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#21 IanD

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Posted 16 March 2014 - 08:19 PM

Yes... but only if exported into a 3D program and done that way, and then re-imported etc. You could therefore use the same tree several times on your course..



#22 MERACE

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Posted 16 March 2014 - 08:40 PM

Yes... but only if exported into a 3D program and done that way, and then re-imported etc. You could therefore use the same tree several times on your course..


Ok, so that is indeed a limitation of Unity.

Thanks,


-MERACE

#23 Unique

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Posted 16 March 2014 - 09:27 PM

Thx K11, great explanation. :)



#24 shimonko

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Posted 16 March 2014 - 10:13 PM

Yes... but only if exported into a 3D program and done that way, and then re-imported etc. You could therefore use the same tree several times on your course..

 

No need for the exporting/importing and 3D program. Just duplicate the tree in the Asset Browser (Ctrl-D), drag the copy onto your terrain, rotate and choose "Apply changes to prefab".


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#25 IanD

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Posted 17 March 2014 - 06:10 AM

Man.... thankyou for that !

 

I kind of followed something that happened regarding a certain Willow tree, and never thought this possible. This is a huge plus....!!



#26 Unique

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Posted 27 April 2014 - 08:09 AM

I can import buildings and bridges into blender then to unity but when I try with trees I get problems with colours like green trunk with white or grey funny shape leaves or this X shape cardboard looking thing (billboard?). Am I missing something or does it have something to do with the file downloaded. I have all these great eucalyptus trees for Aussie courses but cant get them into unty. They are 3ds files, any thoughts?

 

Thanks in advance

Peter






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