With all the healthy discussion going on around here, I was motivated to provide some meaningful content. I think what separates JNPG from other golf games is the addition of customizable/personalized assets for courses via 3D programs. I have been in the habit of utilizing Blender for the creation of such assets and find it quite enjoyable. I was in need of a nice rope bridge for all the ravines and waterways to cross within my WIP Terra Firma. Because each hole will likely have 1 to 2 of these bridges, I needed something easy to be able to create without stretching/distorting. So, with the help of google, I simply typed "rope suspension bridge in blender" and the first tutorial I came to was spot on. Many thanks to Dark Scarab who created the tutorial http://darkscarab.com/view/60
I am posting how I have utilized some of his/her ideas for my project. I am sure others should find uses for this as well. The beauty of the tutorial is using the Bezier curve and Array modifier to create the bridge versus creating planks individually. The only differences I found in creating my bridges was that some of the rotations may have been around different axis than the tutorial. Additionallly, I am placing my support posts by hand, separately, in Unity so as to deal with irregular terrain and not have the posts floating or looking odd in some way. Texturing could use a little work, especially edges of steps but you get the idea.
I have placed 2 bridges, one 27 meters and the other 51 meters, and built them in about 30 minutes. Additonal bridges are 2 minutes in Blender to adjust Bezier curve and re-save and re-import in Unity.
27 meter bridge
Bridge from afar
Blender Bezier curve adjusting of end of bridge points only
51 meter bridge (measuring in Unity with CF)
Individual post placement