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PC Gaming is Still Way To Hard


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#41 mebby

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Posted 23 July 2016 - 06:54 PM

I have a GTX 770 and never find a need to change my settings away from the stock ultra high. People's tolerance for occasional FPS hits on some views varies but I can only imagine how much better it would be on a gtx1080.


The 1080 is great. I can usually get by on stock ultra high and a sunrise or sunset round (long shadows) and holding in the mid to upper 50's at the lowest. But some courses will cause that to dip to unacceptable levels here and there.

I'm looking forward to Unity 5.4 to see if performance improves significantly. Then we can add 3D grass and proper waterrelfextions to bring it back down to where we are today!!

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#42 Mike Jones

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Posted 23 July 2016 - 08:31 PM

I agree I'm also looking forward to the future upgrades to the PG graphics. We have a roadmap of things we want to do which includes offloading some of the geometry onto the DX 11 onwards GPUs among other things. The more performance we can get, the more realism we can add.

 

One caveat, although I agree that more accurate water reflections are needed moving forwards, I think we have to make the distinction between what might be called realistic water effects and pure video game eye candy water effects which I'm not really a fan off. Refraction and the like can look good but the vast majority of the time you don't get this in ponds and lakes on real golf courses.


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#43 mebby

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Posted 23 July 2016 - 09:57 PM

I agree I'm also looking forward to the future upgrades to the PG graphics. We have a roadmap of things we want to do which includes offloading some of the geometry onto the DX 11 onwards GPUs among other things. The more performance we can get, the more realism we can add.

One caveat, although I agree that more accurate water reflections are needed moving forwards, I think we have to make the distinction between what might be called realistic water effects and pure video game eye candy water effects which I'm not really a fan off. Refraction and the like can look good but the vast majority of the time you don't get this in ponds and lakes on real golf courses.


Looking forward to see where you guys land when trying to balance all those things out.

In my opinion the core gameplay is very, very good. It could use a tweaked here and there but in general it's awesome. So to me, the next big thing is eye candy and gameplay modes.

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#44 Mulligan

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Posted 23 July 2016 - 10:35 PM

I've found dropping my fullscreen native 1080P to windowed 1600x900 drastically improves my performance to the point I can pretty much run Ultra settings on my ancient work box. (Old i5, 750ti)

 

Otherwise I'm limited to "medium" when fullscreen 1080P.

 

Doesn't make sense to me but I'll take it.



#45 Crusher

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Posted 24 July 2016 - 02:06 AM

I've found dropping my fullscreen native 1080P to windowed 1600x900 drastically improves my performance to the point I can pretty much run Ultra settings on my ancient work box. (Old i5, 750ti)

 

Otherwise I'm limited to "medium" when fullscreen 1080P.

 

Doesn't make sense to me but I'll take it.

 

Which also means you are dropping the resolution in the game to fit the screen, most likely 1600 x 900 too.  Both scenarios means less work for the GPU, less pixel crunch in each frame. ;)


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