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#1 Mick-S

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Posted 15 July 2015 - 08:05 PM

has anyone tried it and does it give good results when combined with CF ?



#2 IanK

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Posted 15 July 2015 - 09:15 PM

I asked the same question a few months ago and didn't get a response. I guess that people just don't use it.
I bought it anyway and think it's very good although I believe Terrain Forge will do the same job.
WC uses Bing maps so you'll need to register.
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#3 Choppe

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Posted 17 July 2015 - 08:44 PM

I used WC and brought in a course to unity. I don't have course forge but i would assume you could use WC if it takes a while to develop the terrain forge. I did notice that when you import a course from WC that the height map resolution is very low. sometimes only around 128 to 256. When you bump up the resolution you get a terrain with a bunch of steps in it. I was able to use the smooth tool in unity to smooth out the steps but it was kinda a pain. The detail of the terrain that WC brings in isn't great but if you don't mind doing some hand shaping then the WC is a good Starting Point. 



#4 IanK

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Posted 17 July 2015 - 08:56 PM

I used WC and brought in a course to unity. I don't have course forge but i would assume you could use WC if it takes a while to develop the terrain forge. I did notice that when you import a course from WC that the height map resolution is very low. sometimes only around 128 to 256. When you bump up the resolution you get a terrain with a bunch of steps in it. I was able to use the smooth tool in unity to smooth out the steps but it was kinda a pain. The detail of the terrain that WC brings in isn't great but if you don't mind doing some hand shaping then the WC is a good Starting Point.


I think the 'steps' in the terrain are only caused where the Bing maps resolution is low. I had the same problem when I tried to create a course close to my home in the U.K., although there was a CF update later which seemed to have solved this issue. I haven't used it in a few months so I'm not sure what it is like now.
I believe that U.S.A. map resolutions are higher, which should prevent stepping of the terrain.
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#5 Choppe

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Posted 17 July 2015 - 08:59 PM

The course i uploaded was in the U.S. Not sure why it steps but hopefully there is a solution. 



#6 IanK

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Posted 17 July 2015 - 09:01 PM

The course i uploaded was in the U.S. Not sure why it steps but hopefully there is a solution.

Contact the developer Nathaniel if you have any problems. He is very helpful.

nathaniel_doldersum@hotmail.com
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#7 shimonko

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Posted 18 July 2015 - 04:20 AM

You'll get stepping if you let WorldComposer do the heightmap resolution upsizing to the 2049 resolution PG courses typically use. WC doesn't smoothly interpolate between height samples when upsizing, it duplicates.

Instead let WC create the 128/256 resolution heightmap and resize it to 2049 in Photoshop/GIMP/... selecting the bicubic interpolation method--that will smooth things out.



#8 Mick-S

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Posted 18 July 2015 - 09:41 AM

although it gives you a great overhead/shaded image, as you said the heightmap is not very good, unlike the program you use it gives 4 terrains

x0_y0

x1_y0

x0_y1

x1_y1

you also get 4 overhead textures, and in my case the terrain width and length is 744, is that o.k, seems a bit small to me ? of course being new to this not sure whats right and whats wrong.






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