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Poll: What is your swing interface preference in JNPG?


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Poll: Swing interface preference (109 member(s) have cast votes)

Which swing interface do you prefer while playing Jack Nicklaus Perfect Golf?

  1. 3-Click (Mouse) (43 votes [39.45%])

    Percentage of vote: 39.45%

  2. 3-Click (Controller) (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Motion Swing (15 votes [13.76%])

    Percentage of vote: 13.76%

  4. Real Time Swing (Mouse) (25 votes [22.94%])

    Percentage of vote: 22.94%

  5. Real Time Swing (Controller) (21 votes [19.27%])

    Percentage of vote: 19.27%

  6. Simulator (All Types) (5 votes [4.59%])

    Percentage of vote: 4.59%

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#21 JCat04

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Posted 07 June 2016 - 10:28 PM

3-Click (Controller) ?

How does this work?

 

The A button becomes the left mouse button.  I only used once or twice when it was the only way to use a controller in beta.  I was no more enamored with it than I am by 3-Click mouse.  I'm not opposed to 3-Click, it's just not my thing and hasn't been for over 16 years now.

 

[edit] Okay, so I played a couple of holes with the controller in 3-click mode.  It's fully functional with the thumbsticks doing the navigation and shot setup adjustments.  It seems to work pretty good.  If I was a 3-click fan and I wanted to play the game on my home theater system from my recliner like I'm doing now, this would be the way to do it!


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#22 Golden Bear

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Posted 07 June 2016 - 10:45 PM

3-click for life.....putt preview? You should be beat for just mentioning that vulgar term

LOL it was a joke.  That is why I put the :P in it.  hehe



#23 JOHNDALY91

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Posted 07 June 2016 - 11:16 PM

Just kidding bear lol

ASUS G750jx Laptop🚩Quad i7-4700🚩16 GB🚩Nvidia GTX 770m🚩256 SSD + 1 TB HD🚩17" 1080p🚩Win 10 pro

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MS golf (PC) - PGA Tour 3 (Sega) - Tiger 99 (PC) - Tiger 08 (PC) - Tiger W Online (PC) - Perfect Golf (PC)

 

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#24 JOHNDALY91

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Posted 07 June 2016 - 11:18 PM

Too bad, tiger woods online had potential, but no miss hits and zero support killed it, putt previews just added shit to the pile.

ASUS G750jx Laptop🚩Quad i7-4700🚩16 GB🚩Nvidia GTX 770m🚩256 SSD + 1 TB HD🚩17" 1080p🚩Win 10 pro

Dell Precision T5500🚩Dual Quad XEON(2)🚩24 GB RAM 🚩GTX 660🚩240 GB SSD + 1 TB HD🚩Blu-Ray🚩Win 10 pro

MS golf (PC) - PGA Tour 3 (Sega) - Tiger 99 (PC) - Tiger 08 (PC) - Tiger W Online (PC) - Perfect Golf (PC)

 

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#25 jeffield

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Posted 08 June 2016 - 01:32 AM

Nice topic and interesting since we have lots of different ways to play and lots of difficulyy levels to choose from. Me personally, when I first bought the game on steam I went straight to rts-m and I really love the challenge. You get the inside / out path and he 4:1 tempo that kind of adjusts with the swing length of each club..then there is the 1:1 of the chip swing. Very nicely done for the realism feel.. I have friends that are waiting for this game on consoles but I am concerned that when it does it may lose some of its realism based on the controller swing without the tempo effect . We'll see how that goes. I like using a controller but no way do I want to lose the tempo part of the swing challenge.

#26 Mulligan

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Posted 08 June 2016 - 01:39 AM

If I was a 3-click fan and I wanted to play the game on my home theater system from my recliner like I'm doing now, this would be the way to do it!

 

That's exactly what I had in mind when I asked, thanks!



#27 Carl Lapin

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Posted 08 June 2016 - 01:41 AM

3C


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#28 JCat04

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Posted 08 June 2016 - 02:21 AM

That's exactly what I had in mind when I asked, thanks!

 

In my test with this today, I found that I was able to hit the snap mark with the same degree of accuracy with the XBox One Elite controller's "A" button as I was with the left button on the mouse.  Then again, controller button response will vary just as much as mouse button response... but my results surprised me that it was that close.


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#29 Golden Bear

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Posted 08 June 2016 - 04:34 AM

Just kidding bear lol

Yep I knew, lol.  The putt previews definitely added do do to the pile.



#30 Stephen Sullivan

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Posted 08 June 2016 - 09:23 AM

The one, the ONLY, POWERSTROKE!   Coming to JNPG ........................................Never

Which is a crying shame  :(


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#31 JCat04

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Posted 08 June 2016 - 12:21 PM

Looks like we've got 85 votes so far in the poll, and honestly, that's about 25 more than I expected at this point.  According to what I recall from my Statistics course in college, we need to hit a sample size of ~265 (based on SteamSpy's report of ~15,000 JNPG owners) to have a breakdown that would be accurate to within +/- 5% of the actual distribution of swing interface preferences, with a 90% confidence level in our results.  With our current survey size, we have about a +/- 9% error, which really isn't all that bad.


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#32 JCat04

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Posted 08 June 2016 - 03:32 PM

Can someone explain this powerstroke for me?

 

I tried it few times back when I was playing Links 2003, many years ago.  IIRC, if you're a right handed golfer, you move the mouse horizontally to the right for the backswing, then back to the left for the downswing.  The whole time you're doing this, you're letting your index finger ride on the left mouse button.  Then, just as the club (and I believe its position is shown in a horizontal swing meter across the bottom of the screen) reaches the impact or "snap" point, you click the mouse button to execute the snap.  Naturally, you will be penalized for an early or late snap with an added draw or fade, or possibly even lose power... I can't recall all the specifics.

 

I gave up on it pretty quick as it just didn't register with me.  I just know I royally sucked at it, so me trying to explain it is probably like listening to a barnacle scraper describing open sea navigation ;)


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#33 Acrilix

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Posted 08 June 2016 - 03:59 PM

I tried it few times back when I was playing Links 2003, many years ago.  IIRC, if you're a right handed golfer, you move the mouse horizontally to the right for the backswing, then back to the left for the downswing.  The whole time you're doing this, you're letting your index finger ride on the left mouse button.  Then, just as the club (and I believe its position is shown in a horizontal swing meter across the bottom of the screen) reaches the impact or "snap" point, you click the mouse button to execute the snap.  Naturally, you will be penalized for an early or late snap with an added draw or fade, or possibly even lose power... I can't recall all the specifics.

 

I gave up on it pretty quick as it just didn't register with me.  I just know I royally sucked at it, so me trying to explain it is probably like listening to a barnacle scraper describing open sea navigation ;)

.. you can also simply hold the mouse button down throughout the swing and then release it as you pass the snap mark. I found this method to feel far more fluid than having to click the button at the snap.


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#34 JCat04

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Posted 08 June 2016 - 04:07 PM

.. you can also simply hold the mouse button down throughout the swing and then release it as you pass the snap mark. I found this method to feel far more fluid than having to click the button at the snap.

 

There you go... and I may have even done it that way and don't recall doing it.  I know anyway I tried Powerstroke, it just didn't register with me.  I think the reason is that even at that time, Links 2003 had a real time mouse swing interface, and that's what really appealed to me then, just as much as real time interfaces do now.  Powerstroke wasn't real time, right?


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#35 mebby

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Posted 08 June 2016 - 05:57 PM

I'm not surprised to see 3C leading the poll.  If you look in the current OGT tournaments the number of 3C players far outweighs the others.


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#36 Richard

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Posted 08 June 2016 - 06:33 PM

Looks like we've got 85 votes so far in the poll, and honestly, that's about 25 more than I expected at this point.  According to what I recall from my Statistics course in college, we need to hit a sample size of ~265 (based on SteamSpy's report of ~15,000 JNPG owners) to have a breakdown that would be accurate to within +/- 5% of the actual distribution of swing interface preferences, with a 90% confidence level in our results.  With our current survey size, we have about a +/- 9% error, which really isn't all that bad.

 

Jcat04, do you really believe that there are ~ 15,000 owners. based on the number of players at any one time, that really seems high to me. I think those are numbers from a Steam site, but I really question their integrity. The numbers just don't compute in my mind. Any thoughts??


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#37 JCat04

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Posted 08 June 2016 - 06:48 PM

Jcat04, do you really believe that there are ~ 15,000 owners. based on the number of players at any one time, that really seems high to me. I think those are numbers from a Steam site, but I really question their integrity. The numbers just don't compute in my mind. Any thoughts??

 

I don't know whether I believe it or not either.  I use it because it's the closest thing I can find to verifiable statistics and it comes from SteamSpy, fow whatever that's worth.  What I don't understand is how the number of owners goes up and down from week to week.  I've seen the number at 15,000 one month, and then 13,000 the next, and then back up to where it is now 15,000, +/- 3,000 owners.  I know it's not scientific, but it's the closest thing we've got to go on.

 

I know what you mean about the number of players online.  The most I've ever seen in the lobby at one time is 189.  What I don't know is if a player logs into Steam to play the game, yet sets up a solo game, invites one to  three players to join them, do all of them show up as "users" in the online count seen in the lobby?  I don't know how many people would play this way.  I do know I've done it three or four times, but I have no way of knowing if me or the guys playing with me showed up in the numbers in the lobby.


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#38 Richard

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Posted 08 June 2016 - 06:53 PM

I don't know whether I believe it or not either.  I use it because it's the closest thing I can find to verifiable statistics and it comes from SteamSpy, fow whatever that's worth.  What I don't understand is how the number of owners goes up and down from week to week.  I've seen the number at 15,000 one month, and then 13,000 the next, and then back up to where it is now 15,000, +/- 3,000 owners.  I know it's not scientific, but it's the closest thing we've got to go on.

 

I know what you mean about the number of players online.  The most I've ever seen in the lobby at one time is 189.  What I don't know is if a player logs into Steam to play the game, yet sets up a solo game, invites one to  three players to join them, do all of them show up as "users" in the online count seen in the lobby?  I don't know how many people would play this way.  I do know I've done it three or four times, but I have no way of knowing if me or the guys playing with me showed up in the numbers in the lobby.

 

Thanks for the response. I do remember Mike indicating that the Steam numbers weren't very accurate, but of course, he didn't indicate which way, high or low. :D I don't remember, which post he made the comment in.


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#39 JCat04

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Posted 08 June 2016 - 11:47 PM

Thanks for the response. I do remember Mike indicating that the Steam numbers weren't very accurate, but of course, he didn't indicate which way, high or low. :D I don't remember, which post he made the comment in.

 

Yes, he did say that more than once.  I've also had staffers at HB Studios tell me the same thing about the Steam sales figures for The Golf Club.  All we can do is go with the most traceable data we have, which as far as I know without subscribing to a megabuck media service, is those that are published on SteamSpy.  There has to be some marketing reason that PP and HBS won't come out and state how many copies of JNPG and TGC they've sold, but I'm not a marketing analyst and I can't tell you what that reason might be.

 

I tell something else; this game needs the infusion of users that an XBox One version would bring to the fold.  The XBox One version and Windows PC version are going to exist in the same virtual world.  We would likely triple the userbase we currently have within a month of the XBox One version release.  It would be so cool to go into the lobby and see 300 gamers in there, and the XBox One gamers would more likely be looking for a game than just absent mindedly camped out in there like I'm prone to do.  I bet you wouldn't have to wait 15 to 20 minutes for someone to find a game with in that environment!


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#40 theclubpro

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Posted 09 June 2016 - 07:39 AM

I don't know whether I believe it or not either. I use it because it's the closest thing I can find to verifiable statistics and it comes from SteamSpy, fow whatever that's worth. What I don't understand is how the number of owners goes up and down from week to week. I've seen the number at 15,000 one month, and then 13,000 the next, and then back up to where it is now 15,000, +/- 3,000 owners. I know it's not scientific, but it's the closest thing we've got to go on.

I know what you mean about the number of players online. The most I've ever seen in the lobby at one time is 189. What I don't know is if a player logs into Steam to play the game, yet sets up a solo game, invites one to three players to join them, do all of them show up as "users" in the online count seen in the lobby? I don't know how many people would play this way. I do know I've done it three or four times, but I have no way of knowing if me or the guys playing with me showed up in the numbers in the lobby.


I dont know if anybody else has thought of it but it's been running through my head now for a while now but let's say 500 players are online playing can the lobby hold that many players or do they have another server that will kick in?in many mmo's there are more than 1 so that if it fills up they log in another..or is it that they don't use that kind of system here?




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