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#41 woodworkery

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Posted 26 November 2013 - 11:53 PM

Mike , no disrespect was ever intended , and I hope you understand that. Yes at WGT you do hit slops and divots,and the ball does bounce crazy at times. It was just I been playing at WGT for over 2 years and the WTF shots will drive you crazy. You have no idea what its like till you live it.

What everyone is failing to see is this is not real golf. You are not out on the course feeling the wind. All you have to calculate your shot is the information the game gives you. So if you figure the shot, hit the swing meter perfect then I feel your shot should go  where you planned it ( within reason) not 8-9 yards short or long.



#42 Kablammo11

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Posted 27 November 2013 - 07:09 AM

QUOTED from ACRILIX

I think some of us would just like to see an end to consistently 'unrealistic' play in golf games. In real life, a pro might have a run of 7 birdies in 9 holes maybe a dozen times in their whole career, and even then that's probably just the very best of the golf world. The problem with computer golf is that players will do these 'super rounds' of -18 or more every time they play, day in, day out. It's laughably unrealistic, and anything that is introduced that adds some realism to lessen this happening should be welcomed. I doubt that anything will actually play a major part in stopping the 'silly' scores, but I applaud the attempt to make this game more realistic than anything that has gone before. ;)

 

So, bring on the unpredictable wind, the divots, and the occasional kid running on, and nicking your ball on the Municipals!! :lol:

 

Do bring them, yes, all the wicked little things that make low scoring harder. By all means, pile it up! Still, as a serial low scorer in TWO (where, frankly, a birdie had about the same meaning as a par in real golf), I would like to point out a couple things about unrealistical super-easy game play:

- Getting that "regulation birdie"(IRL par) was quite tricky at times. One small lapse of attention or tiniest error of judgment on your part and you would be punished with a par (IRL bogie). You had to scramble, hole out, gamble etc to save your bird (IRL par). The entire challenge was quite like real pro golf at times, only one shot per hole less, on a par 54 course (IRL 72). My average score was around 52 shots per rounds in TWO: IRL -2 average.

- Imo it does not matter so much how easy or hard the gameplay is, as long as it's the same for all the players. The really good, ambitious players will always end up on top, because their obsessive ambition and competitive spirit will make them find ways to shave a few more shots off their score, no matter what the difficulty will be.

 

The magic of computer golf is not only is conjured up by the realism of the golfing challenge, but mostly by the gentlemanly competition against that "other guy", by the match that you crave to win. It's almost irrelevant if you win at levels of +3 or -24, all that matters is being one shot ahead in the end. 

 

By all means, bring all these things that make scoring harder, but - and here I must disagree with you, Acrilix, even back in those super-low-scoring, super-easy TWO game conditions, the score may have been "laughably unrealistic", as you say, but the competition at times felt very, very real and very intense.

When teeing off against my group pals back in these days, going against guys like UppiTuppi, verodoug, gavarossi, AmouroRay73, KeeF_coFFee, VIXEN_VIKKI and so many others, I had to bring my A game every day or be ripped into tiny shreds by them. And if they dared teeing off with a cavalier attitude, I would punish them for it. Laughable scores, yes - deadly serious and super-fun social online gaming nevertheless!

 

I'm all for realism for PerfectGolf, Acrilix, and am not disagreeing with your comments. But what lured me here and what I would like to see in my future with this game, are more of some of the truly epic battles I had in TWO, those few I won as well as the many I lost. Which means that I would regret any sort of situation in which a higher degree of laudable realism would automatically result in less competitive drama.

I dare say it's not necessarily the advanced and unique ball physics that will make PerfectGolf a success, but mainly the crude, visceral FUN to be had by playing the game.


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>>>>>>> Ka-Boom!





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#43 Acrilix

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Posted 27 November 2013 - 04:27 PM

@K11 - we have very differing needs from a golf game, so we are unlikely to be in agreement all the time. I have absolutely no desire to compete with other golfers. To me, the only slightly competitive thought I have is to get around under par (this, in my mind, is beating the course), or otherwise I try to beat my previous best on the chosen course, but even then, most times I just enjoy hitting the ball, and looking around! If I was going around courses with your scores in TWO, I would absolutely hate it, and if I couldn't ramp the difficulty up enough to stop this happening I just wouldn't play. End of. I just couldn't immerse myself for long in an unrealistic representation of golf. I need it to feel 'real' to enjoy it, for any length of time. That's just how I am. ;)


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life ................... don't talk to me about life ................

#44 Kablammo11

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Posted 27 November 2013 - 05:06 PM

Fair enough. May your dreams come true.


>>>>>>> Ka-Boom!





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• The Upchuck   The Shogun  • Black Swan (•)

 

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#45 Griz891

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Posted 27 November 2013 - 05:12 PM

Starting to look like maybe this summer for gameplay. WGT it is for the time being.



#46 Dazmaniac

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Posted 27 November 2013 - 06:07 PM

Mike , no disrespect was ever intended , and I hope you understand that. Yes at WGT you do hit slops and divots,and the ball does bounce crazy at times. It was just I been playing at WGT for over 2 years and the WTF shots will drive you crazy. You have no idea what its like till you live it.

What everyone is failing to see is this is not real golf. You are not out on the course feeling the wind. All you have to calculate your shot is the information the game gives you. So if you figure the shot, hit the swing meter perfect then I feel your shot should go  where you planned it ( within reason) not 8-9 yards short or long.

 

The crazy bounces are just down to the shite in game shot and ball flight physics of WGT.

 

You are never going to feel the wind in any PC golf game. The trick is to look and see what the game has the wind doing, which direction it is blowing and how strong. You then accommodate for this when setting up and playing your shot. How the good the in game physics are will depend how well the effect of the wind is executed.

 

So you might have occasions where you have 130 yds to go, you hit what you think is the perfect snap and strength for the shot to go 130 yds, but then you realise you didn't factor in the wind. You end up hitting it 122 yds. Now if there was no wind, then the in game physics engine is playing silly beggars and the coders have probably added some spurious algorithms to occasionally mess with your shots as they are unable to code the rest of the game as required.

 

I'm sure PP will be doing everything by the book as far as the shot and ball flight physics are concerned. The challenge is then to have the wind and the ground respond as realistically as possible, without having to go down the same route that Wacky Game Tools have.

 

IMO, there will be no comparison. I even put TW and Links 2003 well above WGT (and it's picture postcard environment). PP will be, as we like to say.... Different Gravy.

 

;)


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#47 spikel

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Posted 28 November 2013 - 04:26 AM

I don't know, I think WGT does a really good job given their target audience. Since the average player is going to be a casual gamer, I think they had to over simplify the game a little bit and then program in some random deviations. The picture graphics definitely do have their own set of pros and cons though. I don't think I'll give it a second look when this is out though, I just enjoy any golf game that is challenging to score in.



#48 Griz891

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Posted 16 December 2013 - 03:29 AM

Beginning to look like a high dollar movie picture that is seemingly going nowwhere....LOL...but we'll see. There's always hopes and dreams!!!....good luck



#49 karma4u

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Posted 16 December 2013 - 04:16 AM

 

QUOTED from ACRILIX

I think some of us would just like to see an end to consistently 'unrealistic' play in golf games. In real life, a pro might have a run of 7 birdies in 9 holes maybe a dozen times in their whole career, and even then that's probably just the very best of the golf world. The problem with computer golf is that players will do these 'super rounds' of -18 or more every time they play, day in, day out. It's laughably unrealistic, and anything that is introduced that adds some realism to lessen this happening should be welcomed. I doubt that anything will actually play a major part in stopping the 'silly' scores, but I applaud the attempt to make this game more realistic than anything that has gone before. ;)

 

So, bring on the unpredictable wind, the divots, and the occasional kid running on, and nicking your ball on the Municipals!! :lol:

 

Do bring them, yes, all the wicked little things that make low scoring harder. By all means, pile it up! Still, as a serial low scorer in TWO (where, frankly, a birdie had about the same meaning as a par in real golf), I would like to point out a couple things about unrealistical super-easy game play:

- Getting that "regulation birdie"(IRL par) was quite tricky at times. One small lapse of attention or tiniest error of judgment on your part and you would be punished with a par (IRL bogie). You had to scramble, hole out, gamble etc to save your bird (IRL par). The entire challenge was quite like real pro golf at times, only one shot per hole less, on a par 54 course (IRL 72). My average score was around 52 shots per rounds in TWO: IRL -2 average.

- Imo it does not matter so much how easy or hard the gameplay is, as long as it's the same for all the players. The really good, ambitious players will always end up on top, because their obsessive ambition and competitive spirit will make them find ways to shave a few more shots off their score, no matter what the difficulty will be.

 

The magic of computer golf is not only is conjured up by the realism of the golfing challenge, but mostly by the gentlemanly competition against that "other guy", by the match that you crave to win. It's almost irrelevant if you win at levels of +3 or -24, all that matters is being one shot ahead in the end. 

 

By all means, bring all these things that make scoring harder, but - and here I must disagree with you, Acrilix, even back in those super-low-scoring, super-easy TWO game conditions, the score may have been "laughably unrealistic", as you say, but the competition at times felt very, very real and very intense.

When teeing off against my group pals back in these days, going against guys like UppiTuppi, verodoug, gavarossi, AmouroRay73, KeeF_coFFee, VIXEN_VIKKI and so many others, I had to bring my A game every day or be ripped into tiny shreds by them. And if they dared teeing off with a cavalier attitude, I would punish them for it. Laughable scores, yes - deadly serious and super-fun social online gaming nevertheless!

 

I'm all for realism for PerfectGolf, Acrilix, and am not disagreeing with your comments. But what lured me here and what I would like to see in my future with this game, are more of some of the truly epic battles I had in TWO, those few I won as well as the many I lost. Which means that I would regret any sort of situation in which a higher degree of laudable realism would automatically result in less competitive drama.

I dare say it's not necessarily the advanced and unique ball physics that will make PerfectGolf a success, but mainly the crude, visceral FUN to be had by playing the game.

Wow....so well said, i would fan you if i could....Ka-boom


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