe. Healthy debate, but a small point of order, if I may:
Most posters are advocating features which they themselves wish to be included into the game, suited to their play style and priorities... which is absolutely fine, I do that as well. The Devs, though, need to build a game for all the players, including the dreaded noobs and fun-seeking casuals. I was trying to define a putting system (successfully or not is up to you) which is equally performant and gratifying for both the greenest of amateurs as for the ultimate, puritan Sim-fanatic. And possibly one that allows to be scaled up or down according to all different needs and, yet still be basically the same for everybody.
To wit: The Aimer. Some of you simply saw the letters forming "Aimer" and were totally against the idea based on past aimer traumata - albeit granting the casuals the generous option to be given one if so they wanted, ignoramus rabble that they are...(comic exageration to drive home the point, you elitists!) But I sense that you may have missed my point that the aimer (I should have named it the "Aligner", only reaches 12 or 15 ft away, representing a realistic visual reference of aim as used by real golfers putting on real greens in real life - a tuft of grass, a spike mark, a dry patch...
And it goes without saying that in the hardest play mode, without any visual helpers, the aimers, numbers, grids etc must be switched off. Andrew has stated as much so we can take that as a given and perhaps cogitate about non-brutal, intermediate or more relaxed playing modes?