splines
#1
Posted 11 October 2016 - 02:07 PM
also one last thing how big does the plot need to be as terrain seems small, so whats the recommended size please.... ty
#2
Posted 11 October 2016 - 02:38 PM
2000 by 2000 is a good starting point Wendy
It can be bigger or smaller but thats a nice size for 18 holes
When in WIDE format I often have to close down the project and hierachy windows to see all the course forge icons
Strangely my old slow laptop shows them nicely even with those windows open
jim
#3
Posted 11 October 2016 - 02:38 PM
What screen res is your PV set to? Ideally. Your monitor should be 1920 x 1080p.
You can resize your entire Unity window, make it smaller and place it so that you can see everything - same way as you would resize any other window. You can also configure your view and the different Unity sections anyway you like or place your curser on the lines between the different sections to make them higher, wider or shorter.
A golf course can be sized from 1200 to 2000 m in size, assuming you don't want to recreate an existing one. Mine are from 1300 to 1800m so far.
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
#4
Posted 11 October 2016 - 02:40 PM
#5
Posted 12 October 2016 - 05:03 AM
The base terain is 2000x2000 and I highly recommend you keep this as is as you learn the program. It's unusual for a normal course to exceed those dimensions.
#6
Posted 12 October 2016 - 09:38 AM
Going back to the splines, can see anywhere where it says how to completely delete a spline. Ie ive created one but want to remove it totally
OGT Simulator Tour Admin
#7
Posted 12 October 2016 - 10:22 AM
Going back to the splines, can see anywhere where it says how to completely delete a spline. Ie ive created one but want to remove it totally
I'm in the same boat. Any insight would be great!
#8
Posted 12 October 2016 - 10:52 AM
Basically select one of the control points like you want to move it and hit the delete key. I usually just move one of the control points slightly first just to be 100% sure I have the correct thing selected. The last thing you want to do is delete the terrain by accident although ctrl-z would undo that!
#9
Posted 12 October 2016 - 11:49 AM
Wow, I tried that so many times and couldnt get it to work, tried now, worked first time.. wonder what Ive been deleting instead by mistake
Cheers Mike
OGT Simulator Tour Admin
#10
Posted 12 October 2016 - 11:58 AM
I was about to say the same thing. I could've sworn I tried that, but when I moved it a tad, it deleted no problem.
Thanks Mike! I am going to say it again, CF is great. Thank you to you and your team for all the effort you out into this!
#11
Posted 15 October 2016 - 04:49 PM
** Answered my own question ** I wasn't making sure the spline was selected before pressing copy. Also, when it pastes, it pastes directly on top of the spline being copied. Just a tip for anybody reading this, when you hover over the spline you want to copy and select a control point, be sure to actually click the "Spline #" title of the spline before clicking copy.(The # should be whatever number the spline was given when created.)
Is there currently a way to copy splines and paste them in another area? For example, I would like to keep my tee box shapes uniform through out the design, but haven't been able to copy and paste them. Is it possible? If so, what steps should I be taking to do so. Thank you for your time.
Also, Mike Jones, thank you for the tutorials! I've never played a golf game with tutorials available as soon as the designer program was released. Really makes the leaning curve less steep.
#12
Posted 15 October 2016 - 04:56 PM
Is there currently a way to copy splines and paste them in another area? For example, I would like to keep my tee box shapes uniform through out the design, but haven't been able to copy and paste them. Is it possible? If so, what steps should I be taking to do so. Thank you for your time.
No, it's not possible. Can't be done.
Imo, this is a necessary and sorely missed feature, for replicating shapes and for quickly conjuring up a larger surrounding shape from a smaller inside one.
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
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