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Muirfield Village heightmap and overlay


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#21 shimonko

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Posted 06 February 2014 - 02:58 AM

I suggest drawing a box over the area of interest (if you haven't already done so for exporting the area bounds), right click it and look for some option analyzing that area. Should give you min and max elevation.

 

But don't forget the Terrain Importer videos showed options for importing data from any source, not just National Map, Bing or CRZs, as long as it's in one of two (from memory) standard formats.



#22 shimonko

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Posted 07 February 2014 - 04:28 AM

Oh that file of Muirfield is bad***, great fun driving that truck around but also fun just seeing what that course looks like again in a game, been since Jack Nicklaus 4, 5, or 6 that I played it and was designed by Brian Silvernail in those days.

Some more keys:   C to change camera (good fun inside truck view going through bunkers), R to restart, Enter to tip truck back over, Shift-R to repair damage. Also found I had to press Shift sometimes to get the thing into gear.



#23 RobV

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Posted 06 October 2015 - 11:25 AM

Sorry to dig up this old thread, but this is exactly what I have been practicing over the last week or so and just cannot get it right... I've tried this step by step, but just cannot get the image to overlay properly or worse yet, not at all.  I suppose when Terrain Forge is released, it will be much easier, but still would like to do this for knowledge base purposes.    I have a simple heightmap and all I want to do is overlay it with a random golf course image captured from google maps.   Wherever the course holes "lands" on the heightmap is fine as the map isn't too extreme in terms of mountains, peaks and valleys. 

 

One of the issues I struggle with is nailing down the correct dimensions of the golf course image so that the holes on the heightmap and the golf course are their actual length in terms of yardage/meters.   They are either stretched too long or way too short... any tips and tricks on how to make sure the golf course is actually real world?   



#24 Andrew

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Posted 06 October 2015 - 11:48 AM

The problem with Bing and Google is their data is Lat and Long and so will rarely line up with a flat UTM based heightmap.  All this is simplified in Terrain Importer as it allows you to convert a series of 4 pins into a square UTM rectified image.  Without a georeferenced application like Terrain Importer or Global Mapper what you are seeking to do is almost impossible I would guess.

 

By the way in case any of the new readers read this we have already built Memorial.



#25 RobV

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Posted 06 October 2015 - 12:43 PM

Thanks for the reply, Andrew. I guess what I will do, while I wait for Terrain Importer, is just map out my own course, create a simple terrain and hopefully apply the image properly. May take a while but at this point, it is all for practice anyway.

I have actually enjoyed using L3DT for creating heightmaps. Even a randomized terrain is fun to mess with, so I am going to take that approach while I wait for TF.

#26 shimonko

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Posted 06 October 2015 - 05:02 PM

By the way Rob, I didn't use Bing or Google maps above, but georeferenced image and elevation data from the USGS along with GlobalMapper. You wouldn't have been doing exactly or even similar to what I did if you were using Google maps.

#27 mebby

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Posted 06 October 2015 - 05:33 PM

The problem with Bing and Google is their data is Lat and Long and so will rarely line up with a flat UTM based heightmap.  All this is simplified in Terrain Importer as it allows you to convert a series of 4 pins into a square UTM rectified image.  Without a georeferenced application like Terrain Importer or Global Mapper what you are seeking to do is almost impossible I would guess.

 

By the way in case any of the new readers read this we have already built Memorial.

Well put that bad boy in the Pro Shop and let me buy it then!!  Put Quail Hollow in there while you're at it!


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#28 rwmorey

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Posted 05 April 2016 - 04:31 PM

Where can we get height maps? I am interested in trying to build a few local courses if CF is ever finally released to the public.

Thanks

Rich



#29 Clael415

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Posted 06 April 2016 - 07:05 PM

I use the usgs earth explorer or any of the following places http://gisgeography....r-data-sources/

#30 Jperkules

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Posted 06 April 2016 - 08:24 PM

What is the best way to convert the .LAS files that come out of Earth Explorer to the .raw files that Unity needs?  I have tried ArcMap with a trial version, but I did something incorrectly.






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